Outdoor games according to traffic rules for schoolchildren. Methodological basis for preparing and conducting games on traffic rules in kindergarten

Sedentary and active games

according to traffic rules

for preschoolers

Compiled by:

Pretulyak Lyubov Borisovna

Game "Pass the Wand"

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or road sign). Anyone who hesitates or names a rule or sign incorrectly is eliminated from the game. The last player remaining wins.

Game “We won’t tell you where we were, what we were driving, we’ll show you”

Each team decides what vehicle it will depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). The presentation of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the teams a specific type of transport.

Game "Zebra"(for time and accuracy of execution)

All participants in each team, except the last one, are given a strip of white paper (cardboard). The first participant puts down the strip, stands on it and returns to the team. The second one walks strictly along the strip, puts down his zebra “step” and returns back. The last participant walks along all the strips, returning, collecting them.

Game "Trams"

To play the game you will need one hoop for each team and one stand.

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The participants' task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

Game “To Your Signs”

The players are divided into groups of 5-7 people, join hands, forming a circle. The driver enters the middle of the circle with a sign, explaining its meaning. Then the music plays, the children disperse around the playground and dance. The drivers at this time change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

Game "Trucks"

To play the game you will need rudders, sandbags for each team and two stands.

The first team members hold the steering wheel in their hands, and a bag of sand is placed on their heads - a load. After the start, participants run around their stand and pass the steering wheel and weight to the next participant. The first team to complete the tasks without dropping the load wins.

Game "Bus"

Outdoor games according to traffic rules

Outdoor games help to give primary schoolchildren knowledge of traffic rules in an entertaining way, to instill in them the skills and habits of correct behavior on the street, to arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, and for the work of traffic police officers.
In the process of games, children consolidate and improve their skills and abilities to act in constantly changing conditions, and to best respond to an unexpected new situation. The game teaches the child, when interacting with peers in a group, to subordinate his interests to the interests of others.

Game "Bus"

“Buses” are teams of children “driver” and “passengers”. Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again go the same way, etc. The players hold each other’s elbows. When the bus (front player - “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The team that arrives at the final stop first wins.

Game "Traffic Inspector and Drivers"

The game involves 5-6 people.
On the playing area, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players (drivers) place their cars (chairs) behind the last line and sit on them. Drivers have driver's license coupons (cardboard rectangles). A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut out the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, who has correctly explained what the sign requires, advances to the next line. The driver, who failed to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A driver who passes all stages without any comments becomes a traffic inspector, and a traffic inspector becomes a driver. The game repeats itself. Drivers who are eliminated from the game receive new driver's license coupons and are included in the game.

Game "Be careful"

Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” - we stand still; at the signal: “Transition!” - we walk; at the signal: “Car!” - We hold the steering wheel in our hands.

Game "Funny Tram"

We are cheerful trams,
We don't jump like bunnies
We ride on the rails together.
Hey, come sit with us if you want!
Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Game – attraction “Attention, pedestrian”

To play this game you need three wands, painted in three colors of traffic lights.
The traffic controller - a senior student - shows the guys lined up in front of him in a row, alternately one of three rods. Participants in the game take a step back when they see a red rod, stand when they see a yellow one, and two steps forward when they see a green one. The traffic controller fines the one who makes a mistake and deprives him of the right to participate in the game. The winner is the one who never makes a mistake. The winner is awarded a badge, postcard, book, etc.

Game "Garage"

Contents: 5-8 large circles are drawn at the corners of the site - parking lots - garages. Inside each parking lot, draw 2-5 circles - cars (you can put hoops). The total number of machines should be 5-8 less than the number of players.
Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes a seat in any of the cars. Those left without a place are eliminated from the game.

Truck game

Game "Yes and No"

The teacher or one of the children walks between the rows of desks and turns to one or another student with some question, for example: “Are you crossing the road at a red traffic light?”, “Are you riding a scooter in the yard?”, “They say that you don’t give up your seat to elders in public transport. This is true?" You must answer quickly, briefly, and be sure to include the words “yes” or “no.” When answering a question positively (“Yes, I only ride a scooter in the yard”), you must simultaneously turn your head from left to right, and when answering negatively (“No, I give way to older people in public transport”), you must shake your head from top to bottom (as, for example, accepted among the Bulgarians). Since these movements are completely unusual, many make mistakes and involuntarily accompany the answer with the wrong head movements, causing laughter and animation in those around them.
Game “Road, transport, pedestrian, passenger”
Children stand in a circle, and a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name a word related to the road. For example: street, sidewalk, curb, etc. For the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer - traffic light, crossing, etc. The ball is then returned to the traffic controller. The wrong player is eliminated from the game.

Game "Road - non-road"

The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand behind the last line and the driver throws the ball to them one by one, calling out different words. If a “road” word sounds, the player must catch the ball, “non-road” - miss or discard, if the player’s actions correspond to the named word, the player moves to the next line (to the next step). The one who crosses the last line first wins and becomes the driver.
Game "Hare"
A bunny rides on a tram
A bunny rides and says:
"If I bought a ticket,
Who am I: a hare or not?
(A. Shibaev)
The tram "conductor" sells tickets to passengers who sit on chairs - the seats on the tram. But there are one fewer chairs than passengers. As soon as all the tickets are sold and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away.
Game “Remember the traffic controller’s signals”
Here at any time there is a familiar guard on duty.
He immediately controls everyone who is in front of him on the pavement.
No one in the world can do that with one movement of the hand.
Stop the flow of passers-by and let trucks pass.
Preparation. Children are divided into teams, and a captain is chosen for each of them. The teams are located behind the starting lines - one opposite the other. The distance between teams is 20-30 m.
In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern.

Contents of the game. At a signal from the traffic controller (red light - arms extended to the sides or lowered - stop; yellow light - right hand with a baton in front of the chest - get ready; green light - the traffic controller faces the pedestrians sideways, arms extended to the sides or lowered - go) players quickly run up to the flags and try to collect as many of them as possible. After a set time, at the command of the traffic controller, the children return to their places and quickly form a line. Captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins.
Rules of the game:
1. During the dash, the player is allowed to collect any number of flags lying on the ground.
2. It is prohibited to take away flags from each other.
3. You cannot step beyond the lines limiting the space for flags.
4. Team captains play on equal terms with everyone.

Game "Knowledgeable Pedestrian"

There are a lot of road rules in the world,
It wouldn’t hurt us to learn them all,
But the main rule of movement is
Know how to do multiplication tables:
“On the pavement - don’t play, don’t ride,
If you want to stay healthy!”
The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must walk the path, for example, from school to library. When approaching an intersection or pedestrian path, children must stop and complete a practical task posed in connection with approaching traffic and an active traffic light, then ask: “Street, street, can we cross the road?”
To which the street (high school student) replies: “It’s possible if you answer me one question.” Asks one question about traffic rules. And so at every intersection.
The squad that answers all the questions correctly will arrive earlier at the designated point, where it will be awarded the “Excellent Pedestrians” pennant.

Players walk along the path, naming at each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins.

The game “Whoever is named, catches it”

The players sit in a circle. In the center is a traffic controller (driver). He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller.

Game "Catch - don't catch"

Participants in the game, 6-8 people, line up half a step from each other. The leader is 4-5 steps away from the players with the ball, throws it to any player, while pronouncing words, for example: “road”, “crossing”, “road sign”, etc. (in this case the ball must be caught), or words denoting any other objects (in this case the ball should not be caught).
The one who makes a mistake takes a step forward, but continues to play. If he makes a second mistake, he is eliminated from the game. It is very important that the driver first says the word and then throws the ball.

Game "Name the Sixth"

Several people play. The driver turns to someone to whom he throws the ball into his hands: “Name the sixth” - and lists, for example, five types of transport (or road signs, etc.). The one who is asked to continue the list must catch the ball and quickly add another name, without repeating what was listed before. If the words follow immediately, the person answering begins to ask questions; if not, the driver remains the same.

Game "Find the Rod"

The leader hides the traffic control rod in plain sight before the game starts. The players stand in a line or column, one at a time.
At the leader’s signal, the players move in a column, one at a time, around the hall, and everyone tries to be the first to notice the hidden object. The player who sees the object first puts his hands on his belt and continues walking, without showing others where the hidden object is. The leader, to make sure that the player really found the item, can approach him and quietly ask. The game ends when all or most of the players have found the item.
The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object.

Game "Find a Pair"

The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. Couples stand in a circle. Complications: each pair tells what their road sign means.

Game "Unusual Road Sign"

In this game, children are asked to come up with an unusual road sign.
You need to choose one of the objects from the surrounding world and try to transfer its properties to a road sign. At the same time, the most fantastic, most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature (cat, tree, flower, house, etc.). The teacher asks: “Could an unusual road sign somehow resemble a cat?” The children answer: “Maybe!”

Game "Traffic Lights"

The traffic light is red! The path is dangerous - there is no passage! And if the yellow light is on, he says “get ready.” The green light flashed ahead - the path is clear - cross.
In the game, all children are “pedestrians”. When a traffic controller shows a yellow light at a traffic light, all students line up and prepare to move when the green light turns on.
light - you can walk, run, jump throughout the room; at red light -
everyone freezes in place. The one who makes a mistake is eliminated from the game.
When crossing the street, follow the traffic lights.

Game "Spiderweb"

Children sit in a circle. The driver - traffic controller - has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread, and throws the ball further: “Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.”
When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads.

Game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win.
A motor rally on tricycles and scooters will be organized for the winners.

Game "Search for the Wand"

Two chairs are placed at a distance of 8-10 m from one another and a staff is placed on each. The players stand near the chairs, facing each other. They are blindfolded. At the leader’s signal, each of them must go forward, go around his friend’s chair and, returning back, find his rod and knock it on the chair. The one who completes this first wins.

Game "Traffic Controller"

While walking in a column one at a time, the teacher (he goes first) changes the position of his hands: to the side, on the waist, up, behind the head, behind the back. Children perform all the movements behind him, except one - hands on the belt. This movement is prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited.

Physical education minute

The guard stands stubborn (we walk in place)
He waves to people: Don't go!
(movements with arms to the sides, up, to the sides, down)
Here the cars drive straight (hands in front of you)
Pedestrian, you wait! (hands to the side)
Look: smiled (hands on belt)
Invites us to go (we walk in place)
You machines, don't rush (hand clapping)
Let pedestrians pass! (jumping in place)

Game "Collect the picture"

From each team (“Traffic Light”, “Car”, “Pedestrian”, etc.), a player is selected to participate in the game using a counting rhyme. You need to collect the parts of the picture scattered on the road to get a picture with the same image as the name of the team.

Taxi game

A group of children is divided into pairs. Each pair (“Taxi”) stands inside one hoop (“Taxi”). Each child holds his or her half of the circle (usually at waist or shoulder level).
Children run around standing inside hoops while music plays. The two children must move at the same speed and in the same direction. Every time the music stops, children from two different hoops join together. The game continues until the maximum number of children fit inside the hoops (up to 6-8 people).

ACTIVE GAMES ACCORDING TO TRAFFIC RULES

"RAWS AND CAR"

Children – “rooks” – stand in hoops placed around the hall. The driver is selected - Car. It's in the garage. The teacher pronounces the words, and the children perform movements in accordance with the text. At the teacher’s signal “The car is moving,” the driver leaves the garage, and the children fly to their nests.

TEXT

Somehow in early springStanding in front of the teacher

At the edge of the forest

A flock of birds appeared:Run on your toes, raising your arms slightly.

Not starlings, and not tits,

And the huge rooksTo squat

The colors of black night.

They fled at the edge of the forest,Running in different directions

Jump-jump, crack-crack! Jumping up.

A bug here, a worm there!Bend forward and down

Crack, crack, crack!

"SPARROWS AND THE CAR"

Children sit on chairs on one side of the room. These are sparrows in nests. On the opposite side stands the teacher /or child/. It depicts a car. Voss: “Let’s fly, little sparrows, onto the path.” The children run around the room, waving their arms like wings. At the teacher’s signal “The car is moving,” the car leaves the garage, and the sparrows fly into their nests and sit on benches. The car returns to the garage.

"TRAFFIC LIGHT"

The playing field is divided by 2 features. The driver of the “traffic light” stands between them, turning away from the players who are behind the same line, and assigns a color. Those players who have the named color in their clothes move to the other side of the field, behind the opposite line. The rest, the “violators,” must run through the traffic light. The “violator”, stung by the “traffic light”, becomes the driver.

"TRAM"

Goal: To teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movements according to them.

3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold onto the cord, the ends of which are tied, i.e. Some children hold on to the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves when the signal is green, when it is yellow it slows down, and when it is red it stops. The teacher raises the green flag - and the tram moves: children run along the edges of the hall (playground). If the teacher raises a yellow or red flag, the tram slows down and stops.

"TAXI"

Goal: To teach children to move together, to balance their movements with each other, to change the direction of movements, and to be attentive to their play partners.

Children stand inside a large hoop (1 m in diameter), hold it in their lowered hands: one on one side of the rim, the other on the opposite side, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they change roles.

"DASHING CHAUFERS"

Place 2 cups filled with water/without water on the cars; without glass/. In front, long ropes are tied to the cars. The players’ task is to drive the cars towards them without spilling the water or violating traffic rules /the teacher gives traffic lights/.

“RED, GREEN” /relay/

Teams are lined up in 2 lines. The leader stands in front of the line, holding a traffic light in his hands - 2 cardboard circles. The first circle is green, the second is red. When the light is green, children walk in place; when the light is red, they crouch. The team whose players made fewer mistakes wins.

"RED GREEN"

Teams stand in 2 columns in front of the starting line. Next to each team there are 5-10 green objects (skittles, balls, cubes), and at a distance of 5 m the same number of red objects. The task of the players of each team is to exchange red objects for green ones and vice versa as quickly as possible. Each time the player carries only 1 item.

"SEMAPHORE" (traffic hover)

The teacher raises his hand up - the path is open, children run in a column of 1. The teacher lowers his hand to shoulder level - the path is closed, everyone stops and runs in place. If the teacher's hand is lowered down, the semaphore is broken and the children stop moving. The signals alternate. Players who make a mistake stand at the end of the column.

“FIND YOUR COLOR” (Attaching a traffic light signal)

The teacher gives the children flags: red, yellow, green. Children with flags of the same color stand in different places in the room. After the teacher says: “Go for a walk,” the children scatter around the room in different directions. When the teacher says: “Find your color,” the children run to their flag of the corresponding color.

"FIND YOUR COLOR"

Option 2

The children run away, close their eyes when they clap, and the drivers with flags move to other places. At the signal, children open their eyes, run to the flag of their color, trying to be the first to stand in a circle, holding hands.

“YOUNG DRIVERS” (reinforcement of traffic rules)

Children stand on one side of the site, they are drivers. They start the engines, making rotational movements in front of the chest, saying “rrrr”. After the “Let's go” signal, children run around pretending to be drivers. Vos-l shows a red circle - the children stop, a yellow circle - they start the engine, a green circle - they drive.

“WOLF – REGULATOR” (enforcing traffic rules)

Children pretend to be hares. One is the Wolf, he is a traffic controller. The wolf names the colors of the traffic lights one by one. On green the bunnies jump, on red they freeze in place. Those who are inattentive and do not obey the traffic lights become prey for the wolf - they drop out of the game.

“TRAFFIC LIGHT SIGNALS” (fixing color, traffic rules).

The players walk or run around the hall. Everyone has a red or green circle in their hands. At the signal “Find a pair”, children stand in pairs: 1 with a red circle, 2 with a green one.

Complication : use 3 traffic lights - red, yellow, green.

“VISITING THE DOLLS” (attention, memory, ability to respond to a signal)

The children stand on one side of the room. The teacher invites the children to visit the dolls, but they need to be careful on the roads. The children are coming. The light shows red - the children stop. The teacher shows green - the children move on. They come to the dolls, play with them, talk, and then return home, observing the traffic rules.

“RUNNING TRAFFIC LIGHT” (attention, memory, ability to respond to a signal)

Children stand in 1 column behind the leader. The leader is to the left of the children. The column moves with various tasks for the arms and legs. The teacher shows a red card, the children stop, the teacher shows a green card - the children continue moving.

"COLORED CARS"

Along the edges of the playground there are children with colored circles in their hands. - these are rudders. The teacher is in the center with colored circles. He raises a flag of some color. Children with a circle of this color run around the playground. When the circle goes down, they return to their place. You can take 2-3 different colored mugs.

"FIND A GARAGE"

For the game, prepare several multi-colored cardboard circles and flags of the same color. On the playground, near the line, children stand - cars, holding colored circles in their hands - these are the steering wheels of the cars, which determine their color. On the opposite side of the site, cubes of the same colors are laid out - these are garages. When he raises the flag, a car of the same color drives out of the line and runs, pretending to drive a car. When the teacher lowers the flag, the child must find his “garage” of the corresponding color / cube / on the other side of the site, stand near the cube as quickly as possible.

“CAR – BUS” (types of transport)

Children are divided into equal teams: cars and buses.

Teams line up on both sides along a line drawn through the middle of the room. The teacher slowly calls the command: “Bus-bus”, the bus children run away, and the car children catch up. Whoever is caught up moves to another team. If he says: “Car,” the cars run away and the buses catch up. The team with the most players wins.

“BALL IN THE BASKET” (color fixation)

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader’s signal, you need to throw the red ball into the red basket, the yellow ball into the yellow basket, and the green ball into the green basket. The presenter can name the same color several times in a row.

"CARS"

Children are divided into 3-4 groups. Each group is a column of cars. The columns are named after the children standing in front. The teacher can name 1 column or 2 at once. Having left, the children from these columns run around the entire site, imitating the actions of the driver. At a new signal, the children return to their garage. The column that was built better and faster than others in the garage is noted.

You can add complications to the game: inflate the wheels, pour gasoline, check the strength of the wheels, etc.

"THE FASTEST"

Each player takes a red, yellow or green hoop and stands in it. At the leader’s command “1,2,3 run,” the children scatter. 1 hoop is removed. At the command “1,2.yu3 run to the traffic light,” the children take up the hoops. Those who don't have enough leave the game.

"SKILLED PEDESTRIAN"

OPTION 1

2 cords are placed parallel at a distance of 60 cm from each other. You have to walk blindfolded along the path between them.

Option 2

2 circles are made from 2 cords - outer and inner. The distance between them is 1m. You need to walk blindfolded between them in a circle.

"PROHIBITED MOVEMENT"

All players stand in a large circle. Before the game starts, the teacher shows a prohibited movement that cannot be repeated. Then the player begins to make movements, and all those playing repeat them, except for the one that is prohibited. The player who makes a mistake receives a penalty point. The child who makes no mistakes wins.

relay races

"FUEL THE CAR"

The players are divided into 2 teams.

At one end of the hall there are 2 chairs, each with a glass of colored water. Players stand in a line from these chairs to others. There are empty glasses and spoons here, 1 per team. Task: Fill the tank with fuel in 2 minutes, passing the water along the chain with a spoon. After time has elapsed, it is determined who transported the most fuel.

“ASSEMBE A TRAFFIC LIGHT” (fix the color, shape,)

2 boxes contain gray rectangles, and 1 red, yellow, green circle. At a signal, team members standing in columns take turns running up to the boxes, taking out 1 rectangle from them, and building a traffic light from them. They return to the team and pass the wands to the next one. The second participant then builds a traffic light. Whose team assembles the traffic light faster and more correctly wins.

"ATTENTIONAL DRIVER"

/relay race/

There is a rope tied to the car. Drive around all the chips, come back, pass the baton to the next one.

“TYPES OF TRANSITIONS” (consolidate children’s knowledge about pedestrian crossings)

Above ground, underground, above ground.

Run to the bench, run along the bench, climb through the tunnel, come back, pass the baton to the next one.

“I KNOW THE TRAFFIC LIGHT SIGNALS” (reinforcing the sequence of light colors)

Task 1: plastic balls of 3 colors are scattered on the floor: red, yellow, green.

Whose team will collect more balls? Wear 1 ball per hoop.

Task 2: Make traffic lights from the collected balls: pedestrian and for cars.

"EXCELLENT MEMORY"

Cards with images of working cars are laid out on the table: ambulance, fire truck, police, etc. Task: go to the table, look at the cards, and standing with your back to the table, name the cars that you remember. How many cars are named, so many points.

“NAME THE CAR” (fixing the car model)

Jump to the finish line on 1 leg, run back, pass the baton, naming the make or model of the car. The next one is the same task. Do not repeat names.

Game "Nimble Pedestrians" (Fixing the color of the traffic light)

Hoops are laid out or attached to the floor or wall. 3-4 people from each team participate in the game. On command, the participants throw the ball at the traffic light: those who hit the red one are eliminated from the game, those who hit the yellow ones continue to play, those who hit the green ones go outside.


Didactic games on traffic rules for preschoolers

OUR STREET

Purpose of the game:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street.

2. Strengthen children’s understanding of traffic lights.

3. Teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians.

Material: street layout with houses, intersections, cars (toys), pedestrian dolls, driver dolls, traffic lights (toy), road signs, trees (layouts).

The game is played on a layout.

Progress of the game:

The first option (for pedestrians).

With the help of dolls, children act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway.

Second option (for drivers).

The presenter shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); “Move straight”, “Move right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground passage” (information and signposting). Children explain what each signal means and act out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes.

TRAFFIC LIGHT

Purpose of the game:

1. Strengthen children’s ideas about the purpose of a traffic light and its signals.

2. Strengthen children’s understanding of light.

Material: colored cardboard circles (yellow, green, red), traffic light mockup.

Progress of the game:

The presenter distributes yellow, green, and red mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

GUESS WHAT SIGN

Purpose of the game:

1. Teach children to distinguish road signs.

2. Strengthen children’s knowledge of traffic rules.

3. Develop the ability to independently use the acquired knowledge in everyday life.

Material: cubes with road signs pasted on them: warning, prohibitory, information and service signs.

Progress of the game

First option

The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names the sign and approaches those children who have the sign of this group.

Second option

The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means.

Third option

The players are given dice. Children study them carefully, then each child talks about his sign without naming it, and everyone else guesses the sign from the description.

CITY STREET

Purpose of the game:

Clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of transport.

Material: street layout, trees, cars, pedestrian dolls, traffic lights, road signs.

Progress of the game

The presenter examines the street layout with the children and asks a number of questions. Children accompany their questions and answers with a display on the model.

Questions for children:

What houses are on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars go?

What is a crossroads? Where and how should it be crossed?

What does a pedestrian crossing mean?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are there on our street? What are they for?

Why is passenger transport needed? Where is he expected?

How should you behave on the bus?

Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes with the roles of driver and pedestrian.

PUT A ROAD SIGN

Purpose of the game:

1. Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Car maintenance point” (informational and indicative); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs).

2. Develop attention and spatial orientation skills.

Material: road signs, playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

1. Consider the playing field and what is depicted on it.

2. Place the necessary road signs. For example, at a school there is a sign “Children”, at a cafe - “Food station”, at an intersection - “Pedestrian crossing”.

TEREMOK

Purpose of the game:

1. Teach children to distinguish road signs for drivers (cyclists and drivers).

2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited” (cyclist, driver), “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”.

3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

Progress of the game.

The presenter inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs appear in the window. Children name the signs and explain their meaning.

GUESS THE TRANSPORT

Tasks: to consolidate children’s ideas about transport, the ability to describe (riddle) and recognize objects; develop ingenuity, quick thinking and speech activity.

Rules: You can name a vehicle only after the riddle about it is told. The one who gives the most correct answers wins, that is, the one who received the most pictures with transport. Children sit in a semicircle.

Educator: We talked about transport, watched it move along the road, and today we will play a game called “Guess the Transport”. Listen to the rules of the game. I will ask riddles about transport, and you must think and guess them correctly. Whoever is the first to correctly guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game will win.

Home is a wonderful runner

On your own eight legs.

Runs along the alley

Along two steel snakes.

(Tram)

What a miracle bright house?

There are a lot of passengers in it.

Wears rubber shoes

And it runs on gasoline.

(Bus)

Guess what it is:

Neither bus nor tram.

Doesn't need gasoline

Although the wheels are on rubber.

(Trolleybus)

You can see them everywhere, you can see them from the windows,

They are moving along the street in a fast stream.

They transport various cargoes -

Brick and iron, grain and watermelons.

(Trucks)

This horse doesn't eat oats

Instead of legs there are two wheels.

Sit on horseback and ride it!

Just drive better!

(Bike)

I'll turn my long neck,

I will pick up a heavy load.

Where they order, I will put it,

I serve man!

(Crane)

A mole got into our yard

Digging the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator)

What an iron!

Oh, how huge!

He passed - the road suddenly

It became smooth and even!

(Ice rink)

rushes like a fiery arrow,

A car rushes into the distance.

And any fire will flood

Brave squad.

(Fire engine)

A canvas, not a path,

The horse is not a horse - a centipede.

It crawls along that path,

The whole convoy is carried by one.

(Train)

They don't feed me oats,

They don't drive with a whip,

And how it plows -

Pulling five plows.

(Tractor)

This is a strong machine

Rides on huge tires.

Removed half a mountain at once

Seven-ton…(dump truck).

So that he can take you

He won't ask for oats.

Feed him gasoline

Give me some rubber for my hooves.

And then, raising dust,

Runs...(car).

PLAY AND DARE

Tasks: develop mental abilities and visual perception; learn to correlate the verbal form of description of road signs with their graphic representation; cultivate independence, speed of reaction, and ingenuity.

Rules: the image of a road sign is closed only after listening to information about it. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

The game involves 4-6 children, in front of whom are laid out tables with images of road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, be careful!

It's impossible to go fast.

People know everything in the world -

Children go to this place.

(Children sign)

There are road works here -

Neither pass nor pass.

This is a place for pedestrians

It's better to just bypass.

(Road Works Sign)

Will never let you down

Us underground passage:

Pedestrian road

It's always free.

(Sign "Underpass")

It has two wheels and a saddle on a frame,

There are two pedals at the bottom, you turn them with your feet.

He stands in the red circle,

He talks about the ban.

(No Bicycles Sign)

This zebra on the road

I'm not at all afraid.

If everything around is okay,

I'm setting off along the stripes.

(Pedestrian crossing sign.)

Red circle, rectangle

Even a preschooler must know.

This is a very strict sign.

And wherever you are in a hurry

With dad in a car -

You won't get through!

(No entry sign)

I didn't wash my hands on the road,

Ate fruits and vegetables.

I'm sick and I see a point

Medical assistance.

(First aid station sign)

This sign at the crossing -

In a difficult place, we note.

There is no barrier here,

The locomotive is smoking full blast.

He's already picked up speed.

So be on your guard.

(Sign “Railway crossing without barrier”)

THINK-GUESS

Tasks: activate the processes of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.

Rules: you must give the correct individual answer, and not shout it out in chorus. The one who gets the most correct answer chips wins.

Children sit in a semicircle.

Educator : I want to find out who is the most resourceful and smart in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in unison. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and find out the winner. The one who has the most will win.

How many wheels does a car have? (Four.)

How many people can ride on one bike? (One.)

Who walks on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the place where two roads intersect? (Crossroads.)

What is the roadway for? (For traffic.)

On which side of the roadway is traffic moving? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)

What is the top light at a traffic light? (Red.)

At what age are children allowed to ride bicycles on the street? (From 14 years old.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does the crosswalk look like? (To the zebra.)

How can a pedestrian get into the underground passage? (Down the stairs.)

If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards traffic.)

Which cars are equipped with special sound and light signals? ("Ambulance", fire and police vehicles.)

What is the traffic police inspector holding in his hand? (Rod.)

What signal does a car give when turning right? (The right small light blinks.)

Where should you play so as not to be in danger? (In the yard, on the playground.)

WE ARE THE DRIVERS

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who collects the most circles wins.

Materials:

1. cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);

2. a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;

3. small car or bus;

4. green mugs - 30 pcs.

Children sit around moved tables, on which a branched paper road is laid out. The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.

Educator: Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?

Children's answers.

Educator: Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car rushes quickly down the road and suddenly...

The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.

Educator: Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

JOY ROD

Tasks: generalize the understanding of the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the most rules for pedestrians wins. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams and tells them the name of the game and its rules.

Educator: The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

Children : You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

LAWS OF STREETS AND ROADS

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, and navigate independently on the street; cultivate interest in following traffic rules.

Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help city residents choose a safe route and get to the right place: for a professor - to the Optics store to buy new glasses, to a kiosk - to get a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. To a housewife - shopping at a bakery, grocery store, sending a parcel, picking up a granddaughter from school, etc. For a person - to the river or railway station, to a football match, to a hotel, restaurant, etc. For a schoolgirl - to school, to the library, circus…

3. You can introduce road signs, traffic lights, a traffic controller, transport into the game: ambulance, fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded at a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in the city?

Show us the most dangerous places in the city.

What will change on the road with the arrival of winter?

What is road marking and why is it needed?

At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

PEAK HOUR

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.

Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).

The game has several options with different difficulty levels.

1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children place blue and yellow cards on the objects depicting those who work there and who visit them.

For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.

2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as quickly as possible and, having finished his work, return to the final stop. The one who completes his task first wins.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores the most points (i.e. passengers) wins.

COLLECT TRAFFIC SITUATIONS

Tasks: practice design, the ability to compose a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; cultivate independence, the ability to complete the work started.

Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children what traffic situations they considered.

Educator: We cut pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?

Children take turns collecting road situations from cubes and talking about them. The winner is the one who put the picture together faster and spoke more fully about it.

WHAT HAPPENS IF…

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.

The teacher reads O. Bedarev’s poem “If ...” to the children.

Educator:

Walking down the street alone

Quite a strange citizen.

He is given good advice:

“The traffic light is red.

There is no path for a pedestrian.

There’s no way we can go now!”

“I don’t care about red lights!” -

The citizen said in response.

He's walking across the street

Not where the “Transition” sign is

Throwing roughly on the go:

“Wherever I want, I’ll go there!”

The driver looks wide-eyed:

The gap is ahead!

Press the brakes quickly -

I'll give you mercy!..

What if the driver said:

“I don’t care about traffic lights!”

And just like that, I started driving.

The guard would leave his post.

The tram would go as it wanted.

Everyone would walk as best they could.

Yes... where the street was,

Where are you used to walking?

Incredible things

It would happen in an instant!

Signals, screams and you know:

Car straight to the tram

The tram hit a car

The car crashed into a window...

But no: it’s standing on the pavement

Traffic controller.

Three-eyed traffic light hanging

And the driver knows the rules.

The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.

What will happen if pedestrians start crossing the street wherever they want?

Children: The driver will not have time to brake, and the pedestrian may get run over.

What happens if all the road signs are removed from the road?

Children: The driver will not know what awaits him ahead and may lose control.

What happens if the driver does not know the traffic lights?

Children: The driver runs a red light and hits a pedestrian.

What happens if the driver drives on the left side of the roadway?

Children: His car will collide with another car that is driving correctly - on the right side.

Now come up with the situations “What will happen if...” and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums it up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.

PUT A ROAD SIGN

Purpose of the game:

Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (information and signposting); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs). Develop attention and spatial orientation skills.

Material : road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

consider the playing field and what is depicted on it;

place the necessary road signs. For example, at a school there is a “Children” sign, at a cafe there is a “Food station”, at an intersection there is a “Pedestrian crossing”, etc.

The winner is the one who manages to place all the signs correctly and quickly within a certain time.

TRAFFIC LIGHT

Goals:

Give children an idea of ​​the purpose of a traffic light and its signals.

Continue to reinforce children’s ideas about color (red, yellow, green).

Materials for the game:Colored cardboard mugs (red, yellow, green); traffic light layout.

Progress of the game:

The teacher hands out yellow, red, green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means.

The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

to the sea.

FIND THE RIGHT SIGN

Target: Continue to consolidate knowledge of road signs and traffic control devices.

Material : 20 cardboard cards (puzzles). Some halves of the cards depict road signs, the other halves show the corresponding traffic situations.

Progress of the game:

1st option. The presenter selects cards with signs of one type (or several types, if they are few in number). The presenter distributes halves of cards depicting the traffic situation to the children, and places the elements with signs on the table face up. Then he names the type of road signs and talks about their general meaning. After this, the presenter invites the children to find common external features of this type of sign (color, shape, etc.). Children must find the appropriate half of the card among the elements they have.

2nd option. Children divide all halves of cards with signs equally. The traffic elements are shuffled and placed face down in the center of the table. Children take turns taking cards and matching them to their own. The first person to find matching halves for all of their cards wins.


Role-playing games based on traffic rules for children of middle preschool and senior preschool age

"Signs on the roads"

Goals of the game: determine how children have learned traffic safety rules; consolidate knowledge about traffic lights; clarify children’s knowledge about the work of traffic police officers, consolidate the meaning of his gestures; to cultivate in children attentiveness, intelligence, and the ability to follow traffic safety rules; be polite to others.

Equipment for the game: pedal cars - 2 pcs., tractors - 2 pcs., horses - 3 pcs., bicycles - 4 pcs., strollers with dolls - 9 pcs., jumping ropes - 7 pcs.

A set of tools for vehicle repair: keys, pump. Posters on stands, stencils of road signs, a whistle, a pointer, armbands with the inscriptions: “Druzhinnik”, “Patrol”, “Staff Police Officer”, traffic light cape.

Progress of the game

First, the children's attention is drawn to the guests, and the children are told that the goal of the game is to repeat the rules of the road.

Children greet guests. From among the children, a traffic police inspector, a vigilante, two auto mechanics, and also one who plays the role of a traffic light are selected at will.

Drivers, having exchanged vehicles, take their cars and ride. Children continue to play with toys.

Throughout the game, police and patrol assistants keep order, make comments, and even offer to the offenders to drive the car for inspection. When the children have driven in two circles, the sign at the turn into the group changes: the “U-turn” sign to the “Right Turn” sign, and the police traffic controller prohibits driving at intersections. Then the children change transport. All the children on the sidewalk are divided into two teams. The presenter says: “Be careful and try not to violate traffic safety rules for both transport and pedestrians.” Children playing the roles of traffic lights, auto mechanics, vigilantes and traffic police inspectors are invited to take their places on the playgrounds. The first column goes for a ride to the traffic police site. A car mechanic checks and inspects the vehicle, and the children drive by. The second column goes onto a straight road and rides, observing the rules of turning and driving at traffic lights. At the beginning of the departure, the mechanic checks the vehicle and allows you to go. Children with toys walk along the pedestrian crossing onto the lawn and play. As needed, they, observing the rules of transition, go to play on another lawn.

After 10 minutes, the traffic light suddenly goes out and the signal with a whistle draws the attention of drivers and pedestrians to itself. The traffic light is damaged, who can replace it? (Children's answer: policeman-regulator.)

A traffic policeman comes in and the children greet him. He meets them and explains that he learned that they were playing on the traffic police site and came to check how the children know traffic safety rules.

Transport drivers drive along the main road, at the turn onto the straight road they give way to passing traffic and join them at the end, driving out onto the straight road. The traffic controller gives signals, the children behave accordingly.

"Drivers, pedestrians, cars"

The game can be played on a floor model or on a kindergarten transport site.

Goals of the game: to consolidate the rules of behavior on the road for all road users; teach children to simulate various situations on the road.

Equipment for the game: a model of an intersection, road signs for the model, masks on the head or chest, signs with types of transport, attributes of a traffic controller, a traffic police inspector.

Progress of the game

Children distribute roles among themselves (roles of traffic controllers, transport drivers, roles of public transport, pedestrians are offered). The teacher can initially act as a traffic controller or traffic police inspector who will monitor the correct implementation of the rules by the participants in the game. The game unfolds from the following plots: an accident occurred; a child ran across the road; the driver violated traffic rules; movement of all road users in accordance with the signals of the traffic controller. During the game, participants can change roles. After the game, the teacher invites the children to discuss who performed their role best and why.

"Travelling by Transport"

Goal: to strengthen children’s skills of correct behavior in transport.

Equipment for the game: layout of an intersection, road signs for the layout, masks on the head or chest, signs with types of transport, attributes of a traffic policeman, traffic police inspector.

Progress of the game

Children independently distribute roles among themselves, each decides what type of transport he will drive. Other children choose which transport passengers they would like to be. The teacher, in the role of presenter, turns on the yellow or red traffic light and calls the stops. In addition to passengers, there is a conductor in the transport who sells tickets to passengers. The plot of the game can be developed in different directions, starting with the one who interferes with the driver, ending with the fact that the passenger was inattentive and passed his stop. After the children have the skill to play this game, the teacher can only take the position of an observer.

"Bus depot"

Purpose of the game: to consolidate children's knowledge about the bus, about the features of driving a bus, about what a bus driver should be like.

Equipment for the game: mechanics set, construction set, steering wheel, children's chairs, traffic light.

Progress of the game

Children distribute among themselves the roles of bus drivers, mechanics, bus fleet director, and passengers. The plot may unfold in the direction that an accident occurred or the bus broke down, it is necessary to return the bus to the bus depot and repair it. Drivers and passengers tell the mechanics what happened along the way (children's creativity), and the mechanics respond by suggesting how to correct the situation.

Goals: to consolidate children’s ideas about transport, the features of its structure, and movement; teach children to find the right solutions from the current situation.

Equipment for the game: large cars, mechanic's set, floor layout, road signs.

Progress of the game

Children distribute the roles of mechanics and transport drivers among themselves. Drivers come to the auto repair shop and talk about breakdowns in their car. Mechanics offer drivers to fix breakdowns and talk about the rules of driving a car.

"Gas station"

Goals of the game: to introduce preschoolers to the fact that transport requires gasoline to move; teach rules of behavior at a gas station.

Progress of the game

The roles are distributed: drivers of any transport and gas station workers. The plot may unfold around the fact that transport drivers need gasoline for their cars. Station workers serve drivers upon requests, tear off their coupons, take money, and give change if necessary.

"Colored Cars"

Children are placed along the wall, they are cars. Each player is given a flag of some color. The presenter raises the flag, and those “cars” with the same colored flags continue to move, and if the presenter lowers the flag, then the children-cars go to the garage. The leader can raise all the flags at the same time, and then all the cars move.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three - run!” - the children run away. The presenter says: “One, two, three - run into the traffic light!” and he himself tries to occupy some circle. The one who does not have time to take the circle becomes the leader.

"Automobile"

The box contains a disassembled model of a car. At the leader's command, the players begin to assemble the model. The team that assembles the car first wins.

"Traffic light and speed"

Two tables. Two traffic light layouts. At the command of the presenter, the first numbers run to the traffic lights and dismantle them, the second ones assemble them. Still others take it apart again, etc. The team that assembles the traffic light first wins.

"To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the command of the presenter “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. The winners are those who are the first to line up in an even circle and stand holding hands.

"Let's draw the road"

A road is drawn on the ground. Children jump over it. The width of the road is gradually increasing. The winner is the one who jumps over the road at the widest point.

"Running traffic light"

1st version of the game. Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue moving, if the leader raises the red flag, then the children stop.

2nd version of the game. Children receive flags of b-A colors: some are green, others are blue (red), others are yellow - and are grouped in groups of 4-6 people in different corners of the room (area). In each corner, the teacher places a colored flag (green, blue, yellow) on a stand.

At the teacher’s signal “Go for a walk,” the children disperse around the playground (room) in groups or alone. At the signal “Find your color,” children run to the flag of the corresponding color.

Card index of didactic games on traffic rules

Senior preschool age

“Guess what sign?”

Goals: Teach children to distinguish road signs, consolidate children’s knowledge of traffic rules; develop the ability to independently use the acquired knowledge in everyday life.

Material: Cubes with road signs pasted on them: warning, prohibition, directional and service signs.
Progress of the game:
1st option. The presenter invites you one by one to the table where the cubes lie. The child takes the cube, names the sign and approaches the children who already have the signs of this group.

2nd option. The presenter shows a sign. Children find this sign on their blocks, show it and tell what it means.

3rd option. The players are given dice. Children study them carefully. Next, each child talks about his sign without naming it, and the rest guess this sign from the description.

"Traffic light"

Target: Familiarize children with the rules for crossing (crossing) an intersection regulated by a traffic light.

Material: Red, yellow, and green circles, cars, figures of children.

Progress of the game:

One of the players sets certain colors for the traffic lights (by overlaying red, yellow or green circles), cars and figures of children walking in different directions. The second guides cars (along the roadway) or children's figures (along pedestrian paths) through the intersection in accordance with the rules of the road. Then the players change roles. Various situations are considered, determined by the colors of the traffic lights and the position of cars and pedestrians. The player who accurately solves all problems that arise during the game or makes fewer mistakes (scores fewer penalty points) is considered the winner.

"Drivers"

Goals: Teach children traffic rules; develop thinking and spatial orientation.

Material: Several playing fields, a car, toys.

Progress of the game:

Several options for simple playing fields are prepared in advance. Each field is a drawing of an extensive road system with road signs. This will make it possible to change the road situation. For example: “You are a car driver, you need to take the bunny to the hospital, get gas and fix the car. The picture of the car represents the garage where you left and where you should return. Think and say in what order you need to visit all these points so as not to violate traffic rules. And then the two of us will see if you have chosen the right path.”

“Who is the excellent pedestrian?”

Goals: Strengthen children's knowledge of traffic rules (traffic signals, pedestrian crossings); cultivate perseverance and attention.

Materials: 2 chips and a die with the numbers 1,2,3,4,5,6. Playing field.

Progress of the game:

The first pedestrian leaves from house No. 1, the second from house No. 2. They throw the dice one by one until the first dice shows the number 1, the second the number 2. And they roll the dice again. In this case, you need to look carefully at the multi-colored pictures. In the first picture, the traffic light is red. This means that a pedestrian cannot jump to the circle after the traffic light. He stands patiently in place. The second picture shows a car. You can't cross the road, you have to wait. On the third, the traffic light is green. You can move the chip as many circles as the die shows. In the fourth picture there is a motorcyclist. We need to let him pass, stop. In the sixth picture, the traffic light is yellow. And the pedestrian can stop right at the picture itself. The seventh picture shows a traffic controller. It’s safe with him, you can go straight to grandma’s house. Whoever is the first to come to grandma without violating traffic rules wins.

"Travel by Car"

Target: Reinforce with children knowledge of road signs and rules of behavior on the streets.

Material: Playing field, chips.

Progress of the game:

The children begin to play on the playing field. When passing road signs, they stop and talk about each of them. The one who reaches the sea first wins.

"On the way to"

Goals: Strengthen knowledge about various types of transport; train attention and memory.

Material: Pictures of cargo, passenger transport, chips.

Progress of the game:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). Along the way, children pay attention to the cars, naming them and receiving chips for this. Whoever collects the most wins.

"Find the right sign"

Target: Continue to consolidate knowledge of road signs and traffic control devices.

Material: 20 cardboard cards (puzzles). Some halves of the cards depict road signs, the other halves show the corresponding traffic situations.

Progress of the game:

1st option. The presenter selects cards with signs of one type (or several types, if they are few in number). The presenter distributes halves of cards depicting the traffic situation to the children, and places the elements with signs on the table face up. Then he names the type of road signs and talks about their general meaning. After this, the presenter invites the children to find common external features of this type of sign (color, shape, etc.). Children must find the appropriate half of the card among the elements they have.

2nd option. Children divide all halves of cards with signs equally. The traffic elements are shuffled and placed face down in the center of the table. Children take turns taking cards and matching them to their own. The first person to find matching halves for all of their cards wins.

"Learning road signs"

Target: Continue to strengthen children's knowledge of road signs and traffic lights.

Material: Cards large and small with signs.

Progress of the game:

Large cards are divided equally between the players. The presenter takes turns showing cards with road signs, the one to whom it suits takes the sign, puts it in the upper right corner and tells what the sign is called and in what situations it is used. The winner will be the one who correctly selects the signs for the situations and can explain it.

"Traffic Laws"

Goals: Strengthen the basics of road literacy; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Progress of the game:

The teacher takes on the role of a traffic police inspector. Participants move around the playing field using a cube. If the color is green - movement is allowed, yellow - attention, red - stop - the player misses a move. If the chip lands on a field with a picture of a road sign, the participant needs to find a sign from this group in the “common bank”. The one who scores the most points wins. 1 card – one point.

"Laws of streets and roads"

Target: Instill rules of behavior on the roads. Ability to navigate in space.

Material: Playing field, large cards - 8 pieces, figures of people and signs.

Progress of the game:

The game is divided into several options: “Hello, city!”, “How to get there, how to get through?”, “What’s the sign?”, “If you drive more quietly, you will go further.”

"Talking Signs"

Target: To consolidate knowledge of road signs and their classification.

Material: 73 cards depicting road signs, 73 cards describing the meaning of each sign and the positions of the traffic controller.

Progress of the game:

The presenter mixes cards with pictures and distributes them to the players. He keeps the cards with the text for himself. Then the presenter takes one card and reads the text. The player who has a card with a road sign corresponding to the text read places it in the middle of the table. If the numbers match, the player takes the cards for himself. The winner receives a driver's license card.

"Driving school No. 1"

Target: To strengthen children's knowledge of the rules for crossing streets and the importance of road signs.

Material: Playing field, chips, cards with signs.

Progress of the game:

Players take turns throwing the dice and moving along the playing field; on the yellow circle in front of the pedestrian crossing, they must stop and pass the move to another participant in the route. A stop is needed so that the pedestrian can first look to the left and then to the right to see if traffic is interfering with crossing the street. Anyone who did not stop on the yellow circle and took a few steps forward must return to the place where he started his last move.

"True False"

Target: Reinforce with children the rules of safe behavior on the streets and traffic signs.

Material: Playing field, traffic signs.

Progress of the game:

Children distribute the characters in the picture, and each one talks about who is doing what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"We are passengers"

Goals: Clarify children's knowledge that we are all passengers; establish the rules for boarding and disembarking from transport.

Material: Pictures of traffic situations.

Progress of the game:

Children take one picture at a time and tell what is drawn on them, explaining what to do in a given situation.

"Road ABC"

Target: To consolidate knowledge of road signs, the ability to navigate them correctly, classify them by type: prohibitory, prescriptive, warning, informational.

Material: Cards with traffic situations, road signs.

Progress of the game:

Children choose cards for themselves, the leader gives road signs, he shows the signs one by one, the one who has the right card takes the sign and justifies his choice.

"Traffic Light and Traffic Controller"

Goals: Clarify children’s knowledge about the work of traffic police officers (traffic police officers); explain the meaning of his gestures; teach children to correlate the traffic controller’s gestures with the color of the traffic light.

Material: Traffic controller, traffic controller stick, traffic light signs.

Progress of the game:

After the teacher’s explanation, the children take turns acting as a traffic controller, showing his gestures; the rest, depending on the position of the “traffic controller,” show the required traffic light signal.

"Road signs"

Goals: Strengthen children's knowledge about the rules of behavior on the street; remember famous road signs; introduce new concepts: “railway train without a barrier”, “safety island”.

Material: Road signs

Progress of the game:

“Know and follow traffic rules”

Target: Reinforce traffic rules with children; repeat the traffic light values.

Material: Illustrations of city streets.

Progress of the game:

Children are given a riddle about a traffic light, a discussion is held about the meaning of the colors of the traffic light, an analysis of situations on the road and the correct behavior of the characters.

"Behavior rules"

Goals: Reinforce rules of behavior with children; discuss various dangerous situations that may arise when playing in the courtyard or on the street; teach necessary precautions.

Material: Cut pictures.

Progress of the game:

On the board are pictures depicting people in various situations. The teacher invites the children to look at them. Children look at these pictures, choose any one and tell them, remembering the rules of the road, what not to do and how to act.

"Pedestrians and transport"

Target: Reinforce with children the rules of the road and the rules of safe behavior on the streets.

Material: Dice, playing field, chips.

Progress of the game:

The playing field depicts a road along which the players move with the help of chips; they have obstacles in the form of signs on their way.

When hitting these obstacles, the player returns back. Once at the “pedestrian crossing”, the player moves forward along the red arrow. The one who reaches the finish line first wins.

"Big Walk"

Target: Introduce children to the road signs necessary for a motorist.

Material: Playing field, chips, road signs.

Progress of the game:

Children in token cars drive through the city streets, observing traffic rules, collecting photographs of friends and returning to their home. Whoever returns first, breaking the fewest rules, wins.

"Follow the traffic rules"

Goals: Teach children to navigate by road signs, follow traffic rules, and develop the ability to be polite and attentive to each other.

Material: Game canvas, road signs, cars, human figures.

Progress of the game:

Children choose their own cars and figures of people, guided by the situation drawn, and guide their characters around the playing field.

"Talking Road Signs"

Target: Teach children to navigate by road signs, follow traffic rules, and be attentive to each other.

Material: Each playing field is a drawing of an extensive road system with road signs. Cars, game characters.

Progress of the game:

In front of each child is a field, each task: after driving across the field, following all the rules, without missing a single sign, get to the named point.

"Cut marks"

Goals: Develop the ability to distinguish road signs; fix the name of road signs; develop logical thinking and eye in children.

Material: Split signs; samples of signs.

Progress of the game:

The child is first asked to remember which traffic signs he knows, and then he is asked to assemble cut signs using a model. If the child copes easily, then he is asked to collect the signs from memory.

"Pick up a sign"

Goals: Teach children to compare road signs by meaning; develop children's powers of observation.

Material: Cards showing samples of signs that differ in shape and color; road signs of various meanings and types.

Progress of the game:

In front of each child there is a card on which a sample sign is depicted; the child needs to match the sample with other signs that match in shape and color, then he needs to explain the meaning of the signs on the card.

“I am a competent pedestrian”

Goals: Teach children to analyze situations on the road; strengthen children's skills of safe behavior on city streets; develop thinking, attention, observation.

Material: Two sets of cards with situations, road signs.

Progress of the game:

The child is asked to first consider dangerous situations that may happen on the road; If the child answers correctly, then he is asked to independently find the right sign in accordance with the situation on the card.

"Road Lotto"

Target: Strengthen children's knowledge of traffic rules; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with situations on the road, road signs.

Progress of the game:

Each child is given a card that depicts a traffic situation, and children are asked to find the right sign that corresponds to the situation on the road.

"Find the right sign"

Goals: Strengthen children's knowledge of the road alphabet; learn to recognize traffic signs necessary for pedestrian safety on the road.

Material: A cardboard sheet with a car in one corner and a person in the other; Velcro road signs.

Progress of the game:

The child is offered a field on which cars are depicted in the corners, and a person in the other; The child must choose from the proposed signs the ones needed for the driver and the person.

Printed board game “The Road to Grandma”

Goals: Develop attention, memory, observation in preschool children; contribute to increasing the level of road literacy.

Material: A field depicting the path to grandma with various road signs; chips; cube.

Progress of the game:

Two or three children are asked to race to get to their grandmother’s house, while observing traffic rules.

“What does the traffic controller signal about?”

Goals: Develop children's powers of observation (using the example of observing the work of a traffic controller); learn to find the right traffic light signal depending on the position of the traffic controller; develop children's memory and attention.

Material: Three cards with different images of a traffic controller that correspond to traffic lights; on the back of each card there is a traffic light without signals.

Progress of the game:

The child needs to match each card with the position of the traffic controller with a traffic light signal from memory.