System for winning the game sea battle. Game "sea battle" on paper

The game "Battleship" has been helping people pass the time during classes, lectures, lunch breaks, or just on cold winter evenings for more than 80 years. During this time, many generations have changed, but the game still remains relevant. Although it is being replaced by more modern and dynamic computer games, today it is almost impossible to find a schoolchild who does not know how to play naval battle and what it even is. I will tell you about the rules of the game, and also describe winning tactics. Let's look at how to play sea battle.

Rules of the game

Each player's playing field is a 10x10 square on which ships are placed. The field must contain numeric and alphabetic coordinates (vertical numbers are 1-10, and horizontally letters are from a to k). For the classic game, four one-cell ships (submarines), three two-cell ships (destroyers), two three-cell ships (cruisers) and one four-cell ship (battleship) are used. They are drawn inside the square. According to the rules, the ships should not touch each other. It is best to play on a sheet of paper with a square, because the drawing of ships is a circle of squares. One deck - one cell. Ships can be placed both horizontally and vertically. Next to his square, the player draws a second one, on which he marks “shots” at the enemy. When hitting an opponent's ship, a cross is placed on the opponent's field. The hit player fires another shot.

Violations

  • The number of ships does not correspond to the rules
  • The ships are located close to each other
  • Changed field size
  • Incorrect coordinates specified

Game process

  • Players decide who will go first
  • The player making the move names the coordinate where, in his opinion, the opponent's ship is located. For example, square A1.
  • If he misses, the opponent must say “Miss!”; if he hits, “Hit,” “Wounded,” or “Killed,” depending on the size of the ship.
  • The game continues until all the ships of one of the players are sunk.

How to win a sea battle

This strategy is one of many options for building a battle. Its essence lies in the fact that all large ships (from two to four cells) are located in one corner of the field and as compactly as possible. But single-celled ships are scattered throughout the rest of the field. As a result, your opponent will quickly find a grouping area of ​​large ships quite quickly and begin to mercilessly destroy them. At this moment he will feel like a real genius, but we know what the catch is. During the time that your opponent spends searching for small ships, you will most likely have time to understand his tactics and destroy most of the ships, thereby making him nervous. The rest is a matter of technique. This article talked about the rules, the process of the game and gave examples of winning tactics on how to win a sea battle. With the right approach, all of the above can serve as a good knowledge base for getting maximum pleasure from the game.

A simple and exciting game that has been known since childhood - sea battle. The rules of the game are not very complicated; anyone can remember them. Sea battle is popular with adults and children; you can play it anywhere.

Rules of the game Sea Battle

The essence of the entertainment is that two players take turns calling certain coordinates on the opponent’s map, which is unknown to them. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships first. There are several options for this game today:

  1. On paper. This method is considered a classic entertainment option. It allows you to play anywhere. A checkered notebook or one piece of paper (not even lined) is suitable for battle.
  2. Tabletop. The first version of such entertainment appeared more than 80 years ago. The board game sea battle was distinguished by its volume and colorfulness. Over time, many variations appeared with different numbers of ships and different field sizes.
  3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the desired application. There are online gaming options. Features: selected points are recorded automatically, there is voice acting that adds reality to what is happening.

Field

To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It is a coordinate plane, a 10 by 10 square. Each side has its own definitions: the horizontal side is numbered from top to bottom, the vertical side is numbered with letter designations. The letters of the Russian alphabet from “A” to “K” or from “A to “I” are used if “Ё” and “Y” are omitted. Often, instead of letter designations, the words “Snow Maiden” or “Republic” are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to “your” field you need to draw a “foreign” field, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty and is used to mark your moves and your opponent’s “hits.” Given that there are several coordinate system options, it is recommended to agree in advance which one will be used. Next you need to arrange the ships.

Number and arrangement of ships

There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, “double-deck” or “double-pipe”). On the playing field there are:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck cruisers, rows of 3 cells;
  • 3 double-deckers, destroyers, – rows of 2 cells;
  • 4 single-deck ships, torpedo boats, – 1 cell.

In the classic game, you must draw ships on the playing field according to the rules. For example, all ships cannot touch each other with their sides or corners. There are variants of the game when ships are placed in the letter “L”, squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. When using more ships, a different field shape is used, measuring 15 by 15. You must decide on the choice of game in advance.

Progress of the game

Playing sea battle on paper must be in accordance with certain rules. The instructions determine the conditions and sequence of moves:

  1. Initially, it is chosen who will go with the first. To do this, players cast lots.
  2. When making a “shot”, the player names the coordinates, for example, B3.
  3. If there is nothing in the cell, the opponent says “by.” The ship is located at the named coordinates, then it is “wounded” - if it is hit, “killed” - when it is completely destroyed.
  4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player takes a second turn. The right to move is transferred to the second player if the shot lands on an empty field.
  5. The winner is the one who sinks all his opponent's ships first.
  6. At the end of the game, opponents can request each other's playing fields for verification. The loser will be the one whose fields are filled in incorrectly. Victory goes to the one who fought a fair fight.

There are certain restrictions in the game. The game may end early if rules are not followed. The following are considered gross violations:

  1. Incorrectly drawn field - the number of vessels exceeds the required number, the side dimensions or coordinate system are incorrect.
  2. One of the players spied the location of the other's ships.
  3. Skipping a move due to inattention.

Winning strategy

A simple battle is not based solely on luck. To achieve victory, there is a strategy and tactics for playing naval battle. It is as follows:

  1. The sheet with the lined field must be held so that the enemy cannot see.
  2. For convenience and reporting, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and difficult to find on the field, but they sink with one hit.
  4. Beginners often aim at the corners of the playing square, so drawing them there is not recommended.
  5. Experienced players advise immediately coming up with a layout for the ships on the field. Good results can be achieved if you arrange the flotilla units according to the scheme. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic order.
  6. Techniques for shooting at a flotilla can be different. To quickly destroy a battleship, it is recommended to start searching for it diagonally. You need to shoot at squares on 4, through 3 cells. Then you need to move in descending order: look for three-decker, two-decker and single boats.

Video

It is rare that any adult is not familiar with exciting and simple fun on paper. Whether you play together or in a team, the trip will be fun, breaks will not be boring and waiting in line will not be tiring. By introducing a child or friend to the rules, the lesson will help where communication does not reach.

No institutional knowledge or expensive equipment is required. Two checkered pieces of paper and two pens are enough. Of course, children like computer games, but a paper “battle”, although with a live opponent, is much more attractive. In addition, Naval battles develop strategic thinking and intuitive qualities.

Classic Battleship

On the playing field, players draw squares with sides of 10 cells so that the opponent does not see. Two playing fields are numbered: letters are written on top (by agreement), and numbers are written on the left side of the square from top to bottom. In Soviet times, children did not write the alphabet, but a word in which the letters were not repeated. For example, “Snow Maiden” or “republic”. On the first field they have their own fleet.

The opponent's field is needed to adjust battle tactics and to remember moves. In the second square - the sea with the enemy fleet, used for reconnaissance, marking moves and hitting enemy ships.

Deployment of a fleet of 10 units. The names of the ships depend on the number of decks or pipes, and occupied cells.

Flotilla composition:

- four-deck (pipe) battleship, occupies 4 cells - 1 pc.;

— three-deck cruiser, 3-cell – 2 pcs.;

— two-cell destroyers – 3 pcs.;

- torpedo boats, 1 cell - 4 pcs.

According to the rules, the figures cannot touch each other even at an angle. Ships are positioned only vertically or horizontally. It cannot be placed at an angle or diagonally. Drawing is allowed at the edge of the field.
By agreement, an arrangement with the corners touching and placement in the form of the letter L, square or zigzag is allowed, but with the sides of the cells touching and not the corners in a 4-deck battleship. In other options there is a different set of ships.

It's easier to find a large ship, but it's faster to sink, although difficult to find, a single-celled boat.

Progress of the game. The right to make the first move in a Naval Battle is determined by lot. The one who starts first says the letter and number where the shot is intended, and marks it on another, blank square.
Moves are marked with a dot, and hits with a cross.

  1. The attacked player must respond “by” if the cell is empty. Places a dot at the location of the shot and names the coordinates of his shot.
  2. The answer is “wounded” if the hit was on a battleship, cruiser or destroyer and is marked with a cross. The shooter fires until he misses and the answer is “missing”.
  3. If it hits all the cells of the ship, it is considered killed. The attacker continues the attack until he misses.

The first one to knock out the enemy fleet will win.

At the end of the battle, players exchange sheets of paper to verify correctness and fairness. If the winner is found to have a violation, he is deprived of the victory, which goes to the second participant. The match may not be finished if one of the players breaks the rules.

Possible violations:

— incorrect formatting of fields;

— more or less than 10 vessels;

— touching ships;

— the field is not 10 cells;

- the writing of numbers and letters is impaired;

— completing the drawing of missing ships during the game;

— marks other than dots and crosses;

- peeping;

- skipping a move.

Winning tactics.

Knowing the preferences of your opponent, if he is a familiar person, will help determine the fleet layout.
Knowing that the ships cannot touch each other, do not fire at the area around the killed figures at a distance of one cell. Experienced players outline this space.
Occupy one corner of the field with multi-deck ships, gaining space. Distribute the boats in the remaining space. Single-celled vessels are harder to find and take longer to find.

The multicellular fleet is not located at the edges of the field.
Another method is to divide the opponent's square into parts using shots, shooting sequentially from corner to corner of the field. Or into two parts horizontally and also vertically. To search for multicellular ships, shoot through the cage.
By dishonest means. Draw one single-deck ship towards the end of the battle in a cell missed by the enemy.

Rules of the game Sea battle abroad

Foreign players are proposing an increase in the number and size of vessels.
For example, 1 ship is 5 cells, one is 4 cells, 2 are three-deck and 1 is 2 cells.

It's more difficult to play Battleship when the entire fleet consists of only single-cell boats.
By agreement, they shoot 2-3 times at once.

Russian and Soviet mathematician, physicist, teacher, who developed the genre of entertaining sciences, Ya. I. Perelman, described a case with the addition of 1-2 minutes to the classic Battleship. The circle occupies one cell that does not touch ships or other mines. When hit by a projectile, the shooter tells the opponent 1 cell of his own unhit fleet unit or chooses to skip a turn. The opponent has the right to shoot immediately or shoot later.

It is proposed to increase the size of the squares to 16 and 18 cells with the addition of ships, mines and a minesweeper. This is an isosceles triangle in one cell. When an enemy minesweeper is hit, the coordinates of its own field mine are given, if they have not yet been detonated. The placement rules are the same as when drawing the rest of the fleet. The next player moves. Mines and minesweepers are not the main ships and, even if they are not knocked out, the battle ends when the main flotilla is destroyed.

In another version, mines and minesweepers are in contact with each other and with the main figures.

An exciting game with a single-cell submarine, symbol - diamond. The submarine can be placed close to the ship, but not in the same cell as it. The player who is hit by the submarine gives the turn of the turn to the next one for the dying shot. The owner of the lost submarine is obliged to shoot at a place with the same coordinates.

Cons of a computer game

When playing Battleship with a robot, you don’t feel the reaction of your opponent when his ships are sunk. There is also no one to express the joy of victory to. The chance of peeking is also eliminated, which makes the game on paper unique and lively.

Conclusion

Having become familiar with the entertainment Battleship and the rules, you can not get bored at a meeting, at a lecture and have fun with friends.

A couple of days ago, I was surprised to learn that some of my friends do not know how to play sea battle. Those. They, of course, know the rules, but they play somehow haphazardly and in the end they often lose. In this post I will try to outline the main ideas that will help improve your game.

Rules of the game

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a square field of 10 by 10 cells, and the ships cannot touch either the corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from “A” to “K” (the letters “Y” and “Y” are skipped).

An enemy field of similar size is drawn nearby. If there is a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; if the shot is unsuccessful, a dot is placed in the corresponding cell and the turn goes to the enemy.

Optimal strategy

There is always an element of randomness in a naval battle game, but it can be kept to a minimum. Before moving directly to the search for the optimal strategy, it is necessary to voice one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on his field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. That. To play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation the following notation will be used:

Optimal shooting
The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notations adopted above, in the figure those cells on which unsuccessful shots have already been fired are marked in yellow, cells on which shots ended in hits are marked in red, and cells on which were not fired were marked in green, but it can be guaranteed that the ships there are no ships in them (there cannot be ships there, because according to the rules of the game, ships cannot touch).

The second rule immediately follows from the first rule: if you manage to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as early as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. This rule may not be obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

That. The optimal shooting strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy; it is necessary to propose a way to implement it.

First, let's look at a section of the playing field measuring 4 by 4 cells. If there is an enemy battleship in the area in question, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot so that there is exactly one checked cell on each horizontal and vertical line. All variants of such shooting are presented below (without taking into account reflections and rotations).

Among all these options, only the first two options are optimal on a 10 by 10 square field, guaranteeing a hit to the battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to begin the search for cruisers, and then destroyers. In this case, as you already guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (fields that you have already shot at when searching for a battleship are marked in green):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Optimal placement of ships
The optimal ship placement strategy is in some ways the inverse of the optimal shooting strategy. When shooting, we tried to find the largest ships in order to reduce the number of cells that needed to be checked by guaranteeing free cells. This means that when placing ships, they must be placed in such a way that in case of their loss, the number of guaranteed free cells is minimized. As you remember, a battleship in the center of the field opens 14 fields for the enemy at once, but a battleship standing in the corner opens only 6 fields for the enemy:

Likewise, a cruiser standing in the corner opens only 6 instead of 12 fields. Thus, by placing large ships along the border of the field, you leave more space for boats. Because There is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

Below are three ways to deploy large ships that leave plenty of room for boats (in blue):

Each of the above arrangements leaves exactly 60 free cells for boats, which means that the probability of accidentally getting into a boat is 0.066. For comparison, it’s worth giving a random arrangement of ships:

With this arrangement, only 21 cells remain for boats, which means that the probability of hitting a boat is already 0.19, i.e. almost 3 times higher.

In conclusion, I would like to say that you should not spend too much time playing naval battle. I especially want to warn you against playing during lectures. While I was sitting in Wabi-Sabi playing battleship with my girlfriend, a waitress walked by and said that she was quite good at playing because... I practiced a lot in pairs. Who knows what she would have worked like if she had listened to lectures in her time?

P.S. The comments absolutely correctly indicate that there were already similar publications on the hub; it would be wrong not to provide links to them.

"Battleship" is an exciting game for two players, which only the lazy did not play in childhood. This entertainment is unique, primarily because it does not require any special equipment. All you need is an ordinary pen and a piece of paper, and two guys can start a real battle.

Although all of us in our childhood at least sometimes sat in front of a lined piece of paper, over time the rules of this fun are often forgotten. That is why parents are not always able to keep their grown-up children company. In this article we bring to your attention the rules of the game “sea battle” on pieces of paper that were familiar to each of us several years ago.

Rules for "sea battle" on a sheet

The board game “sea battle” is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a playing field measuring 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 “four-decker” ship, which is reflected on paper as a row of 4 cells;
  • 2 “three-deck” - rows of 3 cells;
  • 3 “double-decker” - rows of 2 cells;
  • 4 “single-deck” ships, depicted as 1 filled cell.
  • All ships are placed on the field taking into account the following rule: the decks of each ship can only be positioned vertically or horizontally. You cannot paint cells diagonally or in curves. In addition, no ship should touch another even at an angle.
  • At the beginning of the game, the participants use lots to determine who will go first. Further moves are made in turn, but with the condition that the one who hit the enemy ship continues his move. If a player does not hit any of the opponent’s ships, he must pass the move to another.
  • The player who makes the move names a combination of letters and numbers indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot landed and tells the second player whether he hit the ship or not. Moreover, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is placed in it.
  • In the game of “sea battle”, the winner is the one who managed to sink all the ships of the opposing fleet the fastest. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of playing equally interesting games that you can play with the whole family -