Methodological recommendations for the use of multimedia equipment in the process of introducing children to the peoples of the Volga region. Peoples of the Volga region. Entertainment in a school preparatory group for children with visual impairments “My Small Motherland”

Target: introduce older children preschool age with the peoples

Volga region.

  1. Educational:
    1. Expand and deepen children's knowledge about our multinational Motherland. To consolidate knowledge about the costumes of the peoples of the Volga region. To develop children's cognitive interest in their native land.
    2. Cultivate respect for the culture of other people. Shape moral principles individuals in the process of forming ideas about friendship between peoples of different nationalities.
    3. Continue exploring the sights of different cities.
  2. Educational:
    1. Develop thinking, memory, attention, cognitive and physical activity.
  3. Educational:
    1. Foster independence and mutual assistance.
    2. Instill respect for each other.
    3. Develop mutual control skills.

Integration educational areas: cognitive development, social communication development, speech development, physical development, artistic and aesthetic development.

Vocabulary work: Volga region, Cheboksary, Ufa, landmark.

Preliminary work: examination of illustrations for the Volga republics.

Equipment and materials: balloon, cut-out pictures, tape recorder, screen, laptop, cap, steering wheel, jump rope, “magic bag”, skullcap.

A balloon flies into the group, and an envelope is tied to a string. The teacher draws the children's attention to what is happening and informs them that the envelope is not signed, offers to open the envelope and see what is there. The teacher opens the envelope and finds cut-out pictures, then offers to collect them to find out what kind of pictures they will get. Children collect pictures, and the picture shows people in national clothes.

Guys! Now let’s check if you have assembled the puzzles correctly. I suggest you look at the screen and check if you got it right? (children check)

This National costumes peoples of the Volga region - Russian folk costume, Tatar folk costume, Bashkir folk costume, Chuvash folk costume.

Well done boys! Have you ever been to these republics? And I suggest you go on a trip to these republics.

Guys, do you like to travel?

What do you think you can go on a trip with? (by train, by plane, by boat, by bus)

I suggest you go by bus. And we need a driver. Leo will be our driver. And I will be the guide. I will talk about these republics.

Here is our bus. Let's sit back and let's go. (music “We are going - we are going”)

Guys! You and I live in big country. What is the name of our country? Yes, that's right, Russia.

Russia is a multinational country. People live there different nationalities. They live peacefully and amicably. Children, do you know what the longest river in Russia is?

Yes, this is the Volga River. On the banks of the Volga live people of different nationalities and there are different republics, such as Bashkortostan, Chuvashia, Udmurtia, Mordovia, Mari Republic. All residents living in these republics are peoples of the Volga region.

Our first stop is the Republic of Bashkortostan. The capital of Bashkortostan is the city of Ufa, the greenest city in Russia.

Which city is the capital of Bashkortostan? (children answer in chorus and separately)

Bashkortostan is a very beautiful and rich region. The republic is rich in forests, rivers, lakes and mountains. There are also many minerals. Oil, gas, coal, iron, zinc, and copper are mined here. And Bashkortostan is famous for its honey - the famous Bashkir honey.

Time is ticking, guys, it's time for us to hit the road. Let's take our seats and continue our journey.

Guys! Which republic were we visiting?

We were in the Republic of Bashkortostan.

What is the name of the capital of Bashkortostan?

The capital of Bashkortostan is the city of Ufa.

Our next stop is the Republic of Chuvashia. The capital of the republic is the city of Cheboksary. Beautiful city. It is very famous for its attractions (landmark - a place, thing or object that deserves special attention, which is a historical heritage, artistic value), such as the Patroness Mother (a symbol of the capital, dedicated to the mother), Prisursky Reserve (a protected area where hunting is prohibited), Museum of V.I. Chapaev (he is a hero civil war; The museum stores and studies historical data).

Name the capital of Chuvashia? (The capital of Chuvashia is the city of Cheboksary.)

Tell me, guys, what do children love most? (Children's answers.)

Of course, play. A game - favorite hobby both children and adults. Every nation has its own folk game. Now let's play the Chuvash folk game “Moon or Sun”. (The teacher explains the rules of the game.)

Guys! What is the name of the game? (The game is called "Moon or Sun".)

Well done boys. We played, relaxed, and now we get on the bus and continue our journey.

We are returning to our beloved republic. Our republic is ahead. (The teacher draws the children’s attention to the screen.)

What republic do we live in? (We live in the Republic of Tatarstan.)

Name the capital of our republic? (The capital of our republic is the city of Kazan.)

Children! Kazan became famous throughout the world for hosting such big events as the Universiade (sports competitions among students), the World Championships aquatic species sports (swimming, diving, water games). And in 2018, Kazan will become one of the organizing cities where the FIFA World Cup will be held.

Guys! What kind of people of different nationalities do you think live here in Tatarstan? (Tatars, Russians, Bashkirs, Chuvash, Mordovians, and Mari live in Tatarstan.)

Yes, guys, people of different nationalities live in Tatarstan and they live very friendly.

So we returned to our beloved hometown. What is the name of our city? (city – Naberezhnye Chelny).

Let's go to the screen, guys. Naberezhnye Chelny is famous all over the world. Our Chelny KAMAZ trucks are the best in the world.

Listen to a poem about our city:

Naberezhnye Chelny is a favorite city,

Naberezhnye Chelny - green garden,

I am at any time of the year

I'm glad to meet you in Naberezhnye Chelny!

Yes, guys, our city is very beautiful. Business card Naberezhnye Chelny is considered the “Festival of Flowers”. Why do you think this holiday is called the Flower Festival? (children's answers). This is one of the city's most beloved holidays. Here you can see your favorite cartoon characters. They are made from flowers. (Photos are shown on the projection screen.)

Guys! Everyone's favorite holiday is held in our city - Sabantuy. Various competitions are held there (“At Chabyshy” - “Horse Racing”, “Kөrәsh” - “Wrestling”, running with a yoke), songs, dances, and games are sung.

Guys! Now let’s play a Tatar folk game called “Skullcap”. Rules of the game: children stand in a circle, while listening to music, children pass the skullcap around the circle; whoever has the skullcap in their hands after the music stops completes the task. ( Musical accompaniment- Tatar dance music).

Well done boys! What is the name of the game? ("Skullcap".)

Guys! Did you enjoy our trip? Which republics have we visited? What do you remember most? What new did you learn? Will you tell anyone about this trip? (Children's answers)

Guys! Let's look at the screen again. This is our hometown - Naberezhnye Chelny. Do you love your city? Then we’ll give our favorite city a bouquet beautiful words. Let's collect all these beautiful words in this magic bag, tie a ball to it and send it into the sky. Let him fly across the sky and distribute this bouquet of beautiful words to Chelny residents.

I'll start, guys, and you continue. Hospitable, sporty, cultural…

When we go for a walk, we’ll take a balloon with us and send our bouquet into the sky. On such a bright note we end our journey, I hope you enjoyed it.

Veronica Grishina
Article “Familiarization of preschoolers with the sociocultural values ​​of the peoples of the Volga region”

Development of child communication and interaction preschool age with adults and peers through familiarization with the sociocultural values ​​of the peoples of the Volga region.

Teacher of MBDOU kindergarten No. 166. Samara

Veronica Konstantinovna Grishina.

Russia has always been a multinational state, and the region Volga region, where for centuries coexisted peoples different language groups and traditions, can be considered a unique laboratory for searching for ways to develop personality through the interaction of cultures. WITH early childhood the child lives in his native national environment, "absorbing with mother's milk" cultural values And moral guidelines, embedded in culture people. Growing up, he himself becomes a representative of his people, keeper and continuer of traditions.

In the modernization concept Russian education great importance is given to the regional component of the content of education, to a more complete use of the moral potential of art, folk culture , as a means of forming and developing ethical principles and ideals for the purpose of spiritual development child's personality.

The process of patriotic education should be built as an ethnocultural deterministic activity, taking into account all the richness and diversity of national cultures.

Today, the task of patriotic education is to form a spiritual and moral attitude and a sense of belonging to hometown, edge, country, to cultural heritage his people, to the nature of his native land. Fostering love, respect for one’s nation, understanding one’s national characteristics, self-esteem as a representative of one's own people and tolerant attitude towards representatives of other nationalities (peers to their parents, neighbors and other people).

Cultivate in children a tolerant attitude towards others nationalities– one of the important tasks of a teacher’s work.

Various representatives visit the kindergarten peoples of the Volga region. These are Russians, Tatars, Chuvashs, Udmurts, Bashkirs, Maris, Mordovians, etc. Kindergarten is a multicultural world. Today there is a need to foster a culture of tolerance from the very first days of stay preschooler in kindergarten . On this life stage interaction begins to develop between children who come from different microsocieties, with different life experience and with unformed communicative activity.

And the little Tatar, and the little Chuvash, and the little Russian, and others should have an idea of ​​the culture, way of life, life of another people, accessible to their age. And the task of teachers is to teach them to treat each other with tolerance and respect the traditions of others peoples. But a child can learn to love and respect the traditions of others only if he knows, respects and honors the traditions of his own people. Traditions are part of the historical heritage; they must be treated with great care and observed, since, in my opinion, they significantly enrich the sphere of feelings of a person, especially a child. Unfortunately, in modern world There is a danger of losing traditions when the meaning of the celebration is not clear and they are perceived only from the material side - to eat deliciously, receive gifts, and the process itself with certain rituals becomes far from important. Many of them were confiscated, lost and forgotten in socialist time, so we are not used to observing them, and in turn we do not teach our children.

This is how the idea of ​​creating the project was born “You are my land, beloved!” in kindergarten No. 166 of the city. Samara. In class we tell children about peoples of the Volga region, their way of life, culture, read poems, fairy tales, introduce various games that children play with pleasure. There is entertainment in the kindergarten, sporting events on which games are used peoples of the Volga region.

The implementation of this project requires teachers and parents to expand their knowledge about culture peoples, Volga region. The tasks of forming ideas about peoples are solved in all types of children's activities: educational, together with teachers, independent - since they instill in the child not only patriotic feelings, but also form his relationships with adults and peers, broaden his horizons. But in the conditions of a preschool educational institution a number of difficulties:

Small provision of development environment: lack of material on cultural heritage peoples of the Volga region.

- not enough developed acceptance of national characteristics on the part of Russian representatives of other nationalities of each other.

In his work on the formation of ideas about peoples and nationalities Russian Federation I take into account age characteristics children preschool age, namely, their emotional sensitivity and receptivity. I will organize joint activities with children based on traditions peoples of the Volga region, their rich folk culture.

Introducing children to traditional culture peoples of the Volga region contributes to the harmonious formation human personality, capable of realizing its historical affiliation with its native to the people, living in harmony with the world around us, inhabited by people of different nationalities, cultivating a tolerant attitude towards others.

The work is carried out according to the following Directions:

Gaining experience in role behavior in folk games

Folklore holidays

Creating collectible albums

The museum of ethnocultures acts as a developing environment peoples of the Volga region.

To tell children about folklore in a more accessible and visual way, a year and a half ago, a mini-museum was created in one of the premises of the kindergarten, which was originally called "Russian hut". Teachers and parents willingly participated in this work, “They swept the barns, scraped the bottom of the barrel” and they brought embroidered towels and curtains, pillowcases patchwork quilts, homespun rugs and rugs, cast iron, pots and grips. A table, benches, and a samovar appeared in the hut.

We made this stove portable and often use it for decoration at holidays, just like the banner with the image of Native Nature ordered for the fairy tale.

However, as we collected materials, we came to understand that it was urgently necessary introduction to preschoolers not only with Russian culture people, but also ethnoculture peoples of the Volga region. Therefore, our museum today has received a name in accordance with its content. "Museum of Ethnic Cultures" peoples of the Volga region» .

Folk games are self-sufficient works folk art , created by dozens of generations of our ancestors, and incorporating the experience people. Since ancient times, they have vividly reflected images of people's life, work and national principles, people's ideas about honor, courage, courage, the desire to have strength, dexterity, endurance, speed and beauty of movements, to show ingenuity, endurance, creativity, resourcefulness, will and desire for victory Various versions games are found in different traditions peoples. The rules of the game overlap, the names change, but the meaning remains the same. Various selection folk games are grouped by theme into folklore holidays. Each folklore holiday carries enormous potential and its own special colorful energy.

During the implementation of the project, collection albums of ethnocultures were collected in our garden by children, parents and teachers. peoples of the Volga region. Each group collected material on a specific nationality. So we got 5 albums ethnocultures: Russians, Tatars, Chuvash, Mordovians, Bashkirs.

These albums include materials related to national traditions, everyday life and way of life, features of holidays, national species games, national cuisine.

The albums are directly accessible to children in the Museum of Ethnic Cultures. If necessary, educators can use the material in any type of activity.

The collection work continues, each group is setting up models of national huts.

The effectiveness and practical significance of the work on familiarization with folklore.

Development of a sustainable and in-depth interest in works of art, customs, and everyday life of Russians people.

Introduction to history people, with his way of life and folk wisdom.

Development of active communication in children.

Speech development children.

Cultivating a love for one's culture people.

If you introduce children, starting with early age, With native culture, works of oral folk art, native speech, then this will contribute to spiritual, moral, patriotic education preschoolers and in the future they will be able to preserve all cultural values our Motherland and Russia will live on, giving the world a huge amount of talents that have been and will be admired in Russia and beyond its borders.

Since Russia is a multinational country and our kindergarten is attended by children of different nationalities, I would like to next year hold folklore holidays peoples of the Volga region

Authors: Berendakova Anna Valerievna, Kachalova Natalya Viktorovna
Job title: additional education teacher visual arts, musical director
Educational institution: MBDOU "Kindergarten No. 45 "Crane"
Locality: city ​​of Dimitrovgrad, Ulyanovsk region
Name of material: methodological development
Subject:"Introducing older preschoolers to the culture and traditions of the peoples of the Middle Volga region"
Publication date: 29.10.2018
Chapter: preschool education

Methodological development

Introducing older preschoolers to

culture and traditions of the peoples of the Middle

Volga region

master class for teachers

"Along the Volga"

Art teacher:

Berendakova A.V.

Musical director:

Kachalova N.V.

Task: By conducting an exciting quest game, develop creative

teacher's potential and desire to use the acquired knowledge in practical

activities.

Equipment: cards with images of national costumes, ornaments,

silhouettes of clothes, images of dolls, national clothes, envelopes with tasks

for participants, an attribute for outdoor games,

Progress of the master class

Today we will conduct a master class in the form of a quest game

"Along the Volga" The purpose of our event is to familiarize participants with the master -

class with the culture and traditions of the peoples of the Middle Volga region.

Kindergarten is a multicultural world, where every child is of what nationality

No matter what, he is a representative of his world, traditional culture. AND

a little Tatar, and a little Chuvash, and a little Russian, must have

ideas about the culture and life, life of another people. That's why we are teachers

should satisfy children's curiosity and provide basic knowledge about

traditions and life of the people's land. How the people of the Volga region lived, how they worked, how

rested, what customs and traditions, what games, answering these questions means

turn to the origins of folk culture of the Volga region.

And so we begin the quest - the game. We need to divide into 4 groups.

By completing tasks you will plunge into the world of cultural traditions of the peoples of the Middle

Volga region.

1 task. Nationalities of the Ulyanovsk region.

Attention to the screen. (first slide of the presentation) 4 pictures of people in

national costumes: Tatar, Chuvash, Mordvin, Russian.

People of different nationalities live in our region. Did you know. what peoples

live in our region??? (answer) How are they different?? (answer) dancing,

traditions, cuisine, costumes, clothes

I invite the participants of the master class to select their envelopes, those pictures on which

representatives of the peoples living in the territory of our region are depicted

(envelopes with pictures)

Task 2. National clothes.

Every nation has its own national dress. What costume elements do you

do you know??? Can you choose an outfit for a representative?

nationality??? Now we'll find out!

Participants of the master class are invited to “Dress the doll” in national clothes.

To create such costumes requires great hard work and skill. All

The costumes are made by hand, from cutting to embroidery.

3 task. Ornament.

The second slide with pictures of the ornaments of national costumes.

Attention to the screen. Every nation has clothes decorated with traditional

ornament. Can you select the elements of the ornament and decorate one of the

costume items???

Participants in the master class are invited to decorate one item of costume.

Tatars - boots (ichigi)

Russians - sundress

Chuvash - headdress (tukhya)

Mordvinian - apron

Well, now let’s test our knowledge (third slide with pictures of decorated

items of clothing)

So we got acquainted with the traditional costumes of the peoples of the Middle

Volga region, and now let's move on to folklore.

4 task. Folklore of the peoples of the Ulyanovsk region.

Every child should have an understanding of their culture, accessible to them

age. The main condition for development creativity is

introducing a child to the world of music. In kindergarten, conditions must be created for

creative development of the child. Museum "Russian Izba", Tatar corner,

Mordovian, Chuvash culture. In class we have to tell stories,

nursery rhymes, counting rhymes, riddles and sing ditties.

Wash Yura's face with clean water.

Tanya's palms, and Antoshka's fingers.

Five boys, five closets

The boys went into dark closets.

Every boy is in a little closet.

What nursery rhymes do you use in special moments????

Participants of the master class are asked to “Continue the proverb”

Chuvash: What goes around/comes up

Mordovian: B native land/ like in paradise

Mordovskaya: You grow old from evil / you get younger from goodness

Tatarskaya: Without labor / food will not appear

Tatarskaya: She freezes in the cold / but sweats at the table

Mordovian: At work there is a sparrow / and in the food there is an eagle

Mordovskaya: If you have 100 friends / that’s not enough, one enemy is a lot

What Russian proverbs do you know???7 (answers)

Now try to guess the riddle and choose the correct answer

A horse runs out - fire,

And there are a hundred chases after him??? (Sun)

Can you say it in Tatar and Chuvash languages???

Task 5. Musical

I suggest you listen to 4 musical works. Can you listen

determine what nationality this work belongs to.

“There was a birch tree in the field” - Russian

"Plyasovaya" - Tatar

"Syumarsya" - Chuvash

"Aksha kelunya" - Mordovian

Task 6. A game.

Folk games, fun, and entertainment were passed down from generation to generation. AND

Now let's play the Russian folk game "King". We choose the king, the rest

workers. The king sits down in a certain place, the workers step aside and

they agree on what work they will be hired for by the king. .

Workers: - Hello king.

King: - Hello.

Workers: - Do you need workers?

King: - Needed. What kind of employees?

(workers come out and use their movements to depict people of different professions)

The king must say what each worker does.

Our quest - game has come to an end. I want you to continue the expressions:

Did I find out today?

It was interesting?

I managed?

It was difficult?

I will try?

Did the event give me something to live for?

Today you took part in an exciting quest - the game “Along the Volga”.

We hope you enjoyed this journey and found our experience useful.

and you will use it in your teaching activities.

THANK YOU FOR YOUR ATTENTION!

Tatar folk games

We sell pots

The players are divided into two groups. Potty children, kneeling or sitting on the grass, form a circle. Behind each pot stands a player - the owner of the pot, with his hands behind his back. The driver stands behind the circle. The driver approaches one of the owners of the pot and starts a conversation:

    Hey buddy, sell the pot!

    Buy it.

    How many rubles should I give you?

    Give me three.

The driver touches the pot three times (or as much as the owner agreed to sell the pot for, but no more than three rubles) and they begin running in a circle towards each other (they run around the circle three times). Whoever runs faster to an empty space in the circle takes that place, and the one who lags behind becomes the driver.

Rules of the game. You are only allowed to run in a circle without crossing it. Runners do not have the right to touch other players. The driver starts running in any direction. If he started running to the left, the stained one should run to the right.

Gray wolf

Two lines are drawn on the site at a distance of 20-30 m. One of the players is chosen as a gray wolf. Squatting down, the gray wolf hides behind one feature (in the bushes or in thick grass). The rest of the players are on the opposite side behind another line. At the signal, everyone goes into the forest to pick mushrooms and berries. The leader comes out to meet them and asks (the children answer in unison):

    Where are you going, friends?

    We are going into the dense forest.

    What do you want to do there?

    We'll pick raspberries there.

    Why do you need raspberries, children?

    We'll make jam.

    What if a wolf meets you in the forest?

    The gray wolf won't catch us!

After this roll call, everyone comes up to the place where the gray wolf is hiding and says in unison:

- I'll pick berries and make jam,

My dear grandmother will have a treat.

There are a lot of raspberries here, it’s impossible to pick them all,

And there are no wolves or bears to be seen at all!

After the wordsnot in sight The gray wolf gets up, and the children quickly run over the line. The wolf chases them and tries to tarnish someone. He takes the prisoners to the lair - to where he himself was hiding.

Rules of the game . Depicting gray wolf you can’t jump out, and all players can’t run away before the words are spokennot to be seen. You can catch those running away only up to the house line.

Jump-jump

They draw on the ground big circle with a diameter of 15-25 m, inside it are small circles with a diameter of 30-35 cm for each participant in the game. The driver stands in the center of a large circle.

The driver says: “Jump!” After this word, the players quickly change places (in circles), jumping on one leg. The driver is trying to take a seat

one of the players, also jumping on one leg. The one who is left without a place becomes the driver.

Rules of the game. You can't push each other out of the circles. Two players cannot be in the same circle. When changing places, the circle is considered to be the one who joined it earlier.

Firecrackers

On opposite sides of the room or area, two cities are marked with two parallel lines. The distance between them is 20-30 m. All children line up near one of the cities in one line: the left hand is on the belt, the right hand is extended forward with the palm up. The driver is selected. He approaches those standing near the city and says the words:

- Clap and clap - the signal is like this:
I'm running, and you're following me.

With these words, the driver lightly slaps someone on the palm. The driver and the stained one run to the opposite city. Whoever runs faster will remain in the new city, and the one who lags behind becomes the driver.

Rules of the game. Until the driver touches someone's palm, you cannot run. While running, players should not touch each other.

Take a seat

One of the participants in the game is chosen as the driver, and the rest of the players, forming a circle, walk holding hands. The driver walks in a circle in the opposite direction and says:

- I chirp like a magpie,
I won't let anyone into the house.
I cackle like a goose,
I'll slap you on the shoulder
- Run!

Having said run, the driver lightly hits one of the players on the back, the circle stops, and the one who was hit rushes from his place in the circle towards the driver. The one who runs around the circle first takes a free place, and the one who lags behind becomes the driver.

Rules of the game. The circle must immediately stop at the word run. Running is only allowed in the circle, without crossing it. While running, you must not touch those standing in a circle.

Traps

At the signal, all players scatter around the court. The driver tries to tarnish any of the players. Everyone he catches becomes his assistant. Holding hands, together, then three, four, etc. they catch the ones running until they catcheveryone.

Rules of the game. The one whom the driver touches with his hand is considered caught. Those who are caught catch everyone else only by holding hands.

Zhmurki

They draw a large circle, inside it, at the same distance from each other, they make holes-holes according to the number of participants in the game. They identify the driver, blindfold him and place him in the center of the circle, the rest take places in the hole-holes. The driver approaches the player to catch him. He, without leaving his hole, tries to dodge him, now bending over, now crouching. The driver must not only catch, but also call the player by name. If he names the name correctly, the participants in the game say: “Open your eyes!” - and the one who is caught becomes the driver. If the name is called incorrectly, the players, without saying a word, make several claps, making it clear that the driver was mistaken, and the game continues. Players change minks, jumping on one leg.

Rules of the game. The driver has no right to peep. During the game, no one is allowed to go beyond the circle; exchanging minks is allowed only when the driver is on the opposite side of the circle.

Interceptors

At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

- We can run fast

We love to jump and gallop.

One two three four five,

There's no way they'll catch us!

After finishing these words, everyone runs scattered across the site to another house. The driver tries to tarnish the defectors. One of the stained ones becomes the driver, and the game continues. At the end of the game, the best guys who were never caught are celebrated.

Rules of the game. The driver catches the players by touching their shoulder with his hand. The stained ones go to the appointed place.

Timerbay

The players, holding hands, make a circle. They choose a driver - Timerbai. He stands in the center of the circle. The driver says:

- Timerbai has five children,

They play together and have fun.

We swam in the fast river,

They got nasty, splashed,

Cleaned up nicely

And they dressed up beautifully.

And they didn’t eat or drink,

They ran into the forest in the evening,

We looked at each other,

They did it like this!

With last wordslike this The driver makes some movement. Everyone must repeat it. Then the driver chooses someone instead of himself.

Rules of the game. Movements that have already been demonstrated cannot be repeated. The movements shown must be performed accurately. You can use different objects in the game (balls, braids, ribbons, etc.).

Chanterelles and chickens

At one end of the site there are chickens and roosters in a chicken coop. On the opposite side there is a fox.Hens and roosters (from three to five players) walk around the court, makinglook like they are pecking at various insects, grains, etc. When to thema fox creeps up, the roosters cry “Ku-ka-re-ku!” At this signal, everyone runs to the chicken coop, and a fox rushes after them, whichtries to tarnish any of the players.

Rules of the game. If the driver fails to stain any of the players, then he drives again.

Guess and catch up

The players sit on a bench or on the grass in one row. The driver sits in front. He is blindfolded. One of the players approaches the driver, puts his hand on his shoulder and calls him by name. The driver must guess who it is. If he guesses correctly, he quickly takes off the bandage and catches up with the runner. If the driver says the player's name incorrectly, then another player comes up. If the name is named correctly, the player touches the driver on the shoulder, making it clear that he needs to run.

Rules of the game. If the driver does not catch your friend, you can repeat the game again with him. As soon as he catches the player, the driver sits at the end of the column, and the caught one becomes the driver. The game has a strict order.

Who is first?

The players line up on one side of the court, and on the other side a flag is placed indicating the end of the distance. At the signal, the participants begin running a race. Whoever runs this distance first is considered the winner.

Rules of the game. The distance from one end of the site to the other should be no more than 30 m. The signal can be a word, a wave of a flag, or a clap. When running, you should not push your comrades.

The players line up in two lines on both sides. There is a flag in the center of the site at a distance of at least 8-10 m from each team.

At the signal, the players in the first rank throw sandbags, trying to get it to the flag, and the players in the second rank do the same. The best thrower from each rank is revealed, as well as the winning rank, in whose team larger number participants will throw the bags to the flag.

Rules of the game. Everything must be thrown at the signal. The team leaders keep score.

Ball in a circle

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15-25 cm. At a signal, the driver throws the ball to one of the players sitting in the circle, and he moves away. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The player from whom the ball was caught becomes the driver.

Rules of the game. The ball is passed by throwing with a turn. The catcher must be ready to receive the ball.

Tangled horses

The players are divided into three or four teams and line up behind the line. Flags and stands are placed opposite the line. At the signal, the first team players begin jumping, run around the flags and run back. Then the second ones run, etc. The team that finishes the relay first wins.

Rules of the game. The distance from the line to the flags and posts should be no more than 20 m. You should jump correctly, pushing off with both feet at the same time, helping with your hands. You need to run in the indicated direction (right or left).

Udmurt folk games

Water

They outline a circle - this is a pond or lake.The leader is chosen - the water one. The players run around the lake andThey repeat the words: “There is no waterman, but there are a lot of people.”The merman runs around the circle (lake) and catches the players who arecome close to the shore (circle lines). Those caught remain incircle. The game continues until it is caught

most players.

Rules of the game. The merman catches without going beyond the circle line. Those who are caught also become traps. They help the merman.

Gray bunny

A square (6x6 m) is drawn on the site - this is a fence. A bunny sits on one side of the fence. The dogs (ten players) are located in a semicircle 3-5 m away from the opposite side of the fence. Participants in the game say:

- Bunny, little bunny, why did you come into the garden? Why did you eat my cabbage?

On last words the bunny makes a jump from the fence and tries to run away. The dogs catch him, surrounding him with clasped hands.

Rules of the game. The hare is considered caught when the circle is completely closed. The hare has no right to run out from under the hands in a closed circle.

Catch-up

The players stand in a circle. One of them recites a rhyme:

- Five beards, six beards,

Seventh - grandfather with a beard.

The one who goes out catches up with the players who scatter in different sides. By touching the hand of one of the players, the trap says the wordtybyak. The one caught leaves the game.

Rules of the game. When three or four players are defeated, everyone gathers in a circle again and a new leader is chosen with a counting rhyme.

Handkerchief game

The players stand in a circle in pairs, one after another. Two presenters are chosen, one of them is given a handkerchief. At the signal, the leader runs away with a handkerchief, and the second leader catches up with him. The game goes round and round. The leader with the handkerchief can pass the handkerchief to any player standing in a pair and take his place. Thus, the leader with the handkerchief changes.

Rules of the game. The player runs away only when he receives the handkerchief. When the leader with the handkerchief is caught, the second leader is given a handkerchief, and the next leader is selected from among the children standing in pairs. The game starts at the signal.

Chuvash folk games

Predator in the sea

Up to ten children participate in the game. One of the players is chosen as a predator, the rest are fish. To play, you need a rope 2-3 m long. Make a loop at one end and put it on a post or peg. The player playing the role of a predator takes the free end of the rope and runs in a circle so that the rope is taut and the hand with the rope is at knee level. When the rope approaches, the fish children need to jump over it.

Rules of the game. Fish touched by the rope leave the game. The child, playing the role of a predator, starts running at a signal. The rope must be constantly taut.

Fish

On the site, two lines are drawn or trampled in the snow at a distance of 10-15 m from each other. The driver is selected according to the counting- shark. The remaining players are divided into two teams and face each other behind opposite lines. At the signal, the players simultaneously run from one line to another. At this time, the shark “salts” those running across. The score of the “salted” from each team is announced.

Rules of the game. The dash begins at the signal. The team that loses the agreed number of players, for example five, loses. The “hungry” ones do not drop out of the game.

Moon or sun

Two players are chosen to be captains. They agree among themselves which of them is the moon and which is the sun. The others, who had previously been standing aside, approach them one by one. Quietly, so that others do not hear, everyone says what he chooses: the moon or the sun. They also quietly tell him whose team he should join. So everyone is divided into two teams that line up in columns- The players follow their captain, clasping the person in front around the waist. Teams pull each other across the line between them. The tug-of-war is fun and emotional, even when the teams are unequal.

Rules of the game. The loser is the team whose captain crossed the line during the tug-of-war.

Tili-ram?

The game involves two teams. Players from both teams line up facing each other at a distance of 10-15 m. The first team says in unison:

Tili-ram, tili-ram? (Who do you want, who do you want?) The other team names any player from the first team. He runs and tries to break through the chain of the second team holding hands with his chest or shoulder. Then the teams change roles. After challenges, teams pull each other over the line.

Rules of the game . If the runner manages to break the chain of the other team, then he takes one of the two players between whom he broke into his team. If the runner has not broken the chain of the other team, then he himself remains in this team. In advance, before the start of the game, the number of command calls is set. The winning team is determined after a tug of war.

Disperse!

The players stand in a circle and join hands. They walk in a circle to the words of one of their favorite songs. The driver stands in the center of the circle. Suddenly he says: “Scatter!” - after that he runs to catch the running players.

Rules of the game . The driver can take a certain number of steps

(by agreement, depending on the size of the circle, usually three to five steps). The salty one becomes the driver. You can run only after the word, disperse.

Bat

Two thin planks or slivers are knocked down or tied crosswise. It turns out to be a pinwheel - a bat. Players are divided into two teams and choose captains. The captains stand in the center large area, the rest are around them. One of the captains throws first bat high up. Everyone else tries to catch her while falling while still in the air or grab her already in the air.

earth.

Rules of the game. It is not permitted to take away a bat that has already been caught. Catching a Bat gives it to the captain of his team, who receives the right to a new throw. The captain's second roll gives the team a point. They play until they get a certain number of points.

Bashkir folk games

Yurt

The game involves four subgroups of children, each of which forms a circle at the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. Holding hands, everyone walks in four circles at alternating steps and sings:

- We are funny guys

Let's all gather in a circle,

Let's play and dance

And let's rush to the meadow.

To a melody without words, the guys move in alternating steps to general circle. When the music ends, they quickly run to their chairs, take a scarf and pull it over their heads in the form of a tent.( roofs), it turns out to be a yurt.Rules of the game. When the music ends, you need to quickly run to your chair and form a yurt. The first group of children to build a yurt wins.

copper stump

Players playing in pairs sit in a circle. Children representing copper stumps are sitting on chairs. The host children stand behind the chairs.

To the accompaniment of a Bashkir folk melody, the driver-customer moves in a circle at alternating steps, looking carefully at the children sitting on the chairs, as if choosing a stump for himself. When the music ends, he stops near the couple and asks the owner:

- I want to ask you
Can I buy your tree stump?

The owner answers:

- Since you are a daring horseman,
That copper stump will be yours.

After these words, the owner and buyer go out of the circle, stand behind the selected stump with their backs to each other and respond to the words: “One, two, three

- run!” -running away in different directions. Arrived

first to rise behind the copper stump.

Rules of the game. Run only when given a signal. The winner becomes the owner.

Throwing stick

A circle with a diameter of 1.5 m is drawn. A throwing stick 50 cm long is placed in the circle. The shepherd is chosen as the reader. One player throws a stick into the distance. The shepherd runs out to pick up an abandoned stick. At this time, the players are hiding. The shepherd returns with the stick, puts it back and looks for the children. Noticing the one hiding, he calls him by name. The shepherd and the named child run to the stick. If the player comes running before the shepherd, then he takes the stick and throws it again, and hides again. If the player arrives later, he becomes a prisoner. He can only be rescued by a player who calls his name and manages to take the stick before the shepherd. When everyone has been found, the one who was discovered first becomes the shepherd.

Rules of the game. You can start looking for players only when the stick is found and placed in the circle. The player called by name must immediately come out of hiding; The prisoner is saved by the player who reaches the stick before the shepherd.

Sticky stumps

Three to four players squat as far away from each other as possible. They represent sticky stumps. The rest of the players run around the court, trying not to come close to the stumps. The stumps should try to touch the children running past. The greasy ones become stumps.

Rules of the game. Stumps should not get out of place.

Shooter

Two parallel lines at a distance of 10-15 m from one another. A circle with a diameter of 2 m is drawn in the middle between them. One player is the shooter. He stands in a circle with a ball in his hands. The remaining players begin to run from one line to another. The shooter tries to hit them with the ball. The one who is hit becomes the shooter.

Rules of the game. At the beginning of the game, the shooter becomes the one who, after the sudden command “Sit!” sat down last. The moment of throwing the ball is determined by the shooter himself. The ball is thrown wide, the players throw the arrow. If a player catches a ball thrown at him, this is not considered a hit.

Mari folk games

Rolling the ball

The players agree on the order in which they will roll the felted wool ball. On a flat area, at a distance of 3-5 m from the line behind which the players are located, a small hole is dug out (its diameter and depth is slightly larger than the ball). The first player rolls the ball, trying to get into the hole. If he hits, he gets one point and rolls the ball again. If the player misses and does not

gets into the hole, the next one in line rolls. The one who winsThe first one will score a conditional number of points.

Rules of the game. The ball must be rolled, not thrown into the hole. You cannot step beyond the line from which the ball is rolled.

Bilyasha

Two lines are drawn on the site at a distance of 3-4 m from one another. The players, divided into two teams, stand behind these lines facing each other. One of the players at will and the agreement of his comrades with the cry of “Bilyasha!” runs to the other team, each member of which pulls forward right hand. The person running up takes someone from the opposing team by the hand and tries to pull him across the court behind his line. If he succeeds, he places the prisoner behind him. If he himself ends up outside the line of the enemy team, he becomes its prisoner and is located behind the back of the player who pulled him over to his side. The game continues, now the attacker is sent out by the other team. The game ends when one team attracts all the players of the other team.

Rules of the game. You can only pull an opponent with one hand; you cannot help with the other hand. No one should withdraw their outstretched hand. If a player who has a prisoner is pulled over to his side by a player of the opposing team, then the prisoner is released and returns to his place.

Mordovian folk games

Boiler

A deep hole (about 50 cm in diameter) is dug in the ground. Small dimples (ten to twelve pieces) are dug around it, which can be covered with the foot or heel. In the hands of the players, there is a round, smooth stick 50-60 cm long, 2.5 cm in diameter. The leader throws a small ball into the pit-cauldron from a distance of 2-3 m. The players must knock the ball out with a stick. The ball that has flown out of the cauldron is taken by the host and thrown into the cauldron again. Players playing with sticks prevent the ball from getting into the hole.

They play this way until the ball hits the cauldron. If the ball is in the cauldron, the players must make the transition from one small hole to another, while the leader must take one of the holes (salok). The one who doesn't get the tag is the one who drives. Game continues.

Rules of the game. The players must knock the ball out without moving. You can move from hole to hole only when the ball hits the pot.

Salki

The tag holes are dug according to the size of the ball (3-4 cm). The players stand near the tag, and the leader, from a distance of 0.5-1 m, rolls the ball into one of the holes located not far from each other. Whoever hits the tag with the ball, he takes it, all the children scatter to the sides, and he must hit one with the ball of those playing. The player who was hit by the ball becomes the leader.

Rules of the game. You can only throw the ball at the feet of the players and only from a standing position.

Circular

The players draw a large circle, divide into two equal teams and agree who will be in the circle and who will be outside the circle. Those who remain outside the circle, distributed evenly, try to hit the children in the circle with the ball. If someone in the circle manages to catch the ball, he tries to hit any child outside the circle with it. If he succeeds, then he has a point in reserve; if he misses, he leaves the circle. When the ball has hit all the children, the players change places.

Rules of the game. The ball can only be caught from the air, from the ground does not count. The greasy ones leave the circle. A child who catches the ball and hits a player outside the circle remains in the circle.

Paradise-paradise

Two children are chosen for the game - the gate; the rest of the players -

mother with children. The gate children raise their clasped hands up and say:

- Heaven, heaven, I'm missing it,

And I leave the last ones.

The mother herself will pass

And he will see the children through.

At this time, the playing children, becoming a train, follow their mother through the gate. Childrenthe gates, hands down, separate last child and in a whisper they ask him two words - a password (for example, one child is a shield, the other is an arrow). The responder chooses one of these words and joins the team of the child whose password he named. When the mother is left alone, the gate loudly asks her: a shield or an arrow. The mother answers and joins one of the teams. The gate children stand facing each other, join hands, and the other members of each team in a line cling to their half of the gate. The resulting two teams pull each other. The winning team is considered the winner.Rules of the game. Children should not eavesdrop or give out the password.

Attention! The site administration is not responsible for the content methodological developments, as well as for compliance with the development of the Federal State Educational Standard.

Games of the peoples of the Volga region. “The game “Scarf” (“Yaulyk”) for children of senior preschool age. Children will also learn a lot of interesting things from the clothing of the peoples of the Volga region.

Target: creating conditions for the development of cognitive abilities of preschool children through play activities.

Tasks:

  1. Develop interest in national games peoples of the Volga region, the desire to use them in play activity.
  2. Encourage children to freely express themselves in play activities, encourage musical and play improvisation, and develop creative abilities.
  3. Improve the ability to distinguish and name the national costumes (headdresses) of the peoples of the Volga region.
  4. Form in children moral qualities through folk outdoor games, folklore and traditions.
  5. Foster a sense of friendship, cooperation, mutual understanding, and a friendly attitude towards each other.

Educational areas:

  1. Cognitive development;
  2. Speech development;
  3. Social and communicative development;
  4. Artistic and aesthetic development;
  5. Physical development.

Activities: gaming, cognitive-research, communicative (communication and interaction with adults and peers), productive.

Methodical techniques:

  1. Motivational and incentive stage: game motivation ( problematic situation);
  2. Organizational-search stage: cognitive and practical motivation, visual method (showing a sample, demonstration), practical (working with handouts - decorating an ornament on a scarf with beads, the Tatar folk game “Scarf”), verbal (reminder, explanation of tasks, questions, choral answers, individual answers);
  3. Reflective-corrective stage: encouragement, task analysis, receiving a surprise.

Technologies used: health-saving, gaming, information and communication.

Equipment used:

  1. Projector screen (TV);
  2. Computer (laptop);
  3. Scarves with printed patterns (patterns);
  4. Beads different colors and length;
  5. Musical accompaniment (Tatar dance “Shoma bass”);
  6. Tatar national scarf for a teacher;
  7. Two national Tatar scarves with different patterns;
  8. Coloring pages according to the number of children with Tatar national ornaments (Appendix 1);
  9. Large scarves for playing (according to the number of children: 4 children - 1 scarf);
  10. Music Center;
  11. Presentation.

- Hello guys! Today we continue to get acquainted with the traditions, life and outdoor games of the peoples of the Volga region. First, we will repeat what we have already gone through.

– Tell me, please, what republic do you and I live in? (in the Republic of Tatarstan).

– And the capital of our republic? (city of Kazan).

– What nationalities do people live in our republic? (Russians, Chuvash, Tatars, etc.).

– That is, our republic is many... (multinational).

- Everything is correct guys! Every nation has its own customs, traditions, national songs, dancing, costumes. I want to draw your attention to the screen. Here are costumes of different nationalities. Let us determine which people they belong to:

Slides 5,6,7,8,9,10,11.

– Bashkirs

– Tatars

– Chuvash

– Udmurts

– Russians

– Mari

– What do you think we will talk about today? I have prepared a hint, and now we will find out who is the most attentive (the teacher has a Tatar national scarf on his head).

- That’s right, I came to you today in a headscarf. In Tatar, the shawl is YAULYK. Repeat guys.

– Look at the headdresses of women of different nationalities (Pictures on the screen).

Slides 12,13,14,15,16,17.

The Bashkirs wore kashmau, Russian kokoshniks and scarves, Udmurts manlay, Chuvash hushpa, Mari shovych (shawl), and the Tatars wore kalfak and embroidered scarves. That's how many new words you learned today. Each nation had its own unique headdress. And it was called in its own way. That's how many new words you learned today.

- Look at what a beautiful scarf I brought you today.

– Yaulygymnyn bizage

Әllә kaidan kurenә

Alla – golle chәchәk tөshkәn,

Kileshәder үzemә.

(showing another scarf for comparison).

– Tell me how one scarf differs from another? (patterns, drawings, ornaments).

- That's right, patterns. Ornament is a pattern consisting of repeating elements intended to decorate any product or architectural object. The word “ornament” means “DECORATION”.

– Each nation has its own symbol, which has meaning only for it. Many craftsmen use the Tatar ornament, in which the main motif is the tulip. The tulip is one of the first spring flowers and is a symbol of rebirth. It is also called by another name: Lala Tulip.

– In 2013, the tulip was chosen as a symbol of the Summer Student Games, which our city, Kazan, hosted. The five-color logo is a symbol made in the shape of a flower – a tulip, which means new achievements and striving for a goal.

- I suggest you become one too young artists. But we will not paint with paints... There are scarves in front of you. What's missing from these scarves? (Ornament, pattern). Why did you decide so? We need to decorate them. And we will decorate with beads. You need to decorate the drawn pattern on the scarf using beads. (One of the national patterns Tatar ornament- tulip).

– We made very beautiful scarves.

- It's time to play with these scarves (the children stand up).

– Uennyn iseme “Yaulyk” (The game is called “Scarf”).

Slide 23,24.

– Tүgәrәkkә basabyz. Biyu kөenә tүgәrәktә biibez. (We stand in a circle and dance in a circle).

– Koy tuktagach, uryndyklarga utyrabyz. Yaulyk pochmaklaryn totabyz (As soon as the music stops, you need to quickly sit on a chair and take the tip of the scarf).

– Songa kaluchy uennan chiga (A latecomer leaves the game).

The game is being played.

– Bezneң җѣүchelәr (Our winners): 1.........2.........3.........4.........

- Kul chabyk! (Let's clap for them).

- Rekhmat, balalar, buldyrdygyz! (Thanks guys! Well done!).

– What new did you learn today? What did you like most?

– Who remembers what Ornament is? (decoration).

– What game did we play today? (Yaulyk). I hope you enjoyed the game.

– As a farewell gift, I want to give you some coloring books – scarves. You can decorate them at home and give them to your loved ones.

- Rekhmat, sau bulygyz. (Thank you bye).