Fun activities for kids at summer camp. Development of activities for a summer health day camp

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Scenario of the event for the summer camp “Day of Miracles”

12.07.2018 | Looked at the script 790 Human

I. Organization of the camp.

At the morning meeting it is announced that today after breakfast there will be a hike to the miracle tree for everyone. But getting to this tree is not so easy. Only those who complete all the proposed tasks will get to him. Squad...

Children's holiday concert. Scenario "The Miracles of the Old Organ-Gurdy"

05.06.2017 | Looked at the script 1520 Human

Voice.
Dear audience!
Get ready quickly
Be amazed at everyone's miracles!
There will be games, songs, jokes
And, of course, jokes!
We won't let you get bored
And we'll give out gifts!
Only today and only now
The sounds of the barrel organ will delight you,
And in an hour we'll run in...

Cognitive and game program for primary schoolchildren. Scenario “According to the pages of the summer calendar”

05.06.2017 | Looked at the script 2003 person

Calendar.
Hey girls and boys!
Why are you sitting like mice?
Let's start with fun
Celebrate the holiday of holidays!

We'll look through the calendar,
We learn all the traditions.
Where they joke and sing,
In general, they live happily.
But first, let's get to know each other. Since you...

Liars' Day at Summer Camp. Scenario

05.06.2017 | Looked at the script 2698 Human

1st presenter.
I declare “Liars' Day”!
I myself am ready to lie all day.
I'm not joking at all -
I can teach anyone to lie.
Prepare, Katya, Masha,
Yura, Petya and Natasha,
Olya, Lesha and Oleg,
Suitcases and carts,
To tell lies.
Whose lies? Yes, at least whose!
2nd...

Scenario of the game program for schoolchildren “Travel to Buyan Island”

05.06.2017 | Looked at the script 1069 Human

Buyan Island is a specially designed clearing in the forest or, if possible, a small island located not far from the coast. At the morning assembly, the “heralds” read the “Message from the inhabitants of Buyan Island”, in which the camp children...

Scenario for the holiday "Farewell school, hello summer!"

27.05.2015 | Looked at the script 2149 Human

Presenter 1. Hello, dear friends!

We are pleased to welcome you today to our holiday.

Presenter 2. (Against the background of cosmic music)

Human life is rich in holidays. Our school has a special holiday - “Farewell, school - hello, summer!” ...

Orange disco

26.05.2015 | Looked at the script 4261 Human

An orange disco is called “orange” not because people have to wear orange costumes, and the dance hall is painted in orange tones. The Orange Disco is called “orange” and not because dances are performed there...

Scenario for summer camp. Russian language week at summer camp Holiday scenario (1st day). Station Etymology.

26.05.2015 | Looked at the script 1233 person

1 presenter. 2014 is the year of the Russian language. The Russian language, the native language of the Russian people, is the state language on the territory of the Russian Federation, the official language of the state, the language of science, production and, of course, culture. Since on...

Introduction to the camp

Children are divided into teams. All teams are given the same tasks. Whoever completes everything faster wins. Examples of tasks:

  • - Count the number of brick buildings in the camp.
  • - Count the number of benches, gazebos, verandas.
  • - Count the number of trees on the linden alley.
  • - Count the number of tiles to the spring.
  • - Find out the length of any paths, paths (in anything).
  • - Count the number of lanterns.
  • - Count the number of cars in the camp, note their color and numbers.
  • - Count the number of windows of a building, chairs in a club.
  • - Find out the favorite hobby (dish, book, flower, ...) of one of the counselors.

Inventory: pens, paper, envelopes with assignments.

Running through numbers and pictures

10 cards with numbers and 10 with pictures are drawn in advance. First, the numbers are hung in any order, then they remember which picture corresponds to any number out of ten. Children run through the numbers and remember their sequence. Then they remember which picture the number corresponds to. At the finish line, a sequence of pictures is drawn. They run in teams and against time.

Trail: 2 1 3 1 2 3 Finish:

Inventory: 20 cards with numbers and pictures.

A counselor was stolen

Children run through the stages:

1. Letter from the kidnappers.

2. Near the building is the counselor’s thing with a note.

3. The 1st bomb (ball) is hidden in the haunted house, there is also a note about the 2nd bomb.

4. 2nd ball on the tree. 3rd near the lake.

5. With these balls we look for the bandit glued to the tree. Everyone throws 3 bombs and must hit it from a certain distance. The bandit is considered dead after several hits.

6. We are looking for tracks that lead to a minefield - there are jumps over bumps.

  • A man hanged himself in an empty barn, the barn had no windows, the door was closed from the inside, there was a puddle of water under the corpse. How could he do this? Answer: there was a large piece of ice.
  • The boat rocks on the water. A ladder was thrown from its side. Before high tide, the water covered only the bottom step. How long will it take for the water to cover the 3rd step from the bottom if during high tide the water rises at 20 cm per hour and the distance between the steps is 40 cm? Answer: never (the boat is understood together with the water).
  • In the ancient castle where the prison was located, there were 4 round towers in which prisoners were imprisoned. One of the prisoners decided to escape. And then one fine day he hid in the corner, and when a guard came in, he stunned him with a blow to the head, and he ran away, changing into different clothes. Could this happen? Answer: no, because the towers were round and there were no corners.

8. After answering, the children receive a key to the door behind which the counselor is hidden. Inventory: letter, 3 balls, bandit, footprints, bumps, hints, notes, key.

"Jungle"

The players are divided into three teams: blue, green and red. Each team member wears a headband of the corresponding color. The game is played in a limited area, but not indoors; the bandages (color) cannot be changed; if you get dirty, then give the bandage back without resistance.

Blues catch greens, greens catch reds, reds catch blues. Teams should be released at intervals to allow the previous team to escape. Give the selected bandages to the presenter. The team that catches its victims the fastest wins. Inventory: bandages. "Hunt for Mammoths"

Mammoths (counsellors) hide for a certain time in the camp. During this time, someone is watching the children so that they do not peek. After this, the children are divided into teams and they are given a certain time to catch the “mammoths”. The first team to catch the “mammoths” and take them to their “lair” wins. Mammoths, by the way, can try to break free and run away, and can also scatter various funny notes. Equipment: none (the event is intended for the counselor’s relaxation).

Tour relay

Children run in stages, in teams, against time. They are launched at certain intervals. At the start you are given a route map.

1. Light a fire. 2. Climb on your bellies under the branches. 3. Cutting wood. 4. Climb down a steep slope holding onto a rope. 5. Monkey house across the river. 6. Log through the ravine. 7. Tram through the ravine. 8. Solar orientation. 9. Pack your backpack and tent.

Each team is given a piece of paper with the names of the participants and the start time, where the score for the stage and the time of arrival at the finish are indicated. Each team must arrive at the stage in full strength.

Alps relay

Children run alone. Everyone must collect 3 tokens (), which give the right to climb one of the mountains (trees). Tokens are issued at stages. The stages can be completed in any order. A map of the camp with the location of stages and mountains (trees) hangs in a prominent place.

1. Running up the stairs. 2. Fold the picture. 3. Working together. 4. Physical exercises for tenacity and strength of arms and legs. 5. Running in crampons with an ice ax around the pond. 6. Make up words from the phrase: “Mountaineering is a school of courage.” 7. Wind up the rope.

Inventory: tokens, camp map and preparation for stages.

Running on notes

Children are divided into teams. Each team is given the first note, which indicates the location of the next note, etc. Ultimately, the teams must come to one place and find something (eg: jungle headbands). Whoever does it faster, or simply whoever finds the most notes, wins. Examples of notes: shooting gallery - Tatar yoke of Rus'

Sauna – without heavy ice (inverted: “with light steam”).

A veranda is a house without walls.

Spring – r r r e o r e d r e r

(you can also use puzzles, and come up with notes based on the theme: forest, pirate, Indian, etc.)

Making the beds

2 beds are taken out. Shows how to make a bed. The number of people competing corresponds to the number of beds. Better 2. Beds are made on time and quality. Finally, you can remove the bed linen and make it from the very beginning, i.e. from putting on a pillowcase and duvet cover.

Searching for papers at the stage

Papers are cut in advance. Then they hide on the floor of the building: in the suitcase, in the corridor, in the wards, in the shower, in the 5th food room, in the drying room. Then the children are divided into two teams and look for these pieces of paper, each on their own side. The team that finds the most pieces of paper wins. Cavemen Competitions for teams:

1. Drought (drink as much water as possible). 2. Bumps (we jump along the drawn circles from line to line). 3. Fishing (we use fishing rods to catch objects on the street from the window). 4. Mammoth traps (each chamber comes up with a trap). 5. Searching for food (drawn vegetables and fruits), like searching for pieces of paper at the stage. 6. Dance of cavemen (each team comes up with their own). 7. Strategy for catching a mammoth (screaming, squealing, formation, weapons, etc.).

1. A blindfolded child recognizes his counselor by touch. 2. The counselor recognizes his child by his voice. 3. The child and the counselor, with their hands tied, must eat an apple suspended on a string. 4. Children draw pictures of their counselors, and they recognize his portrait. 5. Teams of children are given cards with the names of people working in the camp and cards with their positions. It is necessary to determine which name corresponds to the position. 6. The counselor must portray his child, and the squad must guess who it is.

Creative quiz

Competitions for teams:

1. Cut out as many legs as possible from magazines and glue them onto a piece of paper. 2. Sign (find in the magazine) whose legs these are. 3. Construct an ideal person, i.e. cut out different body parts and glue them together. 4. Make a story from the headings (cut and paste). 5. From the clippings, create any hero, character, or specific person. 6. Make up a city and come up with a story about it. 7. Glue the upper part of a person (several) on one sheet, and glue the lower part of this person (several) on another sheet. The other team must connect both parts correctly. 8. Glue a part of the body onto a piece of paper, and the other team must find in the journal who it belonged to.

Knight Tournament

1. Pillow fight in the arena. 2. Show your strength (by any means) 3. Carry or hold the girl in your arms 4. Make and give jewelry to the lady. 5. Ladies and knights write on the notes the characteristic features of their chosen ones (chosen ones). After

both choose from the notes the one that applies to them.

6. Horse fight. 7. Identify your lady by your hand. 8. Come up with a song, poem, or something else for the lady. 9. Moving towards the lady, say compliments at every step.

Acting competition

1. Demonstrate with actions a poem read aloud.

2. Depict: a hot iron, a boiling kettle, an alarm clock, a telephone.

3. Walk the way a person who has eaten a heavy meal walks; got into the forest at night; a baby who has just started walking; ballet dancer; a lion.

4. Depict with facial expressions, gait, gestures: an alarmed cat, a sad penguin, an enthusiastic rabbit, a gloomy eagle.

6. Draw the proverb: “For someone else’s loaf...”, “For two birds with one stone...”, “For a gift horse...”, “One head is good...”.

7. Make a caricature of: Titomir, Pugachev, Korolev, “Dune”.

8. Come up with 10 new uses:

An empty tin can, a holey sock, a burst balloon, a burnt out light bulb, an empty pen refill.

9. Make up (cut and paste) a story from newspaper headlines.

10. To the melody of “little ducklings”, invent and perform a dance of little puppies, foals, piglets, monkeys.

11. Say it differently (without repeating a single word, but maintaining the meaning): a fly sat on the jam, there is a glass on the table, the clock strikes 12 times, a sparrow flew into the window, a detachment walked along the shore.

12. Make up a story from the titles of the films.

13. Come up with a new ending to the fairy tale: “Turnip”, “Teremok”, “Kolobok”, “Rock-hen”.

14. Before writing 2 more lines of a funny quatrain:

  • Have you heard? At the market / Miracle bird was sold...
  • An elephant is crying in the zoo, / He saw a mouse...
  • The people are surprised / Why is Fedot angry...
  • The king issued the following decree: / To all boyars the same hour...

15. Come up with a new name for the lessons: mathematics, music, physics, labor, chemistry, Russian.

16. Remake any fairy tale in a modern way and tell it. Others must guess the original tale.

17. Some depict some scene (having told in advance who is who), others voice this scene.

18. Dramatization of a song (not a video).

19. Cut some famous poem into lines, from which the teams must reconstruct the verse.

20. Come up with as many rhymes as possible for one word.

21. Give children a fairy tale in verse. They must compose a poem from different lines of the fairy tale.

Birthday boy's day

1. Compose a poem for the birthday boy using the given rhymes: flowers, cats, book, pine cone; pie, boot, guests, bones; bowl, old lady, jam, cookies; stake, table, cup, Sashka.

2. Remember as many birthday songs as possible.

3. Who will remember more songs with the names of birthday people?

4. Dress (dress up) the birthday boy.

5. Hide the birthday boy.

6. Write congratulations to the birthday people on the ears made in advance.

7. Portray the birthday boy.

8. Each team draws the birthday boy of the other team, and then everyone looks for their own birthday boy.

9. Birthday people “grab stars from the sky”

Day of riddles, charades, puzzles, etc.

1. Charades, riddles, puzzles. 2. Come up with charades, riddles, puzzles and make wishes for the other team. 3. Show (stage) the riddle to the other team so that they guess it. 4. Draw a riddle. The other team guesses.

Memorina

1. 16 cards with pairs of identical pictures. One team opens one card, then another. If they match, the next one, if not, then this pair is closed and the move goes to the other team. (L-club).

2. Each team remembers its items and their location (on shelves, on the table, etc.). Then, within a certain time, they must select their items from the heap and arrange them in a mirror order.

3. 16 cards. It is necessary to open the front, profile, handcuffs to one team. If it doesn’t work out, the move goes to the other team. (at first all the pictures open for a while).

4. 16 cards with pairs of identical pictures. There is a hint for each card. It is said, then the team must choose the desired card, and then the second one of the same kind. (at first all the pictures open for a while). Make up a word (one of the Fort Bayard options)

The player runs through the stages (can be like a team relay, one player per stage) and collects letters. At the end you need to make a word. A certain time is allocated for each stage.

1. Inflatable toys in a pond, one of them has a letter on it.

2. On one of the balls in the basket.

3. On one of the tree branches.

4. The first letter of the answer to the riddle.

5. On one of the upside down pieces of paper at the top of the stairs.

6. Assemble a picture from pieces that has a letter on the back.

7. Blindfolded, find a cube among several objects. There's a letter on it.

8. Climb somewhere, climb, swim, jump, etc. to get the letter.

9. Throw balls at the target. Behind one of them is a letter.

10. Catch an object with a fishing rod on one of which is a letter.

11. Burst the balloons, one of which contains a letter.

12. Based on the objects presented to the child from some work (fairy tale), the child must guess what kind of work it is and find a book with it. There is a bookmark with a letter in the book.

Call of the Jungle

1. “Sticky butt.” Wrap adhesive tape (sticky side out) around participants. They need to roll balls on themselves while rolling on the floor.

2. Pillow fight.

3. “Hit the bottle.” While squatting, you need to hit the bottle with a pencil tied behind you.

4. Take an apple floating in a dish of water with your mouth.

5. Bite off a piece of a pear hanging on a thread (with your hands tied behind).

6. Carry a glass of water through the obstacle course, trying to spill as little water as possible. The results are summed up by the volume of water brought.

7. Pop the ball with your butt and place the remaining tail in a bowl. Those with more ponytails win.

Who cares what? Two teams:

1. In 1 min. Show proverb. Your team guesses.

2. Draw on the topic. (Drink). Your team guesses.

3. Write a story with a string. Each team is given 2 keywords. One of which must be the last.

4. Topic: "...". Guess as many words as possible (in 1 minute) that a player from your team said before.

Hunters Day

Morning: “Preparing for the hunt” 1. Identification of tracks (pictures).

2. Who can name more hunting tools?

3. Invent and make a trap for the animal. What are the traps?

4. Target shooting.

5. Collect as many rabbits as possible in the grass.

6. Talk about the red book and the animals listed in it.

Day: “Beast Hunt” (See the game above – “Mammoth Hunt”).

Evening: Bonfire.

Boys' Day

Morning: The boys make armor from paper and other materials. The girls make letters of congratulations and gifts.

Evening: Girls pick flowers before the tournament.

1. Presentation: they draw a coat of arms, a shield, come up with names, a motto. 2. Draw horses and give them names. 3. Use a spear to knock down the pins. 4. Archery. 5. Pillow fight (on horseback or on a balance beam). 6. Compliments to the lady of your heart. 7. Make words from the word “fencing”. 8. Horse riding. Ride a balloon and ride it a certain distance. 9. Swimming (lung test): Inflate a balloon. List swimming styles. 10. Poems for ladies of the heart. 11. Questions about knights (book 1, p. 16).

Girls' Day

Competitions:

1. Who will hold the girl in his arms longer. 2. Compliments. 3. Write poems for girls. 4. Find out whose hand it is. 5. Put the girls' shoes on. 6. Dancing with tied hands. 7. Read the poem with expression. 8. Draw the knight of your dreams. 9. Declares his love to the knight.

Miss Squad

1. Tell about yourself, introduce yourself. (Questions: What flowers do you like?, Favorite dish?, Do you like to dance?, sports?, walk?, What time of day do you like best?).

2. Curtsy.

3. Draw ikebana.

4. Walk like: a fashion model; You’re going on a date for the first time, you nasty Shapoklyak, an athlete.

5. Housewives: - If there is no hot water in the tap, how should you wash the dishes in the basin (spoons, cups, plates)?

In what order should I clean? (wash dust, sweep, wash the floor).

6. Sing a song.

7. Dance: fast and slow.

8. Salad (fruit, Olivier salad, vinaigrette, with crab sticks).

9. Make a cake from colored paper.

10. Make a decanter or jug.

11. Table setting with napkins.

12. Hairstyles.

Love at first sight

  • Introduce yourself, a little about yourself.
  • Situations.
  • Choosing the perfect pair.
  • Questions about each other (6 pcs.).

Situations for girls:

1. You are at a football match in which a young man you like is participating. To show how much you root for him, you:

a) Scream louder than anyone else, risking being left without a voice.

b) Put on your best evening dress and buy tickets for 100 seats in the area so that you can be better seen.

c) Run out in front of the stands and perform a cheerleader dance with “waving”.

d) Runs out onto the football field and helps him score a goal.

2. You're on a date and suddenly a passing car throws mud at you. You:

a) Run after the car, swearing loudly and waving your arms.

b) Tear off the dirty piece of the dress, pretend that this is how it should be and move on.

c) Return home and do laundry instead of a date.

d) Go on a date without paying attention to what happened.

3. You are dancing at a disco with a guy who constantly steps on your feet. You:

a) You begin to scold him.

b) Bear the pain with courage.

c) You decide that you won’t dance with him anymore.

d) You begin to teach him to dance.

4. Your young man, trying to show how dexterous he is, jumped unsuccessfully and broke his leg. You:

a) You laugh at him, but call an ambulance.

b) You provide him with emergency care, and then visit him in the hospital.

c) Get angry at how incompetent he is and decide not to meet with him again.

d) Finish off so that you don’t have to suffer.

5. At the disco you hope that one pier. a person asks you to dance, and he suddenly invites someone else. You:

a) Get upset and leave the disco.

b) Approach them, slap him in the face and secretly pinch her painfully.

c) Pretend that you don’t care and try to become the center of attention of the entire disco.

d) Huddle in a corner and cry quietly there.

Situations for boys:

1. You come to visit a girl, and suddenly the leg of the chair on which you were asked to sit breaks. You:

a) You start shouting: “What are you giving me?”

b) Immediately repair the chair and all other broken things, if you find any.

c) Out of frustration, you break the chair and throw it out of the window.

d) Say: “Ay-ay-ay, how bad it turned out” and change to another chair.

2. You and your girlfriend are on an excursion in a cave, and suddenly a collapse begins. You:

a) In horror, you rush out of the cave, forgetting about the girl and everything else.

b) You grab the girl by the hand and run to freedom together.

c) Call on all people to remain calm and organize evacuation from the cave.

d) Shout to your girl “Get down!” and cover it with your body.

3. The girl whom everyone likes has done something wrong, and her counselors do not allow her to go to the disco. You:

a) You ask the counselors to forgive her.

b) You stay in the building with her and entertain her, although you really want to go to the disco.

c) Go to a disco and have fun there as if nothing had happened.

d) Go to the disco alone and be sad without her, but without missing a single dance.

4. The girl you like has a birthday. You:

a) You get up before dawn and pick an armful of flowers and put it on her bedside table.

b) Collect all your gifts and give them to her.

c) Just shout together with everyone: “Congratulations!”

d) Wait until she brings a big cake for everyone and eat the most.

5. The girl you like had her hat blown off by the wind. You:

a) You will laugh together with everyone and shout encouragement: “Hurry up! Hurry up!” - you will watch how she catches up with her.

b) Run the fastest to catch it.

c) You will say: “Why do you need this hat, forget about it!”

d) Make her a Panama hat from a newspaper and give it to her.

Questions about each other:

M: What color are her eyes?

D: Does he like to play football?

M: Does she have a dog?

D: What kind of ice cream does he like? (chocolate, popsicle, ice cream)

M: Does she like to dance?

D: How is he doing at school? (excellent, good, double).

Ford Bayard

1. Pillow fight.

2. Blindfolded, taste: Coca-Cola, Apple juice, Water, Sprite, Milk.

3. Two communicating vessels. Pour water into one, and lift the key on the foam rubber into the other.

4. Pyramid of cubes. The player and the game master take turns placing the dice on top of each other. After whose move the pyramid falls, he loses.

5. Pull the key (on the table). The player must catch him.

6. Arrange the cubes by color

7. Hand in the ring. The master puts pressure on the player's hand, then abruptly releases it. The player is not allowed to touch the ring.

8. Sticks. The player and master take turns taking sticks (1, 2 or 3). The last one to win is the loser.

9. Paired pictures are upside down. Within a certain time, open all the pictures in pairs.

10. Launch airplanes into a hoop.

11. Leaves are scattered. One of them says where to look for the key.

12. Elder Fura (Riddles).

13. Use a fishing rod to catch the key.

14. Reach the key using objects without stepping on the floor (chair, swing, rope, net, etc.).

15. Like giveaways in chess. Your own coin is closer to the center, but not on the black side.

16. Lasers. Crawl under the stretched threads.

17. Hammer a nail.

18. Climb up the net to the key.

19. Burn paper. Who will release the sheet first?

20. Crawl “through the pipe” (under the chairs) and back.

Hints (for the code word - GUITAR):

1. Elder Fura: part of the instrument is a bird (vulture).

2. Buckets with dirt, one of them contains a clue. (music).

3. Find the letters from which to form a clue word (strings).

4. Paper keys are hung around the room. One of them has a clue (a tree).

5. Knock down the pins. One of them has a hint (sound).

Sea day

We knit sea knots

Morning: relay race

1. Make a sail.

2. Save a drowning person (throw a hoop on a stick).

3. Fight with a pirate.

4. Rigging (climb the ropes).

5. Put out the fire. Extinguish a paper boat from a straw.

6. Fishing with a net.

7. Fairway. Blindfolded, walk between the chairs.

8. Crossing. Use the rope to jump from the meta to the place.

Day: Quiz

1. Ring of songs about the sea.

2. Guessing the flags of countries.

3. Marine terms. Guess the word by definition.

4. Secret report.

  • Send a message encrypted in Morse code.
  • Receive the message, and after decrypting it, send it using flags.
  • Receive and decrypt the message.

5. Make up the names of cities from two words (Som + Kva = Moscow).

6. Tie sea knots.

7. Questions on a geographical topic.

Fun Train

Teams run through the stages and name as many as possible within a certain time.

1. Flowers. 2. Songs from cartoons. 3. Diseases. 4. Dancing. 5. Types of sports 6. Type pairs: butterfly - flower, cow - meadow, bird - sky, etc. 7. Pictures.

Hunting relay

1. Identify traces. 2. Find animals or parts of them (ear, horns, tail, etc.). Determine who it is. 3. Ringing of animals living in our forests. 4. Find “hares” in the grass. 5. Examples of animals that change in winter (hares, squirrels, snakes, birds, bears, deer, etc.). 6. Use the compass to find the slingshot. 7. Shoot at the target.

For each stage, pebbles are given out - bullets for the seventh stage.

Little Baba Yaga

1. Collect brushwood. 2. Make a list of good things to do. 3. Make a nest and place it on a tree. 4. Shoot at the target. 5. Throw a lasso. 6. Make a mark. 7. Take the “children” out of the “forest” (labyrinth). 8. Light a fire.

Fairytale relay

1. Letter from Vasilisa’s kidnappers (the first search point is indicated).

2. At the 1st point, write down commands. A route sheet for a fairy-tale country is given and the rules are announced.

n. (Final stage):

Of all the keys, find the one that opens Vasilisa's dungeon.

n-1. (Penultimate stage)

Fighting the gorynych snake.

Other stages:

1. Scientist cat: tell a fairy tale or sing a song. 2. Ivan: shooting at a target. 3. Name magical objects for a certain time. 4. Answer questions. 5. Magic words, spells. 6. Based on Pushkin’s fairy tales: where the excerpt was read from. 7. Name all the heroes of a certain fairy tale. 8. From a bunch of things, choose what belongs to this fairy-tale character.

1. Make toys out of paper. 2. Color them. 3. Presentation of toys (launching planes, swimming boats, etc.).

Star Quiz By Team:

1. Preparing for the flight (questions about stars, planets, etc.) 2. Preparing astronauts (Game “one extra” - run around chairs to the music). 3. Preparing the rocket. (Rocket applique). 4. In flight. (Weightlessness: write your name on a piece of paper attached to the ceiling). 5. On a new planet, meeting with aliens. (Guess what is drawn on whatman paper by opening the glued squares one by one).

Evening of constellations

A flashlight is inserted into the box on one side, the wall is cut off on the other side, and paper with a constellation punched out on it is placed in its place. Several blanks are made with constellations, which are changed (inserted instead of the cut wall) and all of this is projected onto a light surface (wall).

Winter competitions

1. A bunch of pairs of mittens and gloves are hung out, everyone takes one mitten (glove). The task is to find the second of the pair. 2. Tug of war over a snowman. 3. Find a way out through a well-trodden labyrinth in the snow. 4. Whoever is tallest builds a pyramid of snowballs. 5. Two frosts. Frosts stand between two heaps of people.

Blue salutes those running to the right, red – to the left. Which one is more annoying?

Winter fairy tale relay race. Relay race through snowdrifts.

Construction of the fortress and further battle.

Winter tales: G. H. Andersen “The Snow Queen”, A. N. Tolstoy “Morozko”, T. Janson “Magic Winter”, S. Marshak “12 Months”, P. Bazhov “Silver Hoof”

Who knows what (to relieve excitement)

1. Who will shout louder? 2. Who will jump higher (jump further). 3. Who will go smoother after the promotion. 4. Who will hit the target. 5. Who will pass under the stick below? 6. Then throw something. 7. Ringing something.

Understand me

Round 1 (orally): Winter, Sun, quiet time, lights out, finish, restaurant. Round 2 (written): Steam locomotive, horse, ladder, TV, hockey, Easter cake. Round 3 (associations): Performance, alarm, forest spring, hike, post office, first-aid post, bathhouse.

Journey to the forest (Forest Day)

Morning: 1. Walk with the squad into the forest. Ask questions along the way:

  • Tree age
  • Name of trees
  • Where is north, where is south
  • Medicinal herbs
  • If there is a river, what is it called, where does it start, where does it flow.

(It is clarified in advance what plants, birds, animals are in the forest)

1. Zoological quiz (forest) (see below)

2. Operation cleaning the area (cleaning)

Bonfire (Forest survival lessons: pick up brushwood, light a fire, etc.)

Zoological races (Forest Day)

1. Squirrels – crack nuts. 2. Bears - Two with tied, versatile legs. 3. Hares - jump with their legs tied. 4. Foxes - tightrope walkers on the ground 5. Centipede - like a train (hands clasped between legs) 6. Frogs - jumping like a frog 7. Wolves - simple running 8. Single file 9. Butterflies - two carrying one 10. Beetles - running in a wheelbarrow 11. Hedgehogs - drag something on yourself 12. Mice - in small steps 13. Ants - a growing train 14. Fallow deer - leapfrog together 15. Pull and push - together with their backs to each other 16. Mountain goats - jump from circle to circle

Forest Quiz

1. Recognize animal tracks 2. Find herbs (medicinal) from pictures. Or compare pictures and names. 3. Mysteries of the forest. Puzzles 4. Intellectual questions 5. Crosswords 6. Mixed patterns of flowers, stems and leaves. Each flower must have its own stem and leaves.

Comic circus

The task for the teams is in balloons. The team pops one of the balloons, reads the task and gets ready

  • Trained predators
  • Clowns
  • Magicians
  • Rope walkers
  • Jugglers
  • Mathematics dogs
  • Acrobats
  • Horse riders

The program is hosted by a clown entertainer. Circus orchestra: you can use a tape recorder.

Night relay

On the trees (along a familiar route) numbers with “+” and “-” signs are hung. The team with a flashlight must run in time and calculate the total.

Orientation with tasks

1. Rebus 2. Cipher 3. Following the tracks further 4. Pictures in the clearing (divided into topics) 5. Find the letters and make up a word 6. Definition of tracks 7. Make other words from one word 8. Guess the riddle. 9. Count 2 to the power of 8 10. Guess the animal that is incomprehensibly drawn (disguised). 11. Answer the question.

Who is the most attentive

One person comes out, performs some actions (skit), and leaves. The presenters ask questions, for example:

1. What was the presenter wearing? 2. What did the presenter do before putting on her hat? 3. How many things did she put out of the bag? 4. The name of which city was written on the clothes? 5. On which foot did she adjust the sock? etc.

Another option: the leader leads the children along a certain route (path), noting the features and details (attractions) of the path. Questions like:

1. What was the inscription on the board near the bridge? 2. Was the bottom of the stream visible? 3. Which store was on the left of the road? etc.

Children write down their answers on the handed out pieces of paper. The one with the most correct answers wins.

Competitions (movable)

1. Find an object buried in the sand 2. Pull the log out of the ditch using a rope 3. 4 people stand at different ends of the bench. Within a certain time, you need to change places without falling 4. 2 people hold on to the ends of the rope. You need to bend down and reach for the object 5. Use your nose to push the object out of the basin of water 6. There are 2 cubes in a circle. Use a stick to knock the opponent's cube out of the circle 7. Carry the ball on 2 sticks 8. At a distance from the hoop, throw the ball so that it rolls into the hoop and stays there. 9. Try to find out the subject. 10. Wind the rope around the stick from different ends. Who will reach the middle faster?

Durestafeta

1. "Archery." Hit the bucket with onions from a distance. 2. “Skating.” Running in big galoshes 3. “Badminton”. Use a racket to finish the balloon up to the bucket 4. “Scuba diving.” Running in fins, with a glass raised up. 5. “Horse racing.” Jump on a chair (stool). 6. “Skiing.” Run along the chalk-drawn ski track with poles, stepping strictly on the ski track ruts. 7. "Night orienteering." Blindfolded, the player reaches the chair, walks around it 3 times and returns. The team directs him with exclamations: “To the right!!!”, “To the left!!!”. 8. “Race walking.” Walk through the Lilliputians. 9. "Long jump." One jumps long from where he lands, the other jumps further from where he lands, etc. 10. "Jumping into the water." Jump into a basin of water. 11. "Tug of War." Rope between legs, teams back to back.

Scout in the camp

The leader secretly identifies a scout (a good runner). Then he hangs the flag in a visible place and informs that the flag must be protected, but in such a way that the main activities are not disrupted. No one should sit at the flag itself and look at it.

Suddenly, the scout tears off the flag and tries to run with it to a predetermined point (500-600m).

I. Verbal relay race.

Two teams stand in two lines. The players are the same distance from each other. The first person hears the word, he runs and speaks to the second, etc. Task: - so that the other team does not hear the word; communicate the word correctly; do everything quickly.

II. The same thing, only texting:

The messenger verbally conveys the message and runs back, and those who were given the message write it down and send their own messenger, who also verbally brings the message. Make a report. The words of the same report are written on different sheets of paper. Then they are hung in different places. Teams must find and write a report. Determining the distance in steps Determine by eye the distance in steps to a certain landmark and write it down. Then measure and compare with what was recorded. From 10 steps or more. Rating in meters: number of steps * by ¾.

Themed days (examples)

Spy Day Morning (Spy School) Divide the children into 2-3 teams. These teams will run through stages from one to another, at the stages the teams first listen to their instructor (counselor), who runs with them, then they complete training tasks for evaluation.

1) Solve fingerprints - a file of fingerprints of several counselors is being prepared; then the children are given “a fingerprint taken from the handle of an AKM assault rifle, which was found near the fence,” whose machine gun is it? And so on...

2) Crawling on your bellies (for a while)

3) Tail - children line up in a “tail” behind  and follow him in a chain, as soon as the counselor turns around, the children disperse to the sides, begin to read newspapers (or books), pretending that they are not following anyone (speed and artistry are assessed)

4) Morse code - distribute Morse code and a radiogram to the team (solve for a while)

A B C D --. D -.. E. F...- W -.. I.. K -.- L.-.. M - N -. O --- P.--. R.-. S... T - U..- F..-. X.... C -.-. Ch ---. W ---- Sh --.- b -..- S -.-- E..-.. Yu..-- I.-.- b -..- Y.--- 1 .-- -- 2 ..--- 3 ...-- 4 ....- 5 ..... 6 -.... 7 --... 8 ---.. 9 ----. 0 ----- / ------ . ...... , .-.-.- ? ..--.. - -....- “ .-..-. ; -.-.-. ! --..-- (-.--.- : ---... + .-.-. No. -..-.

5) Encryption (decipher temporarily). You can make, for example, the following simple ciphers: cyclically shift the letters of the alphabet: AB, BB, VD... YA THE MEETING PLACE CANNOT BE CHANGED  NOTOP GTOSHYY YINEOYUE OOMEIA encode letters by number in the alphabet: A1 ,B2,B3, ... I33 APPEARANCE FAILED  33.3.12.1 17.18.16.3.1.13.10.13.1.19.30 and so on

6) Throw a knife at a target - accuracy is assessed

7) Learn to navigate by map - draw a map of the camp and put a grid on it

Teach children to find the right square using two numbers; each square can be further divided into nine sectors to more accurately indicate the location.

  • What is in square A-5, in squares B-9 and B-10?
  • In which square is the summer scene located?
  • What is in sector Zh-9(7)
  • In which sector is the northwestern corner of building 1 located?

8) Approach, disguised - the counselor walks along the edge of the forest and guards the post, children approach him, if he notices someone, he shouts out his name and the child remains in place; The closer a team gets, the higher its score.

9) We study foreign languages ​​- we translate English words (MAP, SPY, GUN, ALARM, MISSION, SECRET, ...), if the children are small, you must first tell the translation of each of the words, and then show them in random order.

10) Looking for microphone bugs in the room

11) Covering our tracks (can be combined with cleaning the area) Day (Secret mission or “Spy passion”)

At 16.15 capsules with secret documents were dropped over the camp territory (their number corresponds to the number of teams). Each team is given the coordinates of one of these points. Next, all tasks are prepared in several copies (for each team). The capsule contains a code indicating the location of the cache (we use the morning code). In the cache there is an encryption for which a key is required and it is said that the key is with agent 007 (one of the counselors from other units) who can be found using the password (password: ***** review *****). The second encryption describes the signs of the enemy resident (one for all teams). The first team to find the resident takes him prisoner and takes away the tape on which it is recorded that there is a time bomb under the bed in the counselor’s office (a brick with an alarm clock and multi-colored wires will pass for a bomb). The team finds and defuses the bomb by cutting off the correct wire (so that the children know which wire to cut, you can draw them an intricate diagram of the bomb on a piece of paper).

Evening (Solemn summing up)

Children are awarded diplomas of completion of intelligence school, the winning team receives medals for saving the life of a counselor, and everyone else is awarded the title of Honored Stirlitz of the camp. And in honor of our super-spies, a festive concert is organized (if another squad is holding a “Hello, we are looking for talent” competition today).

Green Peace Day

In the morning, tell the children what Green Peace is and what they do. Tell them that they agree to accept us into this wonderful and interesting organization if we prove that we can cope with all the difficulties and dangers, and also know and can take care of our nature.

Morning (Green Peace - will save the world) Ecological relay race: several teams run in stages. Assistants from senior squads can stand at the stages, or counselors can run along with the teams.

1) Rescue of a whale - a whale (the leader) has washed ashore, it must be taken back into the water

2) Catch an atomic bomb - a counselor with the letter A on his stomach “flies” (you need to catch him)

3) Plant a tree on the Moon (each person bury a cone in the sand)

4) Collect radioactive waste (the candy wrappers around the body were removed at the same time)

5) Put out the fire (water supply is limited)

6) Collect sea mines - kayak across the pond and collect all the floating plastic bottles.

7) Wash off the oil from the dolphin - wash off the black watercolor paint from the counselor (gouache washes off much worse!)

8) Return the chicks to the nest - climb a tree and stick a toy bird into a makeshift nest or hollow

9) Put on a gas mask and run 50 meters

10) Track down and catch hunter-poachers in the forest. After this, organize a competition for the best Grean Peace poster (you can suggest topics to the children). Then you can organize a demonstration in the central alley of the camp with posters and slogans, and then hang posters in suitable places, for example: “NO OZONE HOLE ABOVE OUR CAMP” on the chimney of the boiler room, “MEDICAL EXPERIMENTS ON ANIMALS - RED LIGHT” at the first aid station, and so on. .. (all this will turn out interesting if you make it funny and frivolous)

Day (Ecological Quiz)

You can intersperse questions about nature and the activities of Green Peace, there may also be competitions like: who can quickly collect from letters the name of the ship on which Green Peace sails (“RAINBOW WARRIOR”)

Evening (Walk in the field) We say goodbye to the sun, which never tires of warming us up every day. You can sing him songs with a guitar.

Show program “musical horizon”. Scenario for summer camp

The stage is decorated with posters and photographs of popular pop performers. The evening begins with the introduction of the teams. Fans of each team prepare amateur performances that will be shown during musical breaks. Teams are invited to take part in the following competitions.

"Use your brains"

Each squad is given an improvised “disc” (made of cardboard) on which letters are written. Task: use these letters to form the name of the group. Who is faster? The jury assigns star points: the team that took 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point. The rest - 0.

Answer: “Disco “Accident”.

Homework

Each squad prepared a musical number (clip, song, dance). A draw is held among the teams. Teams will perform in order of rotation, but... after each subsequent competition. The jury does not forget to evaluate the performances using a 5-point system.

Star alphabet

In 1 minute, teams must write as many performers, groups as possible whose names, surnames or names begin with the letter “A”. Then, by drawing lots, they are called out loud. Whoever fails to name leaves the game.

There is a beginning - there will be an end

Leading. I take turns telling the teams the beginning of the artist’s name (name of the group, song), the team must continue:

“Inveterate... (scammers)”,

"Hands up)";

Alla... (Pugacheva);

Irina... (Allegrova, Saltykova);

“Ivanushki... (International)”;

"Agatha Christie)";

"Gold ring)";

"Tea for Two)";

“Hai... (fi)”;

"Tender May)";

"Prime Minister)";

“Mumiy... (troll)”, etc.

Guess the melody

One player per team participates. Karaoke music is turned on, and the participants guess the melody. Whoever raises his hand first answers. For the correct answer, the team receives a star point.

Star Quiz

One by one, the teams are asked “star” questions about the work of famous performers. Who will give more correct answers? For the correct answer the team receives

1 -2 points.

1. Which group used the coach’s team in its name during physical education classes (“Hands up”)

2. The name of which rock band is directly related to the name of the English writer, author of detective novels? ("Agatha Christie")

3. Which pop singer told in one of her songs about her feelings about her lover going into the army? (Alena Apina)

4. Which song did Alsou debut at Eurovision? (Solo)

5. What is the name of the flight attendant who became famous thanks to the song by Vladimir Presnyakov? (Jeanne)

6. Who won the musical project of Channel 1 “Star Factory - 3”? (Nikita Malinin)

7. Choose an antonym for the phrase “White Cossack” and get the name of a popular song. ("Black BMW")

8. The name of which group is associated with an enterprise that produces various products, for example, a clothing company? (Factory group)

9. Who won the musical project of Channel I “Star Factory - 1”? (group "Roots")

10. Which song became the anthem of the musical project “Star Factory”? (“Cool you got on TV”)

Unusual singing

Leading. Many people know how to sing correctly. But sometimes stars are not interested in singing “the right way.” Try to perform a song from the repertoire of any star (at your discretion), but with a condition... about which a little later. For now, choose a song.

When the children are ready, they go on stage, the presenter gives the task.

Sing your favorite song:

- holding a match between your teeth;

- holding your nose with your fingers; - pull your cheeks inward;

- biting your lower lip;

- covering your ears;

- lying on the floor;

- smiling from ear to ear;

- clasping your hands like a mouthpiece at your mouth;

- putting a lollipop or lollipop into your mouth;

Leading. The entertainer is the person who announces the names of the artists during the concert. In addition, the entertainer fills the pauses between numbers by telling all sorts of entertaining stories. As a rule, all entertainers have a beautiful voice timbre and excellent diction. But there are situations when neither timbre nor diction matters. This happens when the entertainer loses his voice. Imagine yourself as an entertainer who has lost his voice, and try to announce the next number with facial expressions and gestures, and the team must guess. So it comes out:

— “Factory” group;

— show ballet “Todes”;

— group “Tea for Two”;

- toothless Shura;

— Alla Pugacheva;

- Verka Serdiuchka;

- Nikolay Baskov;

— Valery Leontyev:

— Tatu group;

- group "Lyceum".

And now the jury is given the floor to sum up the overall results and award the winners.

Jury speech, awarded

Federal Agency for Education of the Russian Federation

State Educational Institution of Higher Professional Education "Oryol State University".

Department of General Pedagogy

Registration of educational file

"Mysterious" relay race

Performed by students of the faculty Feoktistova V.Yu.

foreign languages ​​Fedulova O.V.

group 310-A

Checked by teacher Muradov N.S.

Eagle 2009

"Mysterious" relay race.

Form of conducting educational work- a game.

Target – development of thinking, unity of the children's team, and the event was also entertaining.

Age of participants– 7-9 years.

Equipment – cards with riddles, cards with letters, incentive stars.

The progress of educational work.

The event was attended by 2 squads, which made up 2 teams. For each correct answer, the guys received “stars”, the number of which was subsequently used to determine the winning team. The event consisted of four tasks.

Task 1. Guess the riddle.Each team receives a card with a riddle. Having guessed the riddle, the team chooses a person who runs to the leader to say the answer.

If the answer is correct, the host gives a card with the next riddle and a star for the correct answer. If the answer is incorrect, the host sends the player back. This happens until the team solves the riddle correctly. The first team to solve 10 riddles wins this task.

The children were given the following riddles:

In our kitchen all year round, Santa Claus lives in the closet (refrigerator).

She sews everyone in the world, but doesn’t put it on herself (the needle).

Even though she herself is snow and ice, but when she leaves she sheds tears (winter).

I’m standing on the roof - above all the pipes (antenna).

He made a hole, dug a hole, the sun is shining, but he doesn’t know (the mole).

Everyone goes around this place: the earth here is like dough.
There is sedge, hummocks, mosses, and no foot support (swamp).

What kind of artist applied leaves, grass, and thickets of roses to the glass? (freezing)

He willingly inhales dust, does not get sick, but sneezes (vacuum cleaner).

Doesn't fly, doesn't buzz, the beetle runs down the street.
And two brilliant lights burn in the beetle’s eyes (car).

Who comes, who leaves, everyone leads her by the handle (door).

It shines, sparkles, warms everyone (the sun).

A painted yoke hung over the river (rainbow).

Jumps across the field and hides its ears.
It will stand up like a pillar with its ears upright (hare).

The red nose is rooted in the ground, and the green tail is outside.
We don't need a green tail, we only need a red nose (carrot).

He stands on one leg, looking intently into the water.
Poking at random with its beak - looking for young frogs (heron) in the river.

Look, the house is standing, filled to the brim with water,
Without windows, but not gloomy, transparent on four sides.
The residents of this house are all skilled swimmers (aquarium).

Ah, don't touch me. I'll burn you without fire! (nettle)

In the morning the beads sparkled and covered all the grass with them. And we went to look for them during the day, we searched and searched, but we couldn’t find them (dew).

Who's wearing a bright red beret and a black satin jacket? He doesn’t look at me, he keeps knocking, knocking, knocking (woodpecker).

There are four legs under the roof, and on the roof there is soup and spoons (table).

Task 2. Riddles from fairy tales.From each team, 1 person comes out and approaches the leader. The presenter reads out 1 riddle. The person who guesses the riddle must raise his hand and name the answer. For each correct answer, participants receive a star. For each riddle, the team must choose a new person to answer.

The children were given the following riddles:

The grandmother loved the girl very much.
I gave her a red cap.
The girl forgot her name.
Well, tell me her name.
Answer: Little Red Riding Hood. Red

Mixed with sour cream,
It's cold at the window,
Round side, ruddy side
Rolled...
Answer: Kolobok. bun

The fat man lives on the roof
He flies higher than everyone else.
Answer: Carlson. TO

My father had a strange boy,
Unusual - wooden.
But the father loved his son.
What a weird one
Wooden man
On land and under water
Looking for a golden key?
He sticks his long nose everywhere.
Who is this?..
Answer: Pinocchio. B

Together with Carlson
Jumped from the rooftops
Our little naughty...

Answer: Baby.

I killed the villain

I set you free

And now the soul is a maiden,

I want to marry you!

Answer: Mosquito from the fairy tale “Fly - Tsokotukha”

Who came to the granddaughter’s aid to pull out the turnip? (Bug)

Who lived in the little house? (mouse, frog, bunny, fox, wolf, bear)

What name is most often given to the heroes of Russian folk tales? (Ivan)

What fairy tale is this from: “Don’t sit on a stump, don’t eat the pie.”

Answer: "Masha and the Bear"

Task 3. Make up a word.Each team is given a set of letters (red, blue, black, yellow, green), from which they must form 5 words. Here's a hint: each word should be a different color. Having collected the word, one of the team must run to the leader and show the collected word. A star is given for each correct answer. The first team to collect 5 words wins.

Words for command 1: flower, dog, kitten, snowman, camera.

Words for team 2: knowledge, work, teacher, pencil, refrigerator.

Task 4. Guess which road sign we are talking about.Just like in task 2, 1 person comes out from each team and approaches the leader. The presenter reads out 1 riddle. The person who guesses the riddle must raise his hand and name the answer. For each correct answer, participants receive a star. For each riddle, the team must choose a new person to answer.

There's a fork here. Here is the spoon -

Let's refuel a little. (Food station).

There are only cars driving here,

The tires flash by them menacingly.

Do you have a bicycle?

So - stop! There is no road! (Cyclists are prohibited).

The sign hangs at the crossing:

There is no place for carelessness.

There is no barrier here -

I'll be very careful! (Watch out for the train).

I didn't understand the sign

And he fell, got scared...

And it’s not difficult to understand:

Friend! Get down carefully! (Steep descent)

What kind of sign? Down the steps

A man goes underground.

Maybe he's in a hurry to get to the subway?

Maybe the elevator is broken? (Underground crossing).

Summarizing:Each team counts the number of stars collected. The team that collects the most stars wins.

Children associate summer camp with fun and a good mood, so the task of adults is to provide just such an experience. The correct selection of events is the key to the success of organizing a camp.

let's get acquainted

Any summer camp always includes getting to know each other. It is preferable to use elements of psychological training in the program of a holiday of this kind. These could be exercises to remember each other’s names, recognizing the character traits and interests of all participants. Group games or activities where it is impossible to get the desired result without the participation of at least one person from the squad or team are also well received by children.

Dating in the form of a sporting event involves just such team games. For example, ordinary or “untangling the web” in most cases helps even strangers get closer. And this can be the key to peaceful coexistence of vacationers until the end of the shift and minimizing the ideal option if, at the end of the event, most of the children remember each other by name.

How can we become friends?

Conflicts, both minor and major, are completely inevitable. The main task of adults is to prevent them from flaring up and developing into a kind of war between units or within them. Such cases are not uncommon, so a summer camp event for unity comes to the rescue.

Unlike games for the purpose of getting to know each other, games and numbers in this category already shift the emphasis from the concept of “I” to the concept of “We”. The detachments became small separate groups, with their own rules and traditions. Here you can offer an event such as “Treasure Search”. Usually the first half of the day is allotted to him, starting from the moment when the children are still sleeping. Teachers collect a large amount of sweets, fruits and other little things pleasant for children, put them in a large bag and hide them on the camp grounds. Next, you need to create a map indicating the places where the children will be tested. Such cards are made in the required quantity, one copy per squad. Here you can choose one of the options:

  • The map is divided into fragments, each of which gives a hint where to look for the next piece.
  • You must pass a certain test to get a hint on the route to find the treasure.

Here everyone is given the opportunity to prove themselves in the common task of searching for “treasure”. Thus, the goal of uniting children is achieved.

What adults and children love

Undoubtedly, a children's summer camp offers vacationers relative freedom and independence. Here children are transported to a new environment where they can express themselves, meet each other, make friends and even fall in love. From time to time it is useful to hold entertainment events where an atmosphere of fun and music reigns, of course, within the bounds of decency. Of course, we are talking about discos and similar entertainment events. Dance performances, song competitions and practical jokes are appropriate during any period of the shift. They will dilute educational and sporting events.

Counselors must take part in games with the children, thereby confirming their involvement and interest in maintaining a positive atmosphere in the camp. It is better to organize karaoke, masquerades and other entertainment in the evening, after traditional scheduled activities, and not make them strictly time-regulated.

and others

Scenarios for summer camp events often include stage plays where roles are assigned. This is especially true for themed holidays. A change in a summer camp necessarily includes an event dedicated to Neptune Day, Ivan Kupala Day, etc. The choice of one or another event depends on the type of camp and its organization, as well as So, for example, a summer school camp is much more limited in its capabilities . Events dedicated to the water festival are held less spectacularly and fully. But sports events can be organized on a larger scale, with the active involvement of all children.

Play, have fun and... learn

Around the middle of the shift, it’s worth remembering a little about school days and testing the children’s knowledge, at the same time reminding them that school is just around the corner. In this case, summer camp activities that focus on school subjects will be helpful. Various types of quizzes, games like “What? Where? When?”, intellectual duels and competitions are an excellent opportunity to train your memory and intellectual activity. For more active participation of children, it is worth motivating them with possible prizes, and choosing one of the children of senior school age as a jury to evaluate competitions.

We invite you to visit

Continuing the topic of thematic events and subject quizzes, it is worth mentioning profession holidays or patriotic dates. They can be organized with the invitation of representatives of this profession, or those who can talk about this or that event. For example, celebrated at the end of July, you can imagine it as an evening of military songs, invite a military man to it - a representative of this Children will be interested to learn about the specifics of the profession and ask questions to the guest.

Themselves with a mustache: children as adults

Goodbye, see you new summer

The closing of the camp should be marked with a grand celebration to emphasize the importance of the time spent here. A little sad, but a necessary event for a summer camp should be organized at the highest level. We need to put in maximum creative effort and effort so that the children remember the shift as something amazing and positive. And subsequently they wanted to visit the camp again. Games and competitions on this day should not be similar to other squad events. At summer camp, the shift is coming to an end, and here it is worth remembering all the good moments. It would be appropriate to organize a photo exhibition, the performance of joint songs and dances, large psychological games, etc. An obligatory point of the program is the exchange of impressions. This traditional summer camp event is different in that it does not involve a team element. In some ways akin to a discovery, it is based on the idea of ​​unity and community of all vacationers.

Well, let's sum it up. When choosing an event for a summer camp and drawing up its script, first of all you need to focus on the preferences of the children. What kind of joy and positivity can we talk about if the wards are not very interested in games and tasks? Creativity, imagination and ingenuity, combined with teaching skills, will help organize unforgettable days of summer holidays at a children's camp.