An interesting traffic game. Methodological basis for preparing and conducting games on traffic rules in kindergarten

Didactic games according to traffic rules for preschoolers

OUR STREET

Purpose of the game:

1. Expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street.

2. Strengthen children’s understanding of traffic lights.

3. Teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians.

Material: street layout with houses, intersections, cars (toys), pedestrian dolls, driver dolls, traffic lights (toy), road signs, trees (layouts).

The game is played on a layout.

Progress of the game:

The first option (for pedestrians).

With the help of dolls, children act out various road situations. So, at a controlled intersection, when the traffic light is green, the dolls cross the street, when the traffic light is yellow they stop and wait, and when the traffic light is red they continue to stand.

Then the dolls walk along the sidewalk or side of the road to a pedestrian crossing, marked with a “Pedestrian Crossing” sign, and there they cross the roadway.

Second option (for drivers).

The presenter shows road signs: “Traffic light regulation”, “Children”, “Pedestrian crossing” (warning); “Entry is prohibited”, “Sound signal is prohibited” (prohibiting); “Move straight”, “Move right” (prescriptive); “Bus stop location”, “Pedestrian crossing”, “Underground passage” (information and signposting). Children explain what each signal means and act out traffic situations.

For the correct answer, the child receives a badge. The number of icons is used to calculate the points scored. The winners are awarded prizes.

TRAFFIC LIGHT

Purpose of the game:

1. Strengthen children’s ideas about the purpose of a traffic light and its signals.

2. Strengthen children’s understanding of light.

Material: colored cardboard circles (yellow, green, red), traffic light mockup.

Progress of the game:

The presenter distributes yellow, green, and red mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

GUESS WHAT SIGN

Purpose of the game:

1. Teach children to distinguish road signs.

2. Strengthen children’s knowledge of traffic rules.

3. Develop the ability to independently use the acquired knowledge in everyday life.

Material: cubes with road signs pasted on them: warning, prohibitory, information and service signs.

Progress of the game

First option

The presenter invites the children one by one to the table where the cubes lie. The child takes a cube, names the sign and approaches those children who have the sign of this group.

Second option

The presenter calls the sign. Children find this symbol on their blocks, show it and tell what it means.

Third option

The players are given dice. Children study them carefully, then each child talks about his sign without naming it, and everyone else guesses the sign from the description.

CITY STREET

Purpose of the game:

Clarify and consolidate children’s knowledge about the rules of behavior on the street, traffic rules, various types transport.

Material: street layout, trees, cars, pedestrian dolls, traffic lights, road signs.

Progress of the game

The presenter examines the street layout with the children and asks a number of questions. Children accompany their questions and answers with a display on the model.

Questions for children:

What houses are on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars go?

What is a crossroads? Where and how should it be crossed?

What does a pedestrian crossing mean?

How is traffic regulated on the street?

What traffic lights do you know?

What road signs are there on our street? What are they for?

What is it needed for passenger transport? Where is he expected?

How should you behave on the bus?

Is it possible to play outside?

Next, the teacher invites the children to “drive” along the street, observing the traffic rules. Then one of the children plays the role of a pedestrian. The winner is the one who copes with the roles of driver and pedestrian.

PUT A ROAD SIGN

Purpose of the game:

1. Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path (prescriptive); “Parking location”, “Pedestrian crossing”, “Medical aid station”, “Telephone”, “Food station”, “ Gas station", "Paragraph Maintenance cars" (informational and indicative); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs).

2. Develop attention and spatial orientation skills.

Material: road signs, playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

1. Consider the playing field and what is depicted on it.

2. Place the necessary road signs. For example, at a school there is a sign “Children”, at a cafe - “Food station”, at an intersection - “Pedestrian crossing”.

TEREMOK

Purpose of the game:

1. Teach children to distinguish road signs for drivers (cyclists and drivers).

2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry is prohibited” (cyclist, driver), “Bicycles are prohibited”, “Passage is closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”.

3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

Progress of the game.

The presenter inserts a circle with several signs drawn on it into the envelope and secures it with a stick. Then he moves the circle so that different signs. Children name the signs and explain their meaning.

GUESS THE TRANSPORT

Tasks: to consolidate children’s ideas about transport, the ability to describe (riddle) and recognize objects; develop ingenuity, quick thinking and speech activity.

Rules: You can name a vehicle only after the riddle about it is told. The one who gives the most correct answers wins, that is, the one who received the most pictures with transport. Children sit in a semicircle.

Educator: We talked about transport, watched it move along the road, and today we will play a game called “Guess the Transport”. Listen to the rules of the game. I will ask riddles about transport, and you must think and guess them correctly. Whoever is the first to correctly guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game will win.

Home is a wonderful runner

On your own eight legs.

Runs along the alley

Along two steel snakes.

(Tram)

What a miracle bright house?

There are a lot of passengers in it.

Wears rubber shoes

And it runs on gasoline.

(Bus)

Guess what it is:

Neither bus nor tram.

Doesn't need gasoline

Although the wheels are on rubber.

(Trolleybus)

You can see them everywhere, you can see them from the windows,

They are moving along the street in a fast stream.

They transport various cargoes -

Brick and iron, grain and watermelons.

(Trucks)

This horse doesn't eat oats

Instead of legs there are two wheels.

Sit on horseback and ride it!

Just drive better!

(Bike)

I'll turn my long neck,

I will pick up a heavy load.

Where they order, I will put it,

I serve man!

(Crane)

A “mole” got into our yard,

Digging the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator)

What an iron!

Oh, how huge!

He passed - the road suddenly

It became smooth and even!

(Ice rink)

rushes like a fiery arrow,

A car rushes into the distance.

And any fire will flood

Brave squad.

(Fire engine)

A canvas, not a path,

The horse is not a horse - a centipede.

It crawls along that path,

The whole convoy is carried by one.

(Train)

They don't feed me oats,

They don't drive with a whip,

And how it plows -

Pulling five plows.

(Tractor)

This is a strong machine

Rides on huge tires.

Removed half a mountain at once

Seven-ton…(dump truck).

So that he can take you

He won't ask for oats.

Feed him gasoline

Give me some rubber for my hooves.

And then, raising dust,

Runs...(car).

PLAY AND DARE

Tasks: develop mental abilities and visual perception; learn to correlate the verbal form of description of road signs with their graphic representation; cultivate independence, speed of reaction, and ingenuity.

Rules: the image of a road sign is closed only after listening to information about it. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

The game involves 4-6 children, in front of whom are laid out tables with images of road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, be careful!

It's impossible to go fast.

People know everything in the world -

Children go to this place.

(Children sign)

There are road works here -

Neither pass nor pass.

This is a place for pedestrians

It's better to just bypass.

(Road Works Sign)

Will never let you down

Us underground passage:

Pedestrian road

It's always free.

(Sign "Underpass")

It has two wheels and a saddle on a frame,

There are two pedals at the bottom, you turn them with your feet.

He stands in the red circle,

He talks about the ban.

(No Bicycles Sign)

This zebra on the road

I'm not at all afraid.

If everything around is okay,

I'm setting off along the stripes.

(Pedestrian crossing sign.)

Red circle, rectangle

Even a preschooler must know.

This is a very strict sign.

And wherever you are in a hurry

With dad in a car -

You won't get through!

(No entry sign)

I didn't wash my hands on the road,

Ate fruits and vegetables.

I'm sick and I see a point

Medical assistance.

(First aid station sign)

This sign at the crossing -

In a difficult place, we note.

There is no barrier here,

The locomotive is smoking full blast.

He's already picked up speed.

So be on your guard.

(Sign “Railway crossing without barrier”)

THINK-GUESS

Tasks: activate the processes of thinking, attention and speech of children; clarify your understanding of transport and traffic rules; cultivate intelligence and resourcefulness.

Rules: you must give the correct individual answer, and not shout it out in chorus. The one who gets the most correct answer chips wins.

Children sit in a semicircle.

Educator : I want to find out who is the most resourceful and smart in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You can't answer in unison. Whoever answers correctly first gets a chip. At the end of the game we will count the chips and find out the winner. The one who has the most will win.

How many wheels does a car have? (Four.)

How many people can ride on one bike? (One.)

Who walks on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the place where two roads intersect? (Crossroads.)

What is the roadway for? (For traffic.)

On which side of the roadway is traffic moving? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)

What is the top light at a traffic light? (Red.)

At what age are children allowed to ride bicycles on the street? (From 14 years old.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does the crosswalk look like? (To the zebra.)

How can a pedestrian get into the underground passage? (Down the stairs.)

If there is no sidewalk, where can a pedestrian walk? (On the side of the road on the left, towards traffic.)

Which cars are equipped with special sound and light signals? ("Ambulance", fire and police cars.)

What is the traffic police inspector holding in his hand? (Rod.)

What signal does a car give when turning right? (The right small light blinks.)

Where should you play so as not to be in danger? (In the yard, on the playground.)

WE ARE THE DRIVERS

Tasks: to help learn to understand road symbols and its specifics (using the example of road signs), to see its main qualities - imagery, brevity, generality; form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign receives a chip - a green circle. The one who scores wins large quantity circles.

Materials:

1. cards with road signs by series: the road goes to the first aid station (service point, canteen, gas station, etc. - 6 options); meetings along the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);

2. a piece of chalk, if a branched road is being drawn, or strips of paper depicting such roads;

3. small car or bus;

4. green mugs - 30 pcs.

Children sit around moved tables, on which a branched road made of paper is laid out. The teacher places the car at the beginning of the road, calls the game and discusses the driver’s responsibilities with the children.

Educator: Every driver of a car must know how it works, how to start it, repair it, and how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and cargo. It is very important that no accidents happen along the way. There can be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump onto the road, or suddenly the passenger who is riding next to the driver feels unwell and his You need to be taken to the hospital urgently, or something in your car suddenly breaks down, or you run out of gas. What should a driver do? Maybe ask passers-by where the hospital is, where you can get your car repaired or refueled? What if the road is deserted and there are no passers-by? Or passers-by cannot answer the driver’s question? What should I do?

Children's answers.

Educator: Of course, special signs need to be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what it warns or informs about. Therefore, drivers must know all the signs found on the roads. When you become an adult, you can also learn to drive a car, but today we will get acquainted with road signs and find out what this or that sign means.

The car rushes quickly down the road and suddenly...

The following describes a situation when, while driving, you urgently need to find a telephone, a canteen, a first-aid post, a car service center, a gas station, etc. The car stops, and the children must guess what the sign looks like near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and places it where the car stops, and the children, together with the teacher, evaluate all the options for signs, awarding the most successful one with a green circle. Game continues. The teacher focuses his story on the road signs he has.

Educator: Today we learned some road signs that help drivers in their work. And when you walk down the street or ride in a vehicle, pay attention to the road signs placed along the road, tell adults what they mean.

And now we must sum up the results of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, and encourages the timid and shy ones.

JOY ROD

Tasks: generalize the idea of ​​the rules of behavior for pedestrians on the street; activate children's knowledge, their speech, memory, thinking; cultivate a desire to comply with traffic rules in life.

Rules: Listen carefully to the answers of your comrades and do not repeat yourself. The team that names the more rules for pedestrians. You can give an answer only after receiving the rod.

The teacher divides the children into two competing teams, tells them the name of the game and its rules.

Educator: The one to whom I give the baton will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that names the most rules and does not repeat itself will win.

The rod passes alternately from one team to another. Children name the rules.

Children : You can cross the street using a pedestrian underpass or only when the traffic light is green. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. It is forbidden for small children to cross the street in front of nearby traffic and for small children to cross the street without an adult. Before crossing the street, you need to look first to the left, then to the right and, making sure it is safe, cross.

The “Listen - Remember” game is played in a similar way, only the children list the rules for passengers.

LAWS OF STREETS AND ROADS

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention and decision making skills problematic situations, read road signs, navigate the street independently; cultivate interest in following traffic rules.

Rules: When participating in role-playing traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can give names to the city, river, streets, etc.

2. It is necessary to help city residents choose a safe route and get to the right place: for a professor - to the Optics store to buy new glasses, to a kiosk - to get a fresh newspaper, to the post office - to send a telegram, to a watch workshop, etc. For a housewife - to go shopping at a bakery, grocery store, send a parcel, meet her granddaughter from school, etc. For a person - to the river or railway station, to Soccer game, to a hotel, restaurant, etc. For a schoolgirl - before school, to the library, circus...

3. You can introduce road signs, traffic lights, traffic controllers, vehicles into the game: “ ambulance», fire truck, police, taxi, bus, food truck. Give the task to solve various problem situations, while observing traffic rules. For example, a “Products” truck can be loaded at a bakery and deliver fresh bread to a kindergarten, school, restaurant, or bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go roller skating in the city?

Show us the most dangerous places in the city.

What will change on the road with the arrival of winter?

What is road marking and why is it needed?

At the same time, the teacher models the situation - at night a strong hurricane tore down all the signs in the city, in the morning there were riots on the roads - and gives the task to correct it.

PEAK HOUR

Tasks: help you understand the basic rules of the road on city streets; clarify knowledge about professions; develop intelligence; develop friendly understanding and the ability to get along with each other.

Rules: get from start to finish without violating traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - “workers”, 12 yellow - “visitors”, 7 pink - “situations”).

The game has several options with different difficulty levels.

1. It is carried out like a lotto. The teacher introduces children to the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, store, stadium, new building, church, theater. Then together they figure out which “visitors” and “workers” should be there. Children arrange blue and blue objects into objects. yellow cards depicting those who work there and who visit.

For example, “Theater” - a ballerina and theater spectators, “Stadium” - an athlete and a fan, “Barbershop” - a hairdresser and a client, “Hospital” - a doctor and a patient, etc.

2. Blue and yellow cards are mixed and distributed equally to all participants in the game. Players take turns rolling the dice and moving across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the required stops as quickly as possible and, having finished his work, return to the final stop. The one who completes his task first wins.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to the final stop. The one who scores wins greatest number points (i.e. passengers).

COLLECT TRAFFIC SITUATIONS

Tasks: practice design, the ability to compose a whole image from individual elements; consolidate the understanding of the rules of safe behavior on the roads; develop perception, thinking; cultivate independence, the ability to complete the work started.

Rules: As quickly as possible, correctly assemble a whole picture from the parts, and tell the traffic situation more fully from it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of drawings corresponds to the number of sides of the cube.

The teacher reminds the children what traffic situations they considered.

Educator: We cut pictures with traffic situations into pieces and pasted them onto cubes. And now we need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing and who is not and why?

Children take turns collecting road situations from cubes and talking about them. The winner is the one who put the picture together faster and spoke more fully about it.

WHAT HAPPENS IF…

Tasks: find out why traffic rules are needed, why it is important for both drivers and pedestrians to follow them; learn to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and respond. If necessary, supplement the answers.

The teacher reads O. Bedarev’s poem “If ...” to the children.

Educator:

Walking down the street alone

Quite a strange citizen.

He is given good advice:

“The traffic light is red.

There is no path for a pedestrian.

There’s no way we can go now!”

“I don’t care about red lights!” -

The citizen said in response.

He's walking across the street

Not where the “Transition” sign is

Throwing roughly on the go:

“Wherever I want, I’ll go there!”

The driver looks wide-eyed:

The gap is ahead!

Press the brakes quickly -

I'll show you mercy!..

What if the driver said:

“I don’t care about traffic lights!”

And just like that, I started driving.

The guard would leave his post.

The tram would go as it wanted.

Everyone would walk as best they could.

Yes... where the street was,

Where are you used to walking?

Incredible things

It would happen in an instant!

Signals, screams and you know:

The car is straight to the tram,

The tram hit a car

The car crashed into a window...

But no: it’s standing on the pavement

Traffic controller.

Three-eyed traffic light hanging

And the driver knows the rules.

The teacher asks you to think and answer why traffic rules are needed, why it is important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if...". I will ask you questions, and you will answer them. Just don’t answer in unison and interrupt each other. You can add more answers. So here I go.

What will happen if pedestrians start crossing the street wherever they want?

Children: The driver will not have time to brake, and the pedestrian may get run over.

What happens if all the road signs are removed from the road?

Children: The driver will not know what awaits him ahead and may lose control.

What happens if the driver does not know the traffic lights?

Children: The driver runs a red light and hits a pedestrian.

What happens if the driver drives on the left side of the roadway?

Children: His car will collide with another car that is driving correctly - on the right side.

Now come up with the situations “What will happen if...” and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums it up.

We have found out why traffic rules are needed and why it is so important to comply with them. And also what happens if a driver or pedestrian violates traffic rules.

PUT A ROAD SIGN

Purpose of the game:

Teach children to distinguish the following road signs: “Railway crossing”, “Children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (information and signposting); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Recreation place”, “Traffic police post” (service signs). Develop attention and spatial orientation skills.

Material : road signs; playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Progress of the game

Children are offered:

consider the playing field and what is depicted on it;

place the necessary road signs. For example, at a school there is a “Children” sign, at a cafe there is a “Food station”, at an intersection there is a “Pedestrian crossing”, etc.

The winner is the one who manages to place all the signs correctly and quickly within a certain time.

TRAFFIC LIGHT

Goals:

Give children an idea of ​​the purpose of a traffic light and its signals.

Continue to reinforce children’s ideas about color (red, yellow, green).

Materials for the game:Colored cardboard mugs (red, yellow, green); traffic light layout.

Progress of the game:

The teacher hands out yellow, red, green mugs to the children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means.

The winner is the one who correctly shows all the circles and talks about the purpose of the colors.

to the sea.

FIND THE RIGHT SIGN

Target: Continue to consolidate knowledge of road signs and traffic control devices.

Material : 20 cardboard cards (puzzles). Some halves of the cards depict road signs, the other halves show the corresponding traffic situations.

Progress of the game:

1st option. The presenter selects cards with signs of one type (or several types, if they are few in number). The presenter distributes halves of cards depicting the traffic situation to the children, and places the elements with signs on the table face up. Then he names the type of road signs and talks about them general meaning. After this, the leader invites the children to find common external features of this type of signs (color, shape, etc.). Children must find the appropriate half of the card among the elements they have.

2nd option. Children divide all halves of cards with signs equally. The traffic elements are shuffled and placed face down in the center of the table. Children take turns taking cards and matching them to their own. The first person to find matching halves for all of their cards wins.


Municipal preschool educational autonomous institution

general developmental kindergarten No. 22

Card index of didactic and outdoor games according to traffic rules

Compiled by:

teacher Sidorova L.P.

Labinsk

DIDACTIC GAMES

"Guess the transport"

Target: consolidate children’s ideas about transport and the ability to recognize objects by description; develop ingenuity, quick thinking and speech activity.

Material: pictures (cards) depicting transport.

Progress of the game:

The teacher asks the children riddles about types of transport. Who will be the first child to guess what kind of transport? we're talking about in a riddle, gets a picture with his image. Whoever has the most pictures at the end of the game is the winner.

Lotto “Play and be brave!”

Target: learn to correlate the verbal form of description of road signs with their graphic representation; develop mental abilities and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: tables with images of road signs, blank cards.

Progress of the game:

The game involves 4 - 6 children, in front of whom are laid out tables with images of road signs and blank cards. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

"Collect a sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical thinking, attentiveness; Foster a culture of safe behavior for children on the road and in public places.

Material: in the envelopes there are puzzles - road signs, chips.

Progress of the game:

The teacher seats the children in crews and, at the general command (whistle signal), the children open the envelopes and put together their signs from the pieces (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, the team gets so many points. You can also earn extra points if players correctly answer what the sign is called and what its meaning is. For the correct answer, the teacher gives the crew a chip.

"Think - Guess"

Target: clarify ideas about transport and traffic rules; activate the processes of thinking, attention and speech of children; cultivate intelligence and resourcefulness.

Material: chips.

Progress of the game:

The teacher asks questions to the children. Which child knows the correct answer raises his hand. Whoever answers correctly first gets a chip. The one who gets more chips for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? ? (For traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident)

What is the top light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (to the zebra)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police cars)

What is the traffic police inspector holding in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Red Green"

Target: consolidate children's ideas about road signs; develop attention, logical thinking, intelligence, resourcefulness.

Material: red and green balloons.

Progress of the game:

You need to take two balls - green and red. The teacher gives the child a red ball in his hand, and the child names a prohibitory sign. If the ball is green, call a permissive, prescriptive sign. If he doesn’t call, he’s out of the game. And the winner receives a balloon as a reward.

"Traffic light"

Tasks: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: circles of red, yellow, green, traffic light.

Progress of the game:

The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

"Arrow, arrow, circle..."

Target: Teach children to distinguish and correctly name road signs and their purpose; develop attention and memory; bring up moral qualities: Consistency and collaboration.

Material: maps with road signs, circles yellow color.

Progress of the game:

From 2 to 10 children can participate in the game. Children sit around the table, each receives cards with road signs. The teacher explains to the children that they will spin the disc one by one and for correctly named road sign and its purpose, they will receive a yellow circle from the cashier and cover the same sign on their card, if any. A cashier is appointed and yellow circles are given to him. The teacher distributes cards to the sitting children. The game begins. The presenter rotates the disk and says the words together with the children:

Arrow, arrow, spin around, show yourself to everyone, show us quickly, which sign is dearer to you! Stop!

The arrow stops, the presenter names the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, and the child covers the same one on the card with it. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier gives the circle to the person who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disk is passed to the neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, and the disc is passed to the next child in turn. The winner is the one who covers his signs with yellow circles first. The game ends when all the children's cards are covered with yellow circles.

"Automulti"

Target: learn to correlate fairy tale character and his vehicle, correctly called, develop memory, thinking, and intelligence.

Progress of the game:

Children are invited to answer questions from cartoons and fairy tales that mention vehicles.

1. What did Emelya ride on to the Tsar’s palace? (On the stove)

2. Leopold the cat's favorite two-wheeled mode of transport? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bike)

5. What did it turn into? Kind fairy pumpkin for Cinderella? (Into the carriage)

6. What did old Hottabych fly on? (On the magic carpet)

7. Baba Yaga’s personal transport? (Mortar)

8. What did the absent-minded man from Basseynaya Street go to Leningrad on? (By train)

9. The bears were riding a bicycle, and behind them was a cat, backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. What did the queen and baby wear on the sea in “The Tale of Tsar Saltan”? (In a barrel)

"Cars"

Target: develop the ability to put together an image of a car from parts of a geometric mosaic constructor, combining various figures, changing their position on the plane of the table; develop logical thinking, the ability to make a whole from parts.

Material: diagrams depicting machines consisting of different geometric shapes (triangle, rectangle, square, circle); details of a geometric constructor - mosaic.

Progress of the game:

The teacher and the children consider what parts the car consists of (body, cabin, wheels); which geometric figures used (triangle, rectangle, square, circle). Next, the teacher suggests using the details of a geometric constructor - a mosaic - to lay out an image of a car on the plane of the table, based on the diagram.

"Questions and answers"

Target: consolidate knowledge about traffic rules, road signs, behavior on the street; develop thinking, memory, intelligence, speech.

Material: chips.

Progress of the game:

The teacher divides the children into two teams, asks questions, the children answer, and a chip is awarded for the correct answer. The team with the most chips wins.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children go for walks? (in the courtyard)

3. How should you behave on the bus? (don't shout, be quiet)

4. Where do people wait for transport? (At the stop)

5. Where can you cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. At what signal can you cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What do you call a person who drives a car? (driver)

10. What does the machine consist of? (body, cabin, wheels)

11. Where do cars drive and where do pedestrians walk? (on the road, on the sidewalk)

12. What are the types of road signs? (prohibitory, warning, service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait until he leaves)

14. What are the types of transport? (passenger, air, sea, land, cargo,horse-drawn, special, etc.)

"Repair the traffic light"

Target: consolidate children's knowledge about traffic lights.

Material: traffic light template, circles of red, yellow, green.

Progress of the game:

The teacher explains to the children that the traffic light is broken, the traffic light needs to be repaired (assembled correctly by color). Children put circles on a ready-made traffic light template.

"Not really"

Target:

Progress of the game:

The teacher asks questions, the children answer “yes” or “no” in unison.

Option I:

Driving fast in the mountains? - Yes.

Do you know the rules of movement? - Yes.

The traffic light is red

Can I go across the street? - No.

Well, the green light is on, then

Can I go across the street? - Yes.

I got on the tram, but didn't take a ticket.

Is this what you're supposed to do? No.

Old lady, very advanced in years,

Will you give up your seat on the tram to her? Yes.

I'm lazy, you gave me the answer,

Well, did you help him with this? No.

Well done guys, let's remember

What is “no” and what is “yes”

And always try to do what you need to do!

Option II:

Are traffic lights familiar to all children? Does everyone in the world know him? Is he on duty by the road?

Does he have arms, legs? There are flashlights - three eyes?! Does he turn them all on at once? So he turned on the red light. Does this mean there is no move? Which one should we go to? Blue - can it be an obstacle? Shall we go to yellow? On green - let's binge? Well, we’ll probably stand on the green then, right? Is it possible to run on red? Well, what if you're careful? And then, of course, you can walk in single file? Yes! I believe my eyes and ears. The traffic light is familiar to all of you! And, of course, I am very happy for the literate guys!

"City Street"

Target: clarify and consolidate children's knowledge about the rules of behavior on the street, about traffic rules, about various types of Vehicle

Material: street layout; trees; cars; dolls - pedestrians; traffic light; road signs.

Progress of the game:

“It’s me, it’s me, it’s all my friends!”

Target: consolidate the rules of the road and behavior in transport.

Progress of the game:

The teacher asks questions, if the children agree, then they answer in unison: “This is me, this is me, these are all my friends!”, and if they do not agree, they are silent.

Which of you, when in a hurry,

Runs in front of transport?

Which one of you is going forward?

Only where the transition is? (it's me, it's me...)

Who knows that the red light is

Does this mean there is no move? (it's me, it's me...)

Who flies forward so quickly

What does the traffic light not see?

Who knows that the light is green

Does this mean the way is open? (it's me, it's me...)

Who, tell me, is from the tram

Runs out onto the road?

Which one of you, on your way home,

Is it on the pavement? (it's me, it's me...)

Which one of you is in a cramped tram?

Does it give way to adults? (it's me, it's me...).

“You are big, I am small”

Target: consolidate ideas about the rules of conduct on the street and road; instill sustainable motivation to comply with traffic rules.

Progress of the game:

A preschooler's morning begins with the road. On his way to kindergarten or home, he crosses streets with moving traffic. Does he know how to do it correctly? Can the safe path be chosen? The main causes of accidents with children are careless behavior on the street and roadway, ignorance of the basic requirements of the Traffic Rules.

There is no need to wait for your child to learn the rules of the road from his own experience. Sometimes such experience is very expensive. It is better if adults tactfully and unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play “big and little.” Let him be “big” and lead you across the road. Control his actions. Do this several times, and the results will immediately appear.

"Our street"

Target: expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians

Material: street layout with houses, intersection; cars (toys); dolls - pedestrians; driver dolls; traffic light (toy); road signs, trees (layouts)

The game is played on a layout.

Progress of the game:

With the help of dolls, children, on instructions from the teacher, act out various road situations.

"Pedestrians and Drivers"

Target: teach traffic rules and behavior on the roads, consolidate children’s ideas about the purpose of traffic lights, instill sustainable motivation to comply with traffic rules, develop attention, thinking, and spatial orientation.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons, “Toy Store” sign, toys, strollers, dolls, ID cards - a green cardboard circle.

Children in the uniform of traffic police inspectors (cap, cape with the letters traffic police inspector or traffic police badge), children as pedestrians, children as drivers, a child as a toy seller.

Progress of the game:

Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers:

At what light can cars move?

What light should you not move to?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulate them. Drivers go to the parking lot, get in and drive to the controlled intersection. Pedestrians from the store also go to this intersection. At the intersection: - Attention! Now the movement will begin on the streets. Watch the traffic light (traffic light turns on, cars are driving, pedestrians are walking. Change of signals.) the game continues until all children have mastered the rules of movement.

"Our friend the guard"

Target: consolidate ideas about the profession of a traffic controller and his functions; designations of gestures (which gesture corresponds to which traffic light signal), develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand,

He deftly waved his wand.

Have you seen it? Have you seen it?

All the cars stopped immediately.

Together we stood in three rows

And they don't go anywhere.

People don't worry

It goes across the street.

And stands on the pavement,

Like a guard wizard.

All cars to one

Submit to him. (Ya. Pishumov)

Progress of the game:

Leading guard. Children players are divided into pedestrians and drivers. At the traffic controller's gesture, drivers and pedestrians walk (drive) or stop. Initially, the teacher takes on the role of guard. Then, when children have mastered the traffic controller's gestures, they can take turns playing this role.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? - What signs indicate that it is allowed to cross the street in this place? - Where and why should you look at the beginning of a street crossing? - Where and why should you look in the middle of a street along which cars are driving in both directions? - What does a pedestrian crossing sign look like and what does it warn about? - Why was a zebra drawn on the road?

Target: establish the rules of the road and behavior on the road; develop thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights, transport (passenger cars, trucks).

Progress of the game:

Children act out various situations on the model.

"Where is my seat?"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: large construction material(cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing warnings on the road (school, canteen, road repair, etc.) corresponding to the studied traffic signs.

Progress of the game:

The players' task is to replace verbal warnings with the necessary signs. The game can be played in two versions.

1. One player places the signs, the rest evaluate the correctness.

2. Two players compete to see who can place the signs faster and more correctly.

"Confusion"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.), road signs, magic hats.

Preparing for the game: The teacher designs the road in advance and places the signs incorrectly (near the Zebra there is a “Slippery Road” sign, etc.) Then he tells the children a story about how evil “spirits” decided to create chaos in the city and asks for help correcting the situation.

Progress of the game:

Children turning into good wizards, place the signs correctly. They explain what they are doing.

"Road Test"

Target: teach traffic rules and behavior on the road; develop thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road.

Preparing for the game: Construction of the road and placement of signs.

Progress of the game:

A child driver is a student taking a driving test. He “drives” along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down and drive carefully, not overtaking other cars.

"Fulfill the assignment"

Target:

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road, signs indicating “stations” (canteen, railway crossing, kindergarten, school, hospital, etc.), rudders.

Preparing for the game: Construction of the road and placement of studied signs.

Progress of the game:

Children from the “dispatcher” (educator) are given the task to go, for example, to the hospital. The child goes and comes back. Then he receives two tasks at once: “Go to the railway crossing, then eat in the canteen.” The child must complete the tasks in the given sequence. Gradually, the number of simultaneous orders increases.

"Turns"

Target: develop coordination of hand movements (right, left), visual attention, thinking, ability to carry out a command, according to the sign in the hands of the teacher.

Material: signs: “Move straight”, “Move right”, “Move left”, steering wheels.

Preparing for the game: Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”.

Progress of the game:

If the teacher shows the sign “Move straight,” then the children take one step forward; if the sign is “Move right,” the children imitate turning the steering wheel and turn right; if the sign “Move left,” the children imitate turning the steering wheel and turn left.

"Recognize the sign"

Target: consolidate children's knowledge of road signs.

Material: 2 cardboard disks connected in the center with a screw. On the bottom circle, along the edge, road sign designations are glued. A window is cut out on the outer circle at the edge, slightly larger than the road signs. By rotating the disk, the child finds the desired sign.

Progress of the game:

Children are shown a picture depicting the situation on the road. They must find a road sign that needs to be placed here.

"How can I get to?"

Target: reinforce traffic rules, develop spatial orientation, attention, thinking, memory, and the ability to carry out commands in a given sequence.

Material: large building material (cubes, bricks, etc.), signs “Move straight”, “Move right”, “Move left

Preparing for the game: Designing a road using signs “Move straight”, “Move right”, “Move left”. Points of departure and destination are marked.

Progress of the game:

Children (one to three) must navigate to their destination correctly. The winner is the one who did it faster without violating traffic rules.

"Guess the sign"

Target: consolidate knowledge about road signs, develop thinking, attention, and observation skills.

Material: road signs, tokens.

Preparing for the game: All studied signs are placed at a distance from each other.

Progress of the game:

The teacher reads out verbal description what this or that sign means. Children must run to the right sign. Children who choose the sign correctly receive a token. At the end of the game, they count how many tokens they have and determine the winners.

"Pass the rod"

Target: consolidate children's ideas about road signs, traffic rules, practice correctly naming road signs, formulating traffic rules, develop logical thinking, attention, intelligence, and activate speech.

Material: traffic controller's rod.

Progress of the game:

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Required condition: accept the rod right hand, shift to the left and pass to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or road sign). Anyone who hesitates or names a road sign incorrectly is eliminated from the game. The last player remaining wins.

"Teremok"

Target: teach children to distinguish road signs, know their purpose for pedestrians, vehicle drivers and cyclists; cultivate attention and orientation in space.

Material: Fairytale house“Teremok” with a cut out window, a cardboard strip with road signs depicted on it. (warning signs: railway crossing, children, pedestrian crossing, dangerous turn; mandatory signs: straight, right, left, roundabout, pedestrian path; information signs and signs special regulations: parking place, pedestrian crossing, telephone)

Progress of the game:

The strip is moved (from top to bottom or from left to right, road signs appear in the window one by one). Children name the signs and explain their meaning.

"Driving school"

Target: consolidate children's knowledge of how to cross the street; on the appointment of traffic lights, traffic controllers and road signs; practice orientation in space and time; cultivate courage, resourcefulness, and the ability to help a friend.

Material: Double sheet of cardboard: pictures depicting various road situations are pasted on the left sheet, rules are written on the right sheet.

Progress of the game:

Children look at pictures depicting various road situations. They must explain the situation depicted in the picture, evaluate the behavior of pedestrians, children at traffic lights, and the need for the required road sign.

"On the Island"

Target: consolidate children's knowledge of how to get around different types transport; introduce the most typical traffic situations and the corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving pedestrians, road signs, traffic lights.

Progress of the game:

Children must consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, and drivers; explain the need to install the required road sign.

"The Fourth Wheel"

1. Name the extra road user:

  • Truck
  • "Ambulance"
  • Snow blower

2. Name extra means transport:

  • Passenger car
  • Truck
  • Bus
  • Baby carriage

3. Name a means of transport that is not related to public transport:

  • Bus
  • Tram
  • Truck
  • Trolleybus

4. Name the extra “eye” of the traffic light:

  • Red
  • Blue
  • Yellow
  • Green

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain each word choice.

Dictionary: three eyes, standing on the street, intersection, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word that refers to a passenger. Explain each word choice.

Dictionary: bus, route, stop, road, swimming, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, lounge, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, overpass, traffic light, kindergarten.

“Who can name more road signs?”

Target: to train children in recognizing and correctly naming road signs, to develop attention, thinking, memory, and speech.

Material: road signs.

Progress of the game:

The leader shows the signs, the children answer, observing the order.

"Ball Game"

Target: consolidate children's knowledge about traffic rules and road signs.

Material: ball.

Progress of the game:

The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all children in turn.

Educator: Who is walking along the road?

Child: A pedestrian.

Educator: Who's driving the car?

Child: Driver.

Educator: How many “eyes” does a traffic light have?

Child: Three eyes.

Educator: If the red “eye” is on, what does it mean?

Child: Stop and wait.

Educator: If the yellow “eye” is on, what is it talking about?

Child: Wait.

Educator: If the green “eye” is on, what is it talking about?

Child: You can go.

Educator: Our feet are walking along the pedestrian path...

Child: Path.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: At the playground.

"Listen - remember"

Target: reinforce the rules of the road and the behavior of pedestrians on the street, develop coherent speech, thinking, memory, and attention.

Material: rod for regulating traffic.

Progress of the game:

The presenter with a baton in his hand approaches one of the participants in the game, hands him the baton and asks about the rules of behavior for a pedestrian on the street. “Name one of the rules of behavior for a pedestrian on the street.” – “You cannot cross the street in front of nearby traffic.” If the answer is correct, the leader passes the baton to another participant in the game, etc. it is necessary that the answers are not repeated, so everyone must be attentive.

OUTDOOR GAMES

"To your signs"

Target: consolidate children’s ideas about road signs; develop attention, logical thinking, intelligence, spatial orientation.

Material: road signs.

Progress of the game:

The players are divided into groups of 5–7 people, join hands, forming circles. A driver with a sign enters the middle of each circle, explaining its meaning. Then the music plays, the children disperse around the playground and dance. The drivers at this time change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

"Traffic Signals"

Target: develop intelligence, speed of reaction, attention, visual perception, cultivate a friendly attitude towards peers, consistency and cooperation.

Material: a bag of red, yellow, green balls, stands.

Progress of the game:

Stands are placed on the site from start to finish. The players of each team stand one after another in a chain at the starting stand and put their hands on the shoulders of the person in front. In the hands of the leader of the game is a bag of balls (balls) red, yellow, Green colour. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain takes out a red or yellow ball, then the team stands still; green – moves to the next rack. The team that reaches the finish line faster wins.

“We won’t tell you where we were, we’ll show you what we were driving.”

Target: consolidate knowledge about types of transport, teach children to depict types of transport in a team, using hands, emotional expressiveness, sounds, develop creativity, plasticity, intelligence, resourcefulness, cultivate consistency, cooperation.

Progress of the game:

Each team decides which vehicle it will depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). The presentation of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific type of transport.

"Zebra"

Target: to train children to accurately follow the rules of the game, to develop reaction speed, speed, and spatial orientation.

Material: strips of white paper (cardboard).

Progress of the game:

All participants in each team, except the last one, are given a strip of white paper (cardboard). At the signal, the first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along his stripe, puts down his zebra “step” and returns back. Last participant walks along all the strips, returning, collecting them.

"Eye meter"

Target: consolidate children's knowledge of road signs, quantitative calculation, develop logical thinking, quick wits, resourcefulness, eye, spatial orientation, cultivate consistency, cooperation.

Material: road signs.

Progress of the game:

Road signs are installed on the playing field at different distances from the teams. The participant in the game must name the sign and the number of steps to it. Then the participant goes to this sign. If a participant makes a mistake and does not reach the sign or crosses it, he returns to his team. The signs on the field are placed differently. The team that wins is the one whose players “walk” to the signs faster and more accurately.

"Trucks"

Target:

Material: rudders, sandbags for each team and two stands.

Progress of the game:

The first team members hold the steering wheel in their hands, and a bag of sand is placed on their heads - a weight. After the start, participants run around their stand and pass the steering wheel and weight to the next participant. The first team to complete the task without dropping the load wins.

"Trams"

Target: develop agility, speed, reaction speed, precision of movements, coordination and cooperation in a team.

Material: You will need one hoop for each team and one stand.

Progress of the game:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The participants’ task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"Run to the sign"

Target: to train children in memorizing road signs, to develop memory, intelligence, reaction speed, speed, and spatial orientation.

Material: road signs.

Progress of the game:

At the teacher’s signal, the child runs to the road sign, which the teacher names. If the child makes a mistake in choosing a sign, then he returns to the end of the column.

"Traffic light"

Target: learn to correlate actions with the color of a traffic light, develop attention, visual perception, thinking, and intelligence.

Material: circles of red, yellow, green.

Progress of the game:

The teacher shows the circle, and the children perform the following actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

– to red – take a step back

– to yellow – squat,

– to green – marching in place.

"Colored Cars"

Target: fix the colors of the traffic light (red, yellow, green), train children in the ability to respond to color, develop visual perception and attention, and spatial orientation.

Material: steering wheels of red, yellow, green, signal cards or flags of red, yellow, green.

Progress of the game:

Children are placed along the wall or along the edge of the playground. They are cars. Everyone is given a rudder different color. The leader stands facing the players with signals of the same color as the steering wheels. The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes.

"Stop - Go"

Target: develop agility, speed, reaction speed, accuracy of movements, auditory and visual attention.

Material: traffic light layout.

Progress of the game:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Players at the traffic light signal “Go” begin to move towards the driver. At the “Stop” signal they freeze. At the signal “Go” I continue moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small rooms by “liliputians”, moving their feet to the length of the foot, heel to toe.

"Nimble Pedestrian"

Target: develop eye, dexterity, attention, practice throwing the ball with your right hand while moving.

Material: traffic light, a flat vertical image with round holes cut in it, the diameter of which is twice as large as the ball, a rubber or plastic ball.

Progress of the game:

Pedestrians take turns crossing the intersection. To pass means to throw the ball into the green eye ok traffic lights. If you hit red, you're out of the game. If you hit yellow, you get the right to throw the ball again.

"Birds and the Car"

Target: develop dexterity, speed, spatial orientation, attention.

Material: steering wheel or toy car.

Progress of the game:

Children - birds fly around the room, flapping their arms (wings).

The teacher says:

The birds have arrived

The birds are small

Everyone was flying, everyone was flying,

children run, smoothly flapping their arms

They flapped their wings.

So they flew

They flapped their wings.

They flew onto the path

sit down, tap their fingers on their knees

The grains were pecked.

The teacher picks up a steering wheel or a toy car and says:

A car is running down the street

He puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware,

Tra-ta-ta, watch out, move aside! Children - birds are running away from the car.

"Sparrows and the cat"

Children pretend to be sparrows. One is a “cat”, he sits on a chair. “Cat” names the colors of the traffic lights one by one. On green - the “sparrows” scatter through the trees (scatter in different sides), on yellow - they jump in place, on red - they freeze in place. Those who are inattentive and do not obey the traffic lights become prey to the “cat” - they are eliminated from the game.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three - run!” - the children run away. The presenter says: “One, two, three - run into the traffic light!” - and he himself tries to occupy some circle. The one who does not have time to take the circle becomes the leader.

"Automobile"

The box contains a disassembled model of a car. At the leader's command, the players begin to assemble the model. The team that assembles the car first wins.

"To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the command of the presenter “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who line up first win smooth circle and stand holding hands.

"Let's draw the road"

A road is drawn on the ground. Children jump over it. The width of the road is gradually increasing. The winner is the one who jumps over the road at the widest point.

"Running traffic light"

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue to move behind the leader; if the flag is yellow, they jump in place; if the red flag is raised, everyone must “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

"Skillful Pedestrian"

At a distance of 60 cm, 5 m of cord are placed parallel to each other. You have to walk blindfolded along the path between them.

Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

"Ball in the Basket"

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader’s signal, you need to throw the red ball into the red basket, the yellow one into the yellow basket, and the green ball into the green basket. The presenter can name the same color several times in a row or name green after red, etc.

"Run to me"

In the room or area of ​​the kindergarten, on one side there are chairs on which children sit. The presenter invites the children: “Run to me.” When the children run up, they walk with the leader and walk calmly. Then the leader says: “Run home.” The children run to their chairs. To complicate the game, you can place leaves of different colors (green, yellow, red) on the chairs and the children, when they return, sit on the leaf that was originally given to them.

"Birds and the Car"

Birds (children) “fly” around the room, flapping their arms (wings). The presenter says: “Birds flew in, small birds, they all flew, they all flew, flapping their wings” (the children at this time are running and flapping their “wings”), “So they flew, flapping their wings, flew onto the path, pecked grains.” (Children sit down, tap their fingers on their knees.) The presenter puts on a car mask and says: “A car is running down the street, puffing, rushing, blowing a horn: “Tra-ta-ta, beware, beware, tra-ta-ta, Be careful, stand aside." Children run from the car.

"Tram"

Children stand in a column in pairs. With their free hands they hold onto the cord, the ends of which are tied. The presenter has three flags. The leader raises a green flag and the tram moves; if the leader raises a yellow or red flag, the tram stops.

"Sparrows and the car"

The boundaries of the site are outlined. At one end of the site, sparrows are placed on chairs, at the other there is a place for a car - a garage. The presenter says: “Sparrows, fly!” (Children fly and frolic.) A horn sounds and a car appears. The sparrows must return to their nests, and the car makes a circle and does not drive close to the birds' houses, and then drives to the garage.

"Stop"

At a distance of 10-15 steps from the boundary of the site, a line (initial) is drawn, on which the players stand close to each other. At the opposite end of the platform, the driver’s place is outlined in a circle (2-3 steps in diameter). Turning his back to the players, the driver says loudly: “Walk quickly! Be careful not to yawn! Stop!" With these words, the children begin to move towards the leader, if the color is yellow, they jump in place, if it is red, everyone should “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

Outdoor games according to traffic rules for kindergarten

Outdoor games help give preschoolers knowledge of traffic rules in an entertaining way, instill in them the skills and habits of correct behavior on the street, arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, and the work of traffic police officers.
In the process of games, children consolidate and improve their skills and abilities to act in continuously changing conditions, the best way react to an unexpected new situation. The game teaches the child, when interacting with peers in a group, to subordinate his interests to the interests of others.

Game "Bus"

“Buses” are teams of children “driver” and “passengers”. Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again make the same path, etc. The players hold each other's elbows. When the bus (the front player - “driver”) returns to its place with full staff passengers, he must sound a whistle. The team that arrives at the final stop first wins.

Game "Traffic inspector and drivers"

The game involves 5-6 people.
On the playground they chalk 4-5 parallel lines, indicating stages of movement. Players (drivers) park their cars (chairs) behind the last line and sit on them. Drivers have driver's license cards (cardboard rectangles). A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut out the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, who has correctly explained what the sign requires, advances to the next line. The driver, who failed to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A driver who passes all stages without any comments becomes a traffic inspector, a traffic inspector-driver. The game is repeated. Drivers who are eliminated from the game receive new driver's license coupons and are included in the game.

Game "Be careful!"

Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” - we stand still; at the signal: “Transition!” - we walk; at the signal: “Car!” - We hold the steering wheel in our hands.

Game "Funny Tram"

We are cheerful trams,
We don't jump like bunnies
We ride on the rails together.
Hey, come sit with us if you want!

Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Attraction game “Attention, pedestrian!”

To play this game you need three wands, painted in three traffic light colors.
The traffic controller, a senior student, shows the children lined up in front of him alternately one of three batons. Participants in the game take a step back when they see a red rod, stand when they see a yellow one, and two steps forward when they see a green one. The winner is the one who never makes a mistake. The winner is awarded a badge, postcard, book, etc.

Game "Garage"

Contents: 5-8 large circles are drawn at the corners of the site - parking lots - garages. Inside each parking lot, draw 2-5 circles - cars (you can put hoops). The total number of cars should be 5-8 less number playing.
Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes a seat in any of the cars. Those left without a place are eliminated from the game.

Game "Trucks"

Content: The players hold car steering wheels in their hands - these are trucks. They need to deliver urgent cargo. Each person has a small bag of sawdust or sand on their head. Who can run so fast as to overtake all their rivals and not drop the load - this bag?

Game "YES or NO"

The teacher or one of the children walks between the rows of desks and turns to one or another student with some question, for example: “Are you crossing the road at a red traffic light?”, “Are you riding a scooter in the yard?”, “They say that you don’t give up your seat to elders in public transport. This is true?" You must answer quickly, briefly, and be sure to include the words “yes” or “no.” Answering the question positively (“Yes, I only ride a scooter in the yard”), you must simultaneously turn your head from left to right, and answering negatively (“No, I give up my seat in public transport to elders”), shake your head from top to bottom (as, for example, is customary among the Bulgarians). Since these movements are completely unusual, many make mistakes and involuntarily accompany the answer with the wrong head movements, causing laughter and animation in those around them.

Game “Road, transport, pedestrian, passenger”

Children stand in a circle, and a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name a word related to the road.
For example: street, sidewalk, curb, etc. To the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer - traffic light, pedestrian, etc. The ball is then returned to the traffic controller. The wrong player is eliminated from the game.

Game "Road - non-road"

The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand up and the driver throws the ball to them one by one, calling out different words. If a “road” word sounds, the player must catch the ball, “non-road” - miss or throw it away; if the player matches the named word, the player moves to the next line (to the next step). The one who crosses the last line first wins and becomes the driver.

Game "Hare"

A bunny rides on a tram
A bunny rides and says:
"If I bought a ticket,
Who am I: a hare or not?
(A. Shibaev)
The tram “conductor” sells tickets to passengers who sit on chairs – the seats on the tram. But there are one fewer chairs than passengers. As soon as all the tickets are sold and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away.

Game “Remember the traffic controller’s signals”

Here on duty at any time
A familiar guard is standing there.
He controls everyone at once
Who is in front of him on the pavement?
No one in the world can do that
With one movement of the hand
Stop the flow of passersby
And let the trucks pass.

Preparation. Children are divided into teams. In each of them a captain is chosen. The captains are located behind the starting lines - one opposite the other. The distance between teams is 20-30 m.
In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern.
Contents of the game. At a signal from the traffic controller (red light - arms extended to the sides or lowered - stop; yellow light - right hand with a baton in front of the chest - get ready; green light - the traffic controller is facing pedestrians sideways, arms extended to the sides or lowered - go) players quickly run up At the flags, at the command of the traffic controller, the children return to their places and quickly form a line. Captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins.
Rules of the game:
While running, the player is allowed to collect any number of flags lying on the ground.
It is prohibited to take away flags from each other.
You cannot step beyond the lines limiting the space for flags.
Team captains play on equal terms with everyone.

Game "Knowledgeable Pedestrian"

There are a lot of road rules in the world,
It wouldn’t hurt us to learn them all,
But the main rules of movement are:
Know how to do multiplication tables:
On the pavement - do not play, do not ride,
If you want to stay healthy!

The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must walk the path, for example, from school to library. When approaching an intersection or pedestrian path, children must stop and complete a practical task posed in connection with approaching traffic and an active traffic light, then ask: “Street, street, can we cross the road?”
To which the street replies: “It’s possible if you answer me one question.” Asks one question about traffic rules. And so at every intersection.
The detachment that answers all the questions correctly will arrive earlier at the designated point, where it will be awarded the “Excellent Pedestrians” pennant.

Game "Walking along the path"

Players walk along the path, naming at each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins.

The game “Whoever is named, catches it.”

The players sit in a circle. In the center is a traffic controller (driving). He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller.

Game "Catch - don't catch"

Participants in the game, 6-8 people, line up half a step from each other. The leader is 4-5 steps away from the players with the ball, while pronouncing words, for example, “road”, “crossing”, “road sign”, etc. (in this case the ball must be caught), or words denoting any other objects (in this case the ball should not be caught).
The one who makes a mistake takes a step forward, but continues to play. If the mistake is made again, he is eliminated from the game. It is very important that the driver first says the word and then throws the ball.

Game "Name the Sixth"

Several people play. The driver turns to someone to whom he throws the ball into his hands: “Name the sixth” - and lists, for example, five types of transport (or road signs, etc.). The one who is asked to continue the list must catch the ball and quickly add another name, without repeating what was listed before. If the words follow immediately, the person answering begins to ask questions; if not, the driver remains the same.

Game "Find the Rod"

Before the game starts, the teacher hides the traffic control rod in plain sight. The players stand in a line or column, one at a time.
At the teacher’s signal, the players move in a column, one at a time, around the hall, and everyone tries to be the first to notice the hidden object. The player who sees the object first puts his hands on his belt and continues walking, without showing others where the hidden object is. The teacher, to make sure that the player really found the item, can approach him and quietly ask. The game ends when everything or most of players found an object.
The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object.

Game "Find a Pair"

The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. Couples stand in a circle.
Complications: Each pair tells what their road sign means.

Game "Unusual Road Sign"

In this game, children are asked to come up with an unusual road sign.
You need to choose one of the objects from the surrounding world and try to transfer its properties to a road sign. At the same time, the most fantastic, most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature. (cat, tree, flower, house, etc.). The teacher asks: “Could an unusual road sign somehow resemble a cat?” The children answer: “Maybe!”

Game "Traffic Lights"

The traffic light is red! The path is dangerous - there is no passage! And if the yellow light is on, he says “get ready.” Green flashed ahead - the way is clear - cross.
In the game, all children are “pedestrians”. When the traffic controller shows a yellow light at the traffic light, all participants line up and prepare to move; when the green light turns on, you can walk, run, jump throughout the hall; when the light is red, everyone freezes in place. The one who makes a mistake is eliminated from the game. When crossing the street, follow the traffic lights.

Game "Spiderweb"

Children sit in a circle. The driver, a traffic controller, has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread and throws the ball further. "Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.”
When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads.

Game "Trip to Sochi"

To play, you need chairs - one less than the number of players. The chairs are placed tightly in a circle, one next to the other, with the seats facing outward. Each player takes an empty seat. The driver does not have a chair. He walks around the players, holding a flag in his hand, and says: “I’m going to Sochi, I invite those who want to.” All the guys one by one join him. The driver says: “We are going to Sochi by bus. (by train, plane)", and at the same time speeds up his pace. “The bus is picking up speed,” the driver continues and starts running. “Sochi is very close,” he announces (running slows down). "Attention, stop!" - the driver’s command is suddenly heard. At this command, everyone runs to the chairs. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a chair becomes the driver, gets a flag and repeats the game. The driver can take students away from the chairs, lead them across the hall, etc. and give the command “Landing!” unexpectedly anywhere.

Game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win.
A motor rally on tricycles and scooters will be organized for the winners.

Game "Search for the Wand"

Two chairs are placed at a distance of 8-10 m from one another and a staff is placed on each. The players stand near the chairs, facing each other. They are blindfolded. At the leader’s signal, each of them must go forward, go around his friend’s chair and, returning back, find his rod and knock it on the chair. The one who completes this first wins.

Game "Different Cars"

The leading traffic controller exclaims: “Trucks!” - and the trucks quickly drive towards their line. And passenger cars follow them, trying to make them look bad. The presenter remembers (or somehow notes) the number of those affected. The turn comes passenger cars go to your own road. And among them there will be losers who were overtaken by trucks. And so on several times. The presenter does not necessarily call the commands strictly in order - it will be more interesting if he unexpectedly calls one several times in a row. It is only important that total number In the end, the exits for trucks and cars turned out to be the same. To create more tension in the game, team names should be pronounced syllable by syllable. Here it sounds: “Ma-shi-ny easy...”

Game "Traffic Controller"

While walking in a column one at a time, teacher (he goes first) changes the position of the hands: to the side, on the belt, up, behind the head, behind the back. Children perform all the movements behind him, except for one - hands on the belt. This movement is prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited.
Physical education minute
The guard stands stubborn (we walk in place)
He waves to people: Don't go!
(movements with arms to the sides, up, to the sides, down)
Cars drive straight here (hands in front of you)
Pedestrian, you wait! (hands to the side)
Look: he smiled (hands on belt)
Invites us to go (we walk in place)
You machines, don't rush (claps hands)
Let pedestrians pass! (jumping in place)

Game “Assemble a traffic light”

The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that finishes assembling the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored rectangle: red, yellow, green. At the signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the baton to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. The rectangles are placed one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.

Game "Traffic Light"

The field is limited on 4 sides (depends on the number of players), like a pedestrian path, beyond which you cannot run. Driver in the center playing field, turning away, assigns a color, those players who have this color on their clothes calmly cross, the rest - “violators” must run across the “road”, the grumpy “violator” becomes the driver.

Game "Traffic Signals"

Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the manager there is a traffic light - two cardboard circles, one side of which is yellow, the other side of the circles is different
(red and green).
The teacher reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “pedestrian” is written, first look to the left, then to the right to make sure that there are no cars nearby, and where there is a traffic light, carefully keep an eye on him. He reads S. Mikhalkov's poems to the children. The guys suggest the missing words in unison.
If the light turns red,
So, moving...(dangerous).
Green light says:
“Come on, the way...” (open).
Yellow light - warning -
Wait for the signal to...(move).

Then the teacher explains the rules of the game:
- When I show the green traffic light, everyone marches in place. (you need to start with your left foot) When it’s yellow, they clap their hands, and when it’s red, they stand still. Anyone who confuses the signal takes a step back.
Signals should change unexpectedly, at different intervals. The team with the most participants left at the end of the game wins.

Game "Let's get a driver's license"

The game involves 5-7 people: a traffic inspector and drivers. The players choose a driver (traffic inspector). He is given road signs (from the “Wall Road Signs” set), on back side sign is written with its meaning. Traffic inspector shows road signs (familiar to students), changing them one by one, and the drivers explain the meaning of the signs. They get a point for the correct answer. (a colored token, a piece of cardboard is given). At the end of the game, it is calculated which of the drivers received the most tokens. He is awarded the title of 1st class driver, others - 2nd and 3rd class drivers, respectively.
The player in first place becomes a traffic inspector.
The game is repeated.

Game "Collect the picture"

From every team (“Traffic light”, “Car”, “Pedestrian”, etc.) Using a counting rhyme, a player is selected to participate in the game. You need to collect the parts of the picture scattered on the road to get a picture with the same image as the team name.

Taxi game

A group of children is divided into pairs. Each pair ("Taxi") stands inside the hoop (“Taxi”). Each child holds their half of the circle (usually at waist or shoulder level).
Children run around standing inside hoops while music plays. The two children must move at the same speed and in the same direction. Every time the music stops, the children from the two hoops join together. The game continues until maximum amount children will not fit inside the hoops (up to 6-8 people).

Game "Move slower..."

The driver stands on one side of the playing field, the players are at the other end, the driver turns away and says: “If you drive more quietly, you will go further, one, two, three, stop” and turns around, the players who are running towards the driver at this moment must freeze, the one who did not manage to stop in time returns to the starting line. The winner, the first to reach the driver's territory, becomes the driver himself. The whole interesting thing is that the phrase can be cut off in any way (an element of surprise is introduced), but the last word should still be “stop”, only after it can the driver turn around.

Car relay game

Children are divided into 2-4 equal teams and line up in columns one at a time, one parallel to the other. Those playing in teams take the names of the cars: “Moskvich”, “Zaporozhets”, “Zhiguli”, etc. A starting line is drawn in front of the players in front. A stand is placed in front of each column at a distance of approximately 10-20 m (mace).at a distance of 2 m from the start, the finish line is drawn. The traffic controller loudly calls any car. Players carrying a card with the name of this car run forward, run around the object standing in front of them and come back. The first one to reach his team wins a point for his team. The traffic controller calls cars randomly, some of them can be called twice.
Outdoor games according to traffic rules

Game "Colored Cars"

Children are placed along the wall of the room or along the edge of the playground. They are cars. Each player is given a flag of a certain color. (optional) or colored circle, ring. The teacher stands facing the players in the center of the room (sites). He holds three colored flags in his hand.
The teacher raises a flag of some color. All children who have a flag of this color run along the intended road, observing the Rules of the Road, and they honk their horn as they go, imitating a car. When the teacher lowers the flag, the children stop and each go to their own garage. Then the teacher raises a flag of a different color and the game resumes.
The teacher can raise one, two or all three flags together, and then all the cars leave their garages. If the children do not see that the flag is lowered, the teacher supplements the visual signal with a verbal one: “Cars (names a color) stopped." The teacher can replace the color signal with a verbal one (for example: “Blue cars are leaving”, “Blue cars are returning home”).

Game "Fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command “One, two, three - run!” the children run away. The presenter says: “One, two, three - run into the traffic light!” and he himself tries to occupy some circle. Those who do not have time to occupy the circle become the leader.

Game "Labyrinth"

This game is played when children are already familiar with the designations of individual signs and signs (“Entry is prohibited”, “Pedestrian crossing”, “Cycling is prohibited”, etc.).
In winter, a labyrinth 0.5-0.7 m high is built with snow banks located at a distance of 1 m from each other. In summer, a labyrinth can be made from sand and bricks, reducing the height of the walls. Signs are installed in the labyrinth. In winter, on sleds, in summer, on bicycles and scooters, children travel through the labyrinth, strictly following the directions of the signs.
The one who did not break the rules receives a gift.

Game “Visiting Aibolit”

To participate in this game, you can invite schoolchildren, traffic police officers, who can be assigned the roles of traffic controllers and Doctor Aibolit.
On the floor (or asphalt) Intersections and pedestrian crossings are marked with chalk, and one or two traffic controllers are posted. It is desirable that the road goes around the ring and is longer. Children wear a variety of animal hats. Dr. Aibolit (educator) takes his place at the end of the path and waits for the animals to be treated. Children, two by two, begin to move to the doctor on bicycles or, if they are not available, on foot. Regulators note who violated the rules of crossing and stopping. When all the “animals” arrive at Aibolit, the analysis of violations begins. Regulators take turns calling violators. Doctor Aibolit announces that such and such an animal was hit by a car, which crushed its paw or head. These animals go to Aibolit for treatment. Those who have completed the entire journey correctly receive a gift from Aibolit. (You can use small toys, sweets, best works children in visual arts.)

Game "Traffic Light", version II

On the floor or area of ​​the kindergarten, intersections and transitions are marked with chalk. In the center stands a boy (“traffic light”) with red circles on his back and chest and green circles on his shoulders. He holds two yellow circles in his hands. Children begin to cross the street at pedestrian crossings, and the “traffic light” turns to them either sideways or with its back, respectively allowing or prohibiting the crossing. The kids need to know what the yellow light means. If the “traffic light” raised its hands with yellow circles, it means you can’t cross yet, you just need to get ready, and those who didn’t have time to cross the street must linger in the middle of the street and wait for the green signal.
The same game can be played by replacing the traffic light with a traffic controller. Violators in this game are subject to a fine: they explain their mistakes.

Game "Crossroads"

Cords are laid out on the floor, crossing each other at right angles. An adult stands at one end of the cord with traffic signals. Children approach the intersection to the music and follow the teacher’s signals: when it’s red, they stop, when it’s yellow, they march in place, when it’s green, they go right, left, or forward.

Game "Running traffic light"

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If you raise the green flag, the children continue to move behind the leader, if it is yellow, they jump in place, if it is red, everyone must freeze in place and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

Game “To Your Signs”

Six people stand randomly on the site (assistants), each holding a road sign: “Children”, “Pedestrian crossing”, “Railway crossing with a barrier”, “Road work”, “Wild animals”, “Underpass”.
Children are divided into groups, join hands, forming a circle. Helpers enter the middle of each circle, show a road sign, and explain its meaning.
Then the presenter (educator) approaches each circle and invites the playing children to follow him. Children follow the leader and repeat all his movements. While the children follow the leader, the assistants lower their signs and move around the site, i.e., change their places.
At the leader's signal (whistle) all players must quickly find their sign and stand in their circle, holding hands, assistants in the middle of the circle holding the signs above their heads. Those who find their sign first win. The game is played 2-3 times.
The presenter, inviting the guys to follow him, tries to distract the players’ attention from the assistants, showing them various movements(walking on heels, jumping, turning around, squatting, etc.).

Game "Traffic Light and Speed"

Two tables. Two traffic light layouts. At the command of the presenter, the first numbers run to the traffic lights and dismantle them, the second ones assemble them. Still others take it apart again, etc. The team that finishes the task first wins.

Game "Let's Draw the Road"

Draw a road on the ground. Children jump over it. We gradually increase the width of the road. The winner is the one who jumps over the road at the widest point.

Game "To your flags"

The players are divided into three groups. Each group forms a circle, in the center of which is a player with a colored (red, yellow, green) checkbox. At the first signal from the teacher (clap hands) everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the teacher’s command “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

Game "Skillful Pedestrian"

At a distance of 60 cm, two cords about 5 m long are placed parallel to each other. You must walk blindfolded between them along the path.
Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

Game "Ball in the Basket"

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader's command, you need to throw a red ball into a red basket, a yellow ball into a yellow basket, and a green ball into a green basket. The presenter can name the same color several times in a row or name green after red, etc. Educational and entertaining game based on traffic rules for older preschoolers

Publication date

Created 09.29.2015


Outdoor games as a means of consolidating children's knowledge of traffic rules

In exemplary educational programs preschool education in the section “Transferring to children knowledge about road safety rules as a pedestrian and passenger” of the educational area “Safety” it is proposed to give children certain knowledge using various forms of pedagogical work, including outdoor games.

Outdoor games take important place in the life of children. IN play activity They gain practical experience of a culture of communication: they develop cognitive activity, develop communication abilities and verbal communication skills. By organizing outdoor games, the child develops a desire to show initiative and independence, to search for reasonable and a decent exit from various life situations, influences moral development personality, self-esteem of the child, his orientation towards achieving success, as well as the adoption of norms and rules of behavior accepted in society.

In the process of outdoor games, motor skills are formed, spatial orientation and physical qualities are developed, and freedom of movement is acquired.

In the process of games, children consolidate and improve their skills and abilities to act in continuously and sometimes unexpectedly changing conditions, and to respond to them in the best way. The game teaches the child, when interacting with peers in a team, to subordinate his interests to the interests of others.

The special value of outdoor games lies in the ability to simultaneously influence the motor and mental spheres. Changing game situations places increased demands on the mobility of nervous processes and the speed of reaction and non-standard actions. Outdoor games teach you to think economically, instantly respond to the actions of your partners, and develop inner speech and logic.

These games reinforce knowledge of traffic rules, expand children's knowledge about vehicles, traffic lights and the meaning of their signals; skills and habits of correct behavior on the street are instilled; interest in the movement of vehicles and pedestrians, in transport itself, develops; respect for the work of vehicle drivers and traffic police officers is formed.

Below are suggested outdoor games aimed at reinforcing knowledge of traffic rules in preschool children.

Outdoor games for younger children

"Tram"

Target.Reinforce knowledge of traffic lights; develop joint work skills; develop mindfulness.

Progress of the game.Children stand in a column of two (in pairs) and take the cord on both sides. One child holds with his right hand, the other with his left. When the leader raises the green flag, the children walk or run forward. If the leader raises the yellow flag, the movement slows down. Children stop at a red flag.

"Cars"

Target.Consolidate knowledge about types of transport; develop orientation in space, walking and running in all directions, speed.

Progress of the game.Players are given hoops - car steering wheels. Children walk and run in different directions without bumping into each other, and at the same time rotate the steering wheel. Complication. Add a rule - move only when the green flag is raised, stop when the red flag appears

"Birds and the Car"

Target.Teach rhythmic movements to music; teach to beware of moving cars.

Progress of the game. "Children - birds "fly" around the hall (area), flapping their arms - wings.

Educator.

The birds have arrived

The birds are small.

Everyone was flying, everyone was flying,

They flapped their wings.

They arrived on the path,

The grains were pecked.

Children sit down, tapping their fingers on their knees. The teacher picks up a toy car.

Educator.

A car is running down the street

He puffs, hurries, blows the horn.

Tra-ta-ta, watch out, watch out!

Tra-ta-ta, be careful, move aside!

Bird children run from the car to a designated place.

"Red, yellow, green"

Target.

Progress of the game.Children, while listening to music, either stop (when shown a red card), or squat (when shown a yellow card), or make movements in one direction (when shown a green card).

"Running traffic light"

Target. Ulearn to follow traffic lights; develop attentiveness and endurance.

Progress of the game.Children walk scattered around the hall (playground). The presenter (adult) has three flags (red, yellow and green) in his hands. From time to time he raises the flag, then turns around. If the green flag is raised, the children continue to move around the hall (playground); if yellow, they jump on the spot; if it’s red, they stop where the signal caught them.

"Funny Cars"

Target.Learn to respond to a signal.

Progress of the game.The players – “cars” – are on the court. Each player holds a hoop in his hands - a “steering wheel”. At the command “Cars, to the garage!” children run around the playground and “steer” the hoop. At the command “Cars”, to the garage!” put the hoop on the floor and stand in it.

Outdoor games for middle group children

"Safety Island"

Target.Reinforce knowledge of traffic lights; develop attentiveness and the ability to act on a signal.

Progress of the game.Children perform various movements to the music. When the music stops, they must quickly occupy a “safety island” drawn (or laid out from cords) in the center of the hall (platform).

"Happy Tram"

Target.Strengthen ideas about transport.

Progress of the game.

Educator.

We are cheerful trams,

We don't jump like bunnies

We ride on the rails together.

Hey, come sit with us if you want!

Children are divided into two teams: one - trams, the tram driver holds a hoop in his hands; the second is passengers, they take their places at the stop. Each tram can carry only one passenger, who occupies a seat in the hoop. The final stop is on the opposite side of the hall.

"Colored Cars"

Target.Develop mindfulness; teach to perform correct actions at different traffic lights.

Progress of the game.Children (cars) are placed on one edge of the site. Each person is given a flag of some color. The presenter stands in the center of the site facing the children. Holds colored flags in his hand. Raises a flag, and those “cars” with a flag of the same color begin to move. You can honk your horn to imitate cars. If the presenter lowers the flag, then the children's cars go to the garage. The host then raises a flag of a different color and the game resumes. The leader can raise all the flags at the same time, and then all the cars move; thereby making the game more difficult. At the beginning of the game, you can voice the color: “Green cars are leaving”, “Red cars are returning to the garage”

"Light up the traffic light"

Target.Strengthen knowledge of traffic lights and ball passing skills; teach how to act in a team game.

Progress of the game.Children stand in columns. The first player is the captain. He gets three hot air balloon(or balls) red, yellow, green, upon a signal, passes them one at a time to team members. When the ball reaches the last player, he lifts it up - the first, red signal is lit. The captain can pass the next ball. The team that lights up all three signals the fastest wins.

"Pass the rod"

Target.Strengthen knowledge of traffic rules; develop coordination of movements.

Progress of the game.Children line up in a circle. The traffic controller's baton is passed to the player on the left.

Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. Transfer in progress to the music. As soon as the music is interrupted, the one with the baton raises it up and calls any traffic rule (or road sign). Anyone who hesitates or names a rule or sign incorrectly is eliminated from the game. The last player remaining wins.

"Be careful"

Target.Strengthen the ability to act on a signal, knowledge of the rules of the road.

Progress of the game.Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller (educator). At the signal “Traffic light!” stand still; at the signal “Transition!” walking; at the signal "Car"! running around the hall.

Outdoor games for children of senior and preparatory school groups

"Different Cars"

Target.Explain the meaning of the traffic controller’s gestures; develop dexterity and attentiveness.

Progress of the game.Children are divided into two teams: “trucks” and “passenger cars”. The presenter - a traffic controller - exclaims: “trucks!”, and they quickly “drive” to their line. And passenger cars follow them, trying to make them look bad. It’s the turn of the passenger cars to go to their destination, and so on several times in a row. It is important that the number of trips for trucks and cars at the end of the game is the same.

"To your signs"

Target.Strengthen your knowledge of traffic signs.

Progress of the game.The players are divided into two groups of five to seven people, join hands, forming circles. The driver enters the middle of each circle with some road sign, explaining its meaning. Music sounds, children disperse around the playground. The drivers change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

"Traffic Signals"

Target.Strengthen knowledge of traffic lights and the ability to work in a team.

Progress of the game.There are racks located on the site from start to finish. The players stand in columns one behind the other in a chain at the start counter and put their hands on the shoulders of the person in front. In the hands of the leader is a bag of balls (balls) of red, yellow, green. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain takes out a red or yellow ball, the team stands still; if green, it moves to the next rack. The team that reaches the finish line faster wins.

"Zebra"

Target.Consolidate knowledge of the rules of conduct in pedestrian crossing, ability to play in a team.

Progress of the game.All participants in each team, except the last one, are given a strip of white cardboard. The first one puts a zebra stripe on the floor, stands on it and returns to the team. The second one walks strictly along the strip, puts down his “step” and returns back. The last participant walks along the strips, and when returning, collects them.

"Buses"

Target.Strengthen knowledge of traffic rules; develop the ability to interact in a team.

Progress of the game.Children are divided into teams. The first player is the “driver”, the rest are “passengers”. Flags are placed 6-7 m from each team. At the signal “March!” The first players quickly walk (running is prohibited) to their flags, go around them and return to the columns, where they are joined by the second players, and together they make the same path, etc. The players hold each other's elbows. When the bus (the front player - the “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The team that arrives at the final stop first wins.

"Trip to Moscow"

Target.Strengthen knowledge of the names of modes of transport; develop dexterity and speed of reaction.

Progress of the game.To play you need hoops - I play with one less number. The hoops are laid out in a circle, one next to the other. Everyone takes an empty seat. The driver does not have a hoop. He walks around the players, holding a flag in his hand, and says: “I’m going to Moscow, I invite everyone.” Everyone joins him one by one. The driver continues: “We are going to Moscow by bus (train, plane)” - and at the same time speeds up his pace. “The bus is picking up speed” - the driver starts running. “Moscow is very close,” he announces (Running slows down). "Attention, stop!" - the command is heard: everyone runs to the hoops. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a hoop becomes the driver, gets a flag and repeats the game. The driver can take the players away from the hoops, lead them across the hall, etc. and give the command “Landing!” unexpectedly anywhere.

Instructor physical culture Kasimova D.A.