Bloody altar blood magic rituals. Mod Blood Magic PE - bloody magic

Blood Magic is a real-time strategy game that emerged in the mid-nineties, right when the genre was at its peak. This game takes place in fantasy world, where various magicians, using blood magic to summon various creatures, fight among themselves. You will take on the role of one of these magicians and go through five story campaigns in which you can lean either to the side of good or to the side of evil. After completing five campaigns, you will have to spend quite a lot of time on this game, as the world conquest mode will open to you. In this mode, you will need to complete all fifteen maps available in the game and then challenge the gods. Naturally, this will not be easy to do, so you will need a guide, which you can find in this article. This real-time strategy did not gain universal popularity, but it was remembered by many gamers. Of course, it did not become a masterpiece like Warcraft or Starcraft, but it is well known in narrow circles. And if you decide to play Blood Magic, this guide will help you get comfortable with the game.

How are the characters different?

In the case of the Blood Magic game, the guide can be very useful, since there are a wide variety of heroes, a huge area of ​​​​exploration and an endless supply of magical creatures, which you and your opponents can summon, as well as many other spells. Accordingly, to start the game effectively, you will need some guidance. And you should start with the characters that are available to you. And each of them has its own characteristics. For example, a schoolboy masters the spells available in the game faster than others, a monk is the most advanced character in martial arts, but a gypsy has increased chance obtaining valuable artifacts from killed opponents. However, this is not all you need to know about the heroes in Blood Magic. The guide will provide you with much more information Further.

Orientation

Considering the fact that this project is based on the Dungeons and Dragons system, it is not surprising that your hero has an orientation, that is, he can be either good, that is, good or evil. Naturally, according to the covenants classical system, you can remain neutral. Moreover, the choice of orientation greatly affects the gameplay. The point is that, depending on your approach, you will find yourself on either side of two opposing factions. Or, if you remain neutral, you will periodically help either one of them or the other. Accordingly, depending on your orientation, the attitude of other inhabitants of the world towards you will change, and the quests that you will complete will also differ. So you can play through the game multiple times and it will be different. This is one of the greatest benefits Blood Magic project. The guide, however, does not end there: there is still a lot of important information waiting for you.

Level up

Many gamers are confused by the pluses that they constantly see next to the level indicator of their hero. What do they mean? It turns out they play a very important role. The fact is that in this game, leveling up does not happen immediately. Let's say you are on the first level. In most computer games, when you gain the required amount of experience, you increase in level. However, in Blood Magic this is not the case, instead you get a bonus to your level. Three of these pluses are accumulated, and only after that the level increases, and then the process is repeated at that level. Why was this done? The fact is that with each plus, your hero gets at his disposal one spell point and one skill point, which you can use to level up your character. When you level up, you get much more: two spell points, one skill point, and an increase in health, mana, and strength (your choice). Thus, a more flexible character leveling system is formed.

Possible imbalance

Considering what you have read so far, you can conclude that Blood Magic is an increased difficulty game. How to start playing in such a way that you can effectively progress through the game in the future? This is a question you definitely need to ask yourself, because if you distribute skill points and spells incorrectly, then you may have problems due to the fact that your character is not strong enough. In modern computer games, aimed at a wide range of users, there is a movement towards simplification, so in games like this you will not have problems with this. No matter how you upgrade your hero, he will still be strong enough. If you spend points thoughtlessly in Blood Magic, you will soon begin to feel that your character is not strong enough to fight opponents, and it will be extremely difficult to correct this situation.

Mortal and immortal character

The original version of the game was missing some aspects that were added later. They made the project really attractive and interesting. Therefore, pay attention to the version of the game, you need Blood Magic 1.7.10, the guide talks specifically about this game. This is where you can choose whether you want to play as a mortal or immortal character. What does it matter? It turns out it's very big. If you choose an immortal character, then if you die, you will not be able to be revived and continue playing. Your game will be over and you will have to start from the beginning. Why, then, choose an immortal hero? There are certain bonuses that such a character receives. Among the main ones, we can note a 25% increase in the experience received for killing opponents and completing quests, as well as a higher chance of receiving powerful artifacts during the game. You yourself must decide what kind of heroes you will play. Are you ready to take a risk?

Characteristics

The last thing to talk about about your character is what their main characteristics mean. Unlike spells and skills, of which there are a huge number, there are only three characteristics. These are Energy, Intelligence and Strength. They were already mentioned earlier when the player’s transition between levels was described. At each level you get the opportunity to increase one of these indicators. What do they give? Energy is an indicator that is responsible for your health, as well as the speed of its regeneration. As for Intelligence, it works exactly the same, but only with your mana pool. By increasing this characteristic, the supply of mana increases, as well as the speed of its recovery, which is very important for a magician who wants to effectively carry out rituals in the Blood Magic game. Strength works a little differently - along with its growth, the damage that your character inflicts increases, as well as his endurance (that is, how much weight he can carry with him, more about that we'll talk a little bit later).

Quests

What else can the guide tell you about the Blood Magic game? Part 2 of this guide will no longer go back directly to your hero, but will cover other important aspects such as quests, inventory, map and so on. And first of all, we will talk about quests, that is, tasks that you will have to complete to advance through storyline. As far as you remember, there are a total of five acts in the game, each of which has its own set of tasks. Accordingly, these tasks will be divided in the quest log. As you already know, you can choose the side of good and evil, so the quests will differ from each other depending on your orientation. Separately, it is worth saying that the game has main and secondary quests. The first ones must be completed to progress through the storyline, and you can only move on to the next act if you complete all the tasks in the current one. As for the latter, they are created to entertain you interesting stories, allow you to gain additional experience, find artifacts, and so on. You can do them by at will, and they do not affect your progress in the main storyline. In Blood Magic, the rituals performed to summon creatures can differ depending on your orientation, just like the quests, so you should remember that repeat playthroughs for the opposite faction will be no less fun.

Inventory

The next thing you should learn about this game is your character's inventory. You need to familiarize yourself with it in detail, since it will play a very important role in the passage. As with most computer games, your inventory is not unlimited. You are limited by both the number of items that can fit there and their total weight. You will not be able to fit more than five hundred items in your inventory, and as for their weight, it all depends on the Strength characteristic. The higher it is, the greater the weight of items in your inventory. You don't need to check every time how heavily loaded your hero is, since the game has taken care of this. If your inventory contains items whose total weight exceeds 75 percent of the permissible this moment norms, then in top corner An icon will start flashing on the screen, indicating that your inventory space is running low. Moreover, your hero's movement speed will gradually decrease if you carry too many things with you. Otherwise, handling of inventory is fairly standard. The only thing worth considering separately is the slot for the third earring. It is closed, that is, you cannot add a third earring to your hero’s equipment. And if you play through the game quickly and inattentively, this slot will remain closed. How to open it? To do this, you will need to complete the Skeleton Wedding quest in the fifth act of Blood Magic. The Altar of the Air Seal is the location where you can receive this quest.

Magic

As you can see, great help A guide can help you in completing Blood Magic. Magic rituals are another point that plays a very important role. In total, the game has twelve different schools of magic, each of which invites you to study a large number of spells with which you can fight your opponents. All of them will be contained in the Book of Magic, which you will have to interact with constantly.

Morphing

Often you will see that other heroes in the Blood Magic game are demons, angels and other creatures. This is the important part gameplay, as your character transforms depending on which of the twelve schools of magic predominates in your Book of Magic. Air spells will give you wings, fire spells will give you horns, and so on. Moreover, they change not only appearance your character, but also his abilities.

Keyboard control

Most of the game's actions are performed using the mouse, but you can make things much easier if you also use the keyboard. The keyboard will allow you to highlight all artifacts, switch spell slots, quickly restore vital energy and mana, as well as control the camera to achieve maximum efficiency during the game.

Fury

Like many other computer games, this project has a rage indicator, which is filled depending on the enemies you destroy. If you kill many enemies in one go, the picture fills up. What does this mean? This means that for the next kills you will receive more experience than for the previous ones, and this will allow you to level up much faster.

Cards

Well, this guide about the intricacies of the Blood Magic game is coming to an end. You can only find the path to Omega from scratch with the help of a map, so you should familiarize yourself with it thoroughly before you start playing. As for the specifics of completing each of them, you should not aim to completely clear the map from the very beginning, as it will be very difficult. It is better to try to develop as best as possible and then earn experience. But you must understand that over time this will become useless, since too little experience will be given for weak opponents. So at the very beginning of the game, clearing each map is good idea, as you gain more experience, you will more often receive artifacts that will increase your power, thereby simplifying your life in the virtual world.

That's all you need to know about this game before you dive into this fascinating and incredible universe of Blood Magic.

Blood Magic PE introduces a source of magical energy for Minecraft Pocket Edition - blood. It includes features such as sacrificing for food and crafting magical materials, rituals, an advanced alchemy system and much more, which we will cover below.

ID and crafting of basic items

  • Altar (180) – 4 stones + 1 diamond + 1 furnace + 2 gold bars
  • Sacrificial Knife (455) – 1 iron ingot + 1 gold ingot + 5 glass
  • Dagger of Sacrifice (456) - second level iron sword, altar with 3000 blood
  • Blank Slate (449) - Click on the altar with a stone to create
  • Blood Rune (182) – 2 blank sheets + 1 blood orb + 6 stones

Starting settings

Start by crafting an Altar and place it on the ground. Then use the sacrificial knife on the altar to offer your blood. Each time you use the knife, you will lose one heart, which will result in adding 200 blood to the altar.

The capacity of the altar is based on how the blood is sacrificed on the altar. The blood that is sacrificed can be used to create new materials and items.

The Life Points (LP) network is the main key to keep track of your blood. The LP network is used for creating armor, summoning creatures, and alchemy. To start refilling the LP network, you will need to use the blood ball on yourself.

Creating a Blood Ball

We'll start by creating the base: a blood ball. In order to create it, you first need to fill the altar with 2000 blood. It is equal to 10 using a sacrificial knife on yourself.

Then tap on the altar with the diamond. a blood ball will fall to the ground next to the altar. Take him away. You now have your first Blood Orb, which can hold a maximum of 5000 LP. Keep it in your inventory and then move on to the next step.

Creation of Divination Symbols

The divination symbol is an important item in this mod to keep track of the current status of your LP and the current LP of the altar.

Start by creating a blank slate by pressing the altar with one stone. The altar must have at least 1000 blood. A blank sheet will fall to the ground next to the altar. Let's pick him up.

You now have a Blood Ball and Blank sheet. Take 7 glass blocks. You will now be able to create a Divination Symbol.

When you press the Divination Symbol on the ground, you can see how much LP is currently being used; if you press it on an altar, you can see the current power of the altar and its level (more on the different levels of the altar below).

Dagger of Sacrifice (456)

If you are tired of having to sacrifice your blood every time, then the Dagger of Sacrifice is created for you, thanks to this dagger you can donate the blood of animals.

Click the iron sword on the level 2 altar with 3000 blood and you will receive a dagger. The dagger can kill animals and add 250 blood to the altar.

About the altar levels
The altar has 5 levels in total, let's look at each in detail.

First level of the altar
Includes only one altar block.

Second level of the altar
Under the altar block are nine Blood Runes.

Third level of the altar
29 Blood Runes, one altar, eight glass blocks (glass blocks can be replaced with any other block), 4 glowstones.

Fourth level of the altar
61 Blood Rune, 24 glass blocks (glass blocks can be replaced with any other block), 4 glowstones, 4 blood blocks (read the ritual section to find out more information about blood blocks).

Fifth level of the altar
121 Blood Rune, 24 glass blocks (glass blocks can be replaced with any other block), 4 glowing stones, 4 blood blocks, 4 diamond blocks.

Balls of Blood

Balls are needed to store LP. The quality of the ball depends on the level of the altar on which it was created.

Click on the ground while holding the Krivi Ball to use it. By doing this you will lose one life and gain 200 LP into the network.

How to get each ball?

Regular Blood Ball (450): Requires a level 1 altar with 2000 blood. Click the diamond on the altar. Its maximum carrying capacity LP is set to 5000.

Magic Apprentice's Blood Orb (451): Requires a level 2 altar with 5000 blood. Click the diamond on the altar. Its maximum LP load capacity is set to 25,000.

Mage's Blood Ball (452): Requires a level three altar with 25,000 blood. Click on the altar with the gold block. Its maximum LP load capacity is set to 150,000.

Master's Blood Orb (453): Requires altar level 4, with 40,000 blood and a blood block. Its maximum carrying capacity LP is set to 1,000,000.

Archmage's Blood Orb (454): Requires a level five altar with 150,000 blood and a demonic blood block. Its maximum carrying capacity LP is set to 10,000,000.

Symbols

There are currently only five various characters, and each of them received their own unique power. With one you can check your current LP, and with the other you can create lava. Let's look at each of these symbols.

Divination Symbol (460)

If you read the “Starting Settings” section, then you already learned about this symbol, but since this is one of the basics of the mod, we can look at this symbol again.

After you create (1 blank sheet + 1 simple blood ball + 7 glass) Divination Symbol, you can press it on the ground to find out the current amount of LP. If you click on the altar you can check the LP amount and the level of the altar.

Lava Glyph (462)

This symbol (1 blank sheet + 1 simple blood ball + 7 lava buckets) will generate a lava source block. Every time you use it, you will lose 1000 LP.

Water symbol (461)

The symbol (1 blank sheet + 1 simple blood ball + 7 buckets of water) can be used to create a water source block. Every time you use it, you will lose 100 LP.

Void Symbol (463)

Using the symbol (1 reinforced leaf + 1 Magic Apprentice Blood Ball + 6 buckets of water) you can click on any liquid to make it disappear. Each time a symbol is used, you will lose 50 LP.

Green Grove Symbol (482)

This symbol (1 Reinforced Leaf + 1 Magic Apprentice Blood Ball + 3 Sugar Cane + 4 Saplings) has been given the same functions as bone meal, meaning you can make plants grow faster. Every time you use it, you will lose 150 LP.

Rituals

At the moment there is only one ritual, but there will be more in the future.

Ritual of connection

The meaning of this ritual is to create a bound sword. When you kill a zombie with it, a block of blood will drop from it, which is used in many crafts.

To do this ritual you will need to get 7 blocks and elements:

  • Ritual Block (190) – 4 obsidians + 4 reinforced leaves + 1 Magic Apprentice Blood Ball
  • Master Ritual block (196) – 4 ritual blocks + 4 obsidian + 1 magician’s blood ball.
  • Flying Tool (469) - Click the hell quartz on the third level altar with 1000 blood in it.
  • Fire Tool (472) - Push a lava bucket onto a level 3 altar with 1000 blood in it.
  • Water Tool (471) - Push lapis with a lapis block on the third level altar with 1000 blood in it.
  • Earthen Tool (470) - Tap the obsidian on the third level altar with 1000 blood in it
  • Simple Activated Crystal (465) - Press the lighter on the third level altar with 10,000 blood.

Once you have these elements, you can create a ritual.
Place the Ritual Blocks down as shown in the first image.

Then, using the air, fire, water and earth tools, transform the Ritual blocks so that you get a slightly different structure, like the one done in the picture below.

In total, the ritual should include 1 Master Ritual Stone, 8 Simple Ritual Stones, 4 Air Ritual Stones, 4 Fire Ritual Stones, 4 Water Ritual Stones, and 4 Earth Ritual Stones.

Now use a simple activated Crystal, click it on the Master Ritual Stone. If a message appears, then the ritual was correct then click on the Master Ritual Stone with a diamond sword and make sure there is at least 5000 LP in your network, if you did everything correctly you will see that a binding sword will appear next to the ritual stone.

And as mentioned earlier, this sword can be used to kill zombies and obtain blood stones, which are needed for many crafts to work.

Bloody armor

Blood Armor - Magic armor, when worn will cause you to avoid any damage, you will be robbed of 300 LP every time you take 20 damage.

In order to create Blood Armor, you will need to create several specific blocks:

  • Empty Socket (201) – 4 blood blocks + 1 diamond + 4 glass blocks
  • Filled Socket (203) - Click on any altar that has received at least 30,000 blood
  • Soul of Armor (202) – 1 mage blood ball + 4 filled sockets + 4 stones

There are four various types armor you can get: helmet, breastplate, leggings and boots.

Bloody Helm


Bloody Chestplate


Bloody Leggings


Bloody boots


Alchemy

Alchemy pretty most of This is a mod where you can create some very interesting potions to increase your character's power in a number of different abilities.

Let's start by taking a look at the items and blocks you'll need.

  • Alchemist's Kit (198) - 1 simple blood ball + 2 obsidian + 1 iron block.
  • Potion Infusion (475) - Click glass bottle on an altar that has at least 2000 blood.

Mixing potions

Once you have your potions, you can start mixing them. Some results are really powerful and some not so much.

To start mixing, simply click on the alchemist kit with the ingredients of the recipe you want to mix them. When the mixing is complete, you must use a blood ball and some of your LP to get this potion.

Once added, the ingredients cannot be removed, they will remain there until you use them.

To use the potion, press it on the ground. Each potion can be used eight times before the flask is empty.

To fill it again, you can put it in the alchemist's kit. This will give the potion 8 more uses.

Alchemist's Cooking Recipes

  • Regeneration Potion (479) – Potion Infusion + Simple Supplement + Apple
  • Speed ​​Potion (480) – Potion Infusion + Simple Supplement + Sugar
  • Potion of Jumping (481) - Potion Infusion + Common Additive + Ether
  • Simple catalyst (473) - 2 red dust + 1 gunpowder + 1 sugar + 1 glowing stone.
  • Simple Additive (477) - 2 simple catalysts + 1 clay. To get: use an apprentice blood ball or better one + 1000 LP.
  • Improved Additive (478) - 1 simple catalyst + 1 red dust + 1 glowing dust + 1 hell brick.
  • Ether (474) - 1 simple catalyst + 2 feathers + 1 glowing dust.

Call

If you want to call the Supreme Master, then perform the following ritual.

You can summon evil elementals who will want to kill you as soon as they get the chance. They are bosses with elemental powers.

When you kill elementals, they will drop a block of demonic blood, which is used to create the fifth level of the altar, which is necessary to create the Supreme Sorcerer's Blood Orb.

Construction of the summoning structure

To build the structure, you need six Ethers, six Arcane Stances and one Magic Master's Blood Ball.

  • Arcane Stance - 6 obsidian + 1 blood block
  • Ether (474) - 1 simple catalyst + 2 feathers + 1 glowing dust.
  • Arcane plinth -1 Arcane stand + 6 iron blocks.

Once you have all these objects and blocks in hand, it's time to create the structure. As you can see below there is an Arcane Plinth in the center and six Arcane Stands surrounding it.

Tap each of the six Arcane Stances with ether and tap the Arcane Master's Blood Ball onto the Arcane Plinth and the elementaries will appear.

Kill the Elementary to receive a Demon Blood Block.

Hello everyone who reads this guide! I will try to tell you about the modification Blood Magic. (Thanks in advance to the moderator for the screenshots:3)
In short: This mod adds many different blocks, rituals, tools and most importantly: Demons and other bloody heresies.
To start the mod itself, we need two things: the Bloody Altar and the Dagger of Sacrifice. Ready? Then you can start talking about the LP system (Life Point - which means life points)! Having placed the altar, we approach it, taking the dagger of sacrifice, click on the right mouse button and replenish the altar with blood. In one click we lose one heart (2 HP), and 200 HP appears in our altar! After counting, for nine hearts we will receive 1800 blood in our altar (Don’t be happy, this is not enough)! You ask: Uncle, why are we cutting ourselves off and replenishing a strange altar? We need this in order to make a Weak Bloody Ball. This is one of the most important things in this mod. For this we need: Diamond. After all this we put it in the altar filled with your blood. If you had enough blood in the altar, then you will get a beautiful ball (as all sadists or masochists think: 3). After all the machinations, you need tie the ball to yourself.
This is done very simply: take the ball in your hand and press RMB (Attention! If you have one heart, the ball will kill you and you will receive a buff that reduces the number of hp for one heart). Now you have an altar, a dagger and a ball. But there is one more thing that you need in further study of the modification. This is the divination sigil. Thanks to it, we can see how much blood is in our altar or in the ball. After creating it, you need to bind it by right-clicking on the altar, holding our sigil in your hand. And now, we have a set of beginner Blood Magic altars! Now let's talk about To do this, we need to make/buy/exchange eight bloody runes (see NEI for crafting). To create one rune we need: two clean tiles, six stones and a bloody ball (the ball won’t be lost during creation, if you’re interested). Having counted, we need 64 stones. We make clean tiles out of 16 stones and leave the rest untouched. Having made the necessary blocks, we arrange the runes as shown in the screenshot
Now new things are available to you (logical:/)! To begin with, you need to do Apprentice's Blood Ball( How to do it, see NEI)
And when we receive our already improved ball, we tie it to ourselves again. Thanks to our new tool (I’ll call it that) we can make new runes: Self-sacrifice and speed (the speed rune can be done at the first level, but I will only say this now). One self-sacrifice rune increases the amount of blood by 20. Now we will use it get not 200 LP, but 220 (it’s better to put a lot of them)! There’s nothing to say about the speed rune, so I’ll skip it.
Also available to us new block and tool: Alchemical and Chemical Installation and Dagger of Sacrifice, which sacrifices monsters to the altar (See NEI for the creation of these things)!
From animals (pigs, cows, sheep) we get 250 blood to the altar, for hostile creatures - 500 lp, and for a resident we get the same amount as we would get from all the player’s lives (2000 lp).

That's all for now! I will try to update the guide every day, because sometimes I get busy.